Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Sandelfron


Joined: 05 Aug 2005 Posts: 478
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Posted: Sun Aug 21, 2005 12:45 pm Post subject: |
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| Not bad for a solo effort - what's it coded in? |
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Whipporowill Nude Kid On the Block

Joined: 18 May 2003 Posts: 2955 Location: 59°19'03"N 018°02'15"E
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Posted: Sun Aug 21, 2005 12:48 pm Post subject: |
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Looks promising, I'm sure the graphics will improve during time. _________________ Retired RPG Codex Newshound
Eye On Troika - R.I.P
The Eyesore & other old crap
The Super Bowl, which I guess is happening today, is sort of like the Oscars for people who are still impressed by fire.
- Devin Faraci, CHUD |
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Jora


Joined: 14 Mar 2003 Posts: 1085 Location: Finland
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Posted: Sun Aug 21, 2005 12:51 pm Post subject: |
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| The previous screens looked much better. They had style, that's just ugly. Everything seems to be made of legos. |
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callehe


Joined: 05 Dec 2004 Posts: 454 Location: Gothic Castle
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Posted: Sun Aug 21, 2005 1:07 pm Post subject: |
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Looks ok, though I'd prefer 2d.
VD, you said earilier that the animations were made in 3d? Well, The character models on this pic doesnt look nearly as good as those animation pics, how come?
Looking forward to the game though, 2d as well as 3d .-. _________________ www.pentrix.com
Learn the Art of Pen Spinning |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Sun Aug 21, 2005 1:11 pm Post subject: |
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They do look kinda cartoonish. You need to rework the palette. Make it a bit less flashy and stuff. Add a realistic feel.
Other than that, I think you are moving in the right direction.
Keep up the good work, just try to get rid of cartoonery. _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
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Visbhume -


Joined: 21 Jun 2004 Posts: 511
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Posted: Sun Aug 21, 2005 1:17 pm Post subject: |
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| Looks cool. I don't mind the cartoony feel at all. |
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Niektory


Joined: 15 Mar 2005 Posts: 67 Location: Poland
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Posted: Sun Aug 21, 2005 1:22 pm Post subject: |
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Yeah, definitely too cartoonish. It may be just lack of more advanced lighting though.
What viewpoint will the game have? |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Sun Aug 21, 2005 1:25 pm Post subject: |
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| Quote: | | What viewpoint will the game have? |
FIRST PERSON LAWL!
Man, that's one weird question, don't you think? _________________ .basketballa
cunninglinguist
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Sun Aug 21, 2005 1:36 pm Post subject: |
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| Sandelfron wrote: | | Not bad for a solo effort - what's it coded in? |
Not really a solo effort. Torque Engine http://www.garagegames.com/
| Whippo wrote: | | Looks promising, I'm sure the graphics will improve during time. |
I'm sure. What bothers you now though? That doesn't imply that I think that the graphics are awesome, but I need to know what you liked, what you didn't like. In details.
| Jora wrote: | | The previous screens looked much better. They had style, that's just ugly. Everything seems to be made of legos. |
I guess this statement is a proof that you can't please everyone. Anyway, again, can you be more specific, what style did you refer to?
| callehe wrote: | | VD, you said earilier that the animations were made in 3d? Well, The character models on this pic doesnt look nearly as good as those animation pics, how come? |
Less polys. Keep in mind the size though. I'll post a screen with a zoom level corresponding to the normal size shortly.
| mEtaLL1x wrote: | | They do look kinda cartoonish. You need to rework the palette. Make it a bit less flashy and stuff. Add a realistic feel. |
More details? What's less flashy?
| Vishbhume wrote: | | Looks cool. I don't mind the cartoony feel at all. |
Thank God, someone actually likes it. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Sun Aug 21, 2005 1:41 pm Post subject: |
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Hey! I didn't say it was bad or something!
I just wanted to point out that it's a bit cartoonish. _________________ .basketballa
cunninglinguist
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Sandelfron


Joined: 05 Aug 2005 Posts: 478
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Posted: Sun Aug 21, 2005 1:56 pm Post subject: |
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The graphics as they are look 'unfinished' but would be a good place to work from.
Adding more texture maps would help (e.g. the armour, whilst a good model,
could do with grains, dents, subtle designs and colours). I'd also increase the
poly count on the treestumps and barrels.
That engine does look good for prototyping games, though personally I'd
prefer to code everything up myself. Since the scripting language claims
to be C style, this would make it an even more valuable prototyping tool. |
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Whipporowill Nude Kid On the Block

Joined: 18 May 2003 Posts: 2955 Location: 59°19'03"N 018°02'15"E
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Posted: Sun Aug 21, 2005 1:58 pm Post subject: |
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| Vault Dweller wrote: |
| Whippo wrote: | | Looks promising, I'm sure the graphics will improve during time. |
I'm sure. What bothers you now though? That doesn't imply that I think that the graphics are awesome, but I need to know what you liked, what you didn't like. In details. |
There wasn't anything I disliked per se... more I can imagine it will be polished and changed around a bit - as you say it's a first test. Characters might be a bit blocky and bulbous, and everything seems a bit too rounded, but that's probably the cartoony part people keep referring to - I don't find it too horrible, as having a 3d engine will allow things like this scenario, where instead of standing around in a circle, we will actually have sitting people et c. Looks less realistic, but more lifelike sort of... _________________ Retired RPG Codex Newshound
Eye On Troika - R.I.P
The Eyesore & other old crap
The Super Bowl, which I guess is happening today, is sort of like the Oscars for people who are still impressed by fire.
- Devin Faraci, CHUD |
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Jora


