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Quigs
 
 


Joined: 16 Sep 2003
Posts: 1070
Location: Torrent Valley of Kidron


PostPosted: Sat Apr 16, 2005 9:01 pm    Post subject: Character Report this post / user! Reply with quote

How personalized will your char's appearance be? Not expecting something like Fable, but at least, better then BG's?
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Vault Dweller
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Joined: 07 Jan 2003
Posts: 15337
Location: Vault 13


PostPosted: Sat Apr 16, 2005 11:40 pm    Post subject: Report this post / user! Reply with quote

I don't think so. Frankly, I don't give a damn, so that was never my priority. To answer your question, only armor / clothes and weapons (one per class, i.e. all swords look alike) would be shown. It's a 2D engine, and the download size is limited, so don't expect much in that department.
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PennyAnte
 
 


Joined: 10 Dec 2004
Posts: 720
Location: Here instead of playing an RPG.


PostPosted: Sun Apr 17, 2005 2:45 am    Post subject: Report this post / user! Reply with quote

When I look at the Character screen, I notice the section for the player's "Trade." That implies a "character class" system - is it so?

For some reason I thought you were going classless. Razz As in character differentiation solely through skill choice.

But maybe not. Care to elaborate on the system? Possible number of classes, how they'll be differentiated. Maybe like in Geneforge, with some skills costing more or less depending on the underlying class?

While I'm pretty sure I've said it before, thanks again for being so responsive in general. Also, echoing the sentiments of others - that's some incredibly high-quality concept art. The artist is an extremely talented individual.
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Vault Dweller
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Joined: 07 Jan 2003
Posts: 15337
Location: Vault 13


PostPosted: Sun Apr 17, 2005 3:19 am    Post subject: Report this post / user! Reply with quote

The system is classless. Trade is a background, it defines what you were before the story started, and your connections within the gameworld. A thief starts as a member of the thieves guild, a loremaster starts as an apprentice to an established loremaster, a knight (praetorian) serves a Noble House, etc. You can choose None though, if that's what you wish. Any character can establish such connections, but it could be difficult and take some time.

For more info see this thread
http://www.rpgcodex.com/phpBB/viewtopic.php?t=3809

As for the artist, he's very talented. The inventory armor looks beautiful. I'll show more art soon.
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