Quigs


Joined: 16 Sep 2003 Posts: 1070 Location: Torrent Valley of Kidron
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Posted: Sat Apr 16, 2005 9:01 pm Post subject: Character |
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How personalized will your char's appearance be? Not expecting something like Fable, but at least, better then BG's? _________________
| DarkUnderlord wrote: | | ... and it made me register too. I don't like that. But whoever john@dickhead.com is, he'll now be getting e-mails from those people. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Sat Apr 16, 2005 11:40 pm Post subject: |
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I don't think so. Frankly, I don't give a damn, so that was never my priority. To answer your question, only armor / clothes and weapons (one per class, i.e. all swords look alike) would be shown. It's a 2D engine, and the download size is limited, so don't expect much in that department. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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PennyAnte


Joined: 10 Dec 2004 Posts: 720 Location: Here instead of playing an RPG.
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Posted: Sun Apr 17, 2005 2:45 am Post subject: |
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When I look at the Character screen, I notice the section for the player's "Trade." That implies a "character class" system - is it so?
For some reason I thought you were going classless. As in character differentiation solely through skill choice.
But maybe not. Care to elaborate on the system? Possible number of classes, how they'll be differentiated. Maybe like in Geneforge, with some skills costing more or less depending on the underlying class?
While I'm pretty sure I've said it before, thanks again for being so responsive in general. Also, echoing the sentiments of others - that's some incredibly high-quality concept art. The artist is an extremely talented individual. _________________ :wink: |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Sun Apr 17, 2005 3:19 am Post subject: |
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The system is classless. Trade is a background, it defines what you were before the story started, and your connections within the gameworld. A thief starts as a member of the thieves guild, a loremaster starts as an apprentice to an established loremaster, a knight (praetorian) serves a Noble House, etc. You can choose None though, if that's what you wish. Any character can establish such connections, but it could be difficult and take some time.
For more info see this thread
http://www.rpgcodex.com/phpBB/viewtopic.php?t=3809
As for the artist, he's very talented. The inventory armor looks beautiful. I'll show more art soon. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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