Joined: 14 Mar 2003 Posts: 1085 Location: Finland
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Posted: Sun Aug 21, 2005 2:29 pm Post subject: |
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| Vault Dweller wrote: | | Anyway, again, can you be more specific, what style did you refer to? |
What I meant is that the new screen feels bland and yes, cartoony in a bad way. The level of detail in the tavern shot was much higher and the animated avatars (and the avatars in the screenshot) looked more natural than these.
I also prefer the fixed camera angle of 2D isometric games to the Dungeon Siege/Prelude to Darkness type of 3D games. |
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Human Shield


Joined: 07 Sep 2003 Posts: 2027 Location: VA, USA
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Posted: Sun Aug 21, 2005 2:29 pm Post subject: |
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It looks alright but same as I worried about going 3D, it looks plastic'y, cartoony, and blocky. Going to need to see a overhead view that is zoomed out far enough like the 2D screenshots, then dialog mite be reasonable to zoom in on.
The sprites looked cooler, better color pallette and the helmets provided a dark-comic look of shadowed eyes. Don't know if you can get the same style with 3D.
I made this:
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Sun Aug 21, 2005 2:44 pm Post subject: |
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Thanks for the picture, HS. Appreciate your help and efforts. The graphics are unpolished, unlike the 2D avatars you've seen. This screen is a test, nothing more. All I'm asking here is whether or not you see the promise. The rest would be developed, improved, and polished. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Sun Aug 21, 2005 3:12 pm Post subject: |
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That's great. Wish you luck.
So, are the story/dialogs etc finished? Or you do gfx and other stuff simultaneously?
Just how long is it going to take, approximately? _________________ .basketballa
cunninglinguist
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Sun Aug 21, 2005 3:27 pm Post subject: |
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| mEtaLL1x wrote: | | That's great. Wish you luck. |
Thanks
| Quote: | | So, are the story/dialogs etc finished? |
Yes.
| Quote: | | Just how long is it going to take, approximately? |
Hard to say at this point. Until we have a final look/style, I can't say anything other than next year. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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hussar

Joined: 13 Jul 2004 Posts: 707
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Posted: Sun Aug 21, 2005 5:00 pm Post subject: |
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| Meh. Previous character models were much better looking (more detailed). I guess this can be solved by working on more poly counts. Same goes for tents and barrels. As people mentioned earlier, things look blocky and cartoony but the promise is there. Not sure if the overall change to 3d, considering how much work it needs, would be worth it i.e. whether the game would be able to compete visually with other 3d RPGs. |
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Niektory


Joined: 15 Mar 2005 Posts: 67 Location: Poland
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Posted: Sun Aug 21, 2005 5:04 pm Post subject: |
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mEtaLL1x: I mean the angle and distance.
If you keep the camera the way it was in the 2D version (zoomed out) lack of detail won't be visible at all. I think it's worth the effort, after some work it will look much better than in 2D. |
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Atrokkus


Joined: 06 Feb 2005 Posts: 3092 Location: Borat's Fantasy Land
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Posted: Sun Aug 21, 2005 5:20 pm Post subject: |
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Bah, we're starting to talk like graphic whores !
^_^ Well, I'm an artist myself, so I kinda tend to be critical in this aspect, but still - in RPG I value other things more. _________________ .basketballa
cunninglinguist
CRPG.ru Editorial Staff |
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Dregur

Joined: 07 Jul 2003 Posts: 25
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Posted: Sun Aug 21, 2005 5:33 pm Post subject: |
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Actually, you know what the screens remind of? Silent Storm in that same cartoony look. I mean, if it looks this good just during a test phase, I think it could look great. Just higher-rez textures or something.
-The Grinman  |
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dipdipdip

Joined: 19 Jul 2003 Posts: 629
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Posted: Sun Aug 21, 2005 5:45 pm Post subject: |
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| I don't mind the new look myself. |
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xemous


Joined: 06 Aug 2004 Posts: 650 Location: melbourne, australia
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Posted: Sun Aug 21, 2005 5:46 pm Post subject: |
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It looks way better than that 2d crap. Are you going to lock the camera and zoom level VD, or allow the user to free form zoom in and rotate.
If it was me I would lock, then I'd have to think more about object placement and level design and such. |
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Psilon


Joined: 15 Feb 2003 Posts: 2023 Location: Codex retirement
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Posted: Sun Aug 21, 2005 5:57 pm Post subject: |
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Well, without any kind of visible interface, expect comments solely on the graphics.
I don't have any real problems with the models themselves, but the textures need a bit more contrast. Right now everything looks a bit too plastic; I see where the Lego comments are coming from. Some of those breastplates remind me of the 16-color era, in fact, since only about 2 or 3 shades of gray seem to be involved.
One thing I really suggest you do is turn on shadowing. Torque's got shadow functionality built in--check the samples--and that should be sufficient. Right now, though, it looks like the tents are just hovering over the grass. In fact, I thought the middle tent had some sort of Z-buffering problem before my eyes figured out the proper depths. The shadows don't have to be anything particularly elaborate, but they provide a good location cue. _________________ What would Flashman do? |
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