Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Fez CRPG Pope

Joined: 18 May 2004 Posts: 7949
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Posted: Mon Mar 21, 2005 2:00 am Post subject: |
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The perspective looks a bit odd to me. I don't know why.
The visuals are pretty stark, but they aren't as bad as I thought they might be from all the arguments.
I can recognize a few elements from other RPGs there. _________________ In Soviet Union, the role plays you! ~Major_Blackhart
Feeling depressed kids? Mom won't let you watch TV? Turning emo? Listen up kids!
"Everyone's a girl when they're face down." |
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Sarkile


Joined: 13 Aug 2003 Posts: 374
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Posted: Mon Mar 21, 2005 2:08 am Post subject: |
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| Not much to say really. I like the graphics. At first the dialogue window annoyed me but it doesn't bother me so much anymore since it's easy to read. Are you finished with your inventory system? I think I would be interested in seeing how that turned out. |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Mon Mar 21, 2005 2:14 am Post subject: |
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| Sarkile wrote: | | At first the dialogue window annoyed me but it doesn't bother me so much anymore since it's easy to read. |
Can you be more specific? What didn't you like at first?
| Quote: | | Are you finished with your inventory system? |
For now. Currently, we have a Fallout-like scrolling system, but since some people complained about scrolling, we are playing with other systems now. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Sarkile


Joined: 13 Aug 2003 Posts: 374
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Posted: Mon Mar 21, 2005 2:19 am Post subject: |
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| I'm not really sure if it's the size of the window or the background color, something just didn't feel right about it. |
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Fez CRPG Pope

Joined: 18 May 2004 Posts: 7949
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Posted: Mon Mar 21, 2005 2:27 am Post subject: |
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Was the dialogue window supposed to look like marble?
The grass looks like it's a rug that's been layed down on sand.
(reading this over it sounds like I'm just trying to be mean, but it does look a bit odd to me, and you did ask )
I do like the weapon's pictures and the icons. I'm not sure about the interface background. _________________ In Soviet Union, the role plays you! ~Major_Blackhart
Feeling depressed kids? Mom won't let you watch TV? Turning emo? Listen up kids!
"Everyone's a girl when they're face down."
Last edited by Fez on Mon Mar 21, 2005 2:28 am; edited 1 time in total |
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xemous


Joined: 06 Aug 2004 Posts: 650 Location: melbourne, australia
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Posted: Mon Mar 21, 2005 2:27 am Post subject: |
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| The graphics are shit. |
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Shagnak Shagadelic

Joined: 06 Sep 2003 Posts: 4451 Location: Arse of the world, New Zealand
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Posted: Mon Mar 21, 2005 3:02 am Post subject: |
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Way to go with the constructive criticism bitch. _________________ Proud leader of the Shit Games Liberation Front
All your shit games are belong to us |
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bgillisp

Joined: 18 Mar 2005 Posts: 236 Location: Iowa, USA
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Posted: Mon Mar 21, 2005 3:11 am Post subject: |
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| Hey, I think for the number of people he probably has working on this, they are not bad at all. How many people do you have on this project VD? |
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DarkSign


Joined: 24 Jul 2004 Posts: 3906 Location: Shepardizing caselaw with the F5 button.
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Posted: Mon Mar 21, 2005 3:16 am Post subject: |
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Things I like:
a) the layout of the information/icons
b) the multiple response styles
Some changes IMHO:
a) the border should be changed from the terrible leopard print
b) where the gold status says "Gold:225" this should be in either a bolded, or differently colored font and perhaps have a gold icon beside it so as not to blend in with the text.
c) fez is right about the grass, even if its tiled it could be tiled at the same angle as the iso view not true verticle.
Congratulations on your success!! Cant wait to hear more. _________________ If a guy needed just 30 minutes to understand how shitty the game is I simply can't imagine how shitty the whole game is.
-skyway's response to FO3 review. |
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Shagnak Shagadelic

Joined: 06 Sep 2003 Posts: 4451 Location: Arse of the world, New Zealand
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Posted: Mon Mar 21, 2005 3:18 am Post subject: |
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I reckon its shaping up okay. Perhaps play around a little with the aesthetics side of things to see what people find the most attractive.
A "marble" motif throughout the interface is not inherently bad, as long as it is carried through far enough that it doesn't look patchy, and it suits the milieu.
Hopefully the finished shebang will give Mr Vogel a run for his money.
When do we get to play a demo? :wink: _________________ Proud leader of the Shit Games Liberation Front
All your shit games are belong to us |
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Diogo Ribeiro

Joined: 23 Jun 2003 Posts: 5587 Location: Lisboa, Portugal
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Posted: Mon Mar 21, 2005 3:36 am Post subject: |
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So far so good. I enjoy the Fallout nod there in regards to skill use in dialogue.
| Quote: | | I don't have any money, let's find another way. |
A bit of the old anal ninjitsu, eh? >_> (j/k) _________________ blargh i am ded |
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Major_Blackhart -


Joined: 05 Dec 2002 Posts: 5223 Location: Jersey for now
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Posted: Mon Mar 21, 2005 3:49 am Post subject: |
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Way to go VD. I'll get it if all the dialogue is like this. I like it, and the graphics are better than I thought. _________________ Well, it's not quite a mop, and it's not quite a puppet, but man oh man.
Nicolai wrote "You are the worst person ever, Blackhart."
http://img233.imageshack.us/img233/7018/rexsig24nq9ky.png |
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Vault Dweller Ubersturmfuhrer

Joined: 07 Jan 2003 Posts: 15337 Location: Vault 13
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Posted: Mon Mar 21, 2005 3:59 am Post subject: |
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| bgillisp wrote: | | Hey, I think for the number of people he probably has working on this, they are not bad at all. How many people do you have on this project VD? |
4-people team
| DarkSign wrote: | Some changes IMHO:
a) the border should be changed from the terrible leopard print
b) where the gold status says "Gold:225" this should be in either a bolded, or differently colored font and perhaps have a gold icon beside it so as not to blend in with the text.
c) fez is right about the grass, even if its tiled it could be tiled at the same angle as the iso view not true verticle. |
Thanks for the feedback. Good points.
| Shagnak wrote: | | I reckon its shaping up okay. Perhaps play around a little with the aesthetics side of things to see what people find the most attractive. |
That's why I posted the screen. The overall look is far from being finished, it's more of a direction we are going into.
| Quote: | | When do we get to play a demo? |
September-October
| Role-Player wrote: | | So far so good. |
Thanks
| Major_Blackheart wrote: | | Way to go VD. I'll get it if all the dialogue is like this. I like it, and the graphics are better than I thought. |
The dialogues are much better than that. They are the game's strongest feature, imo. Thanks for your support, Major. _________________ Spazmo: Odds are, something you like very much sucks. Why? Because this is RPG Codex. |
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Claw


Joined: 07 Aug 2004 Posts: 3667 Location: The center of my world.
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Posted: Mon Mar 21, 2005 4:17 am Post subject: |
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The interface is a bit bright for my personal taste, especially the background. The icon graphics are very neat, however.
What disturbed me most was the lacking transistion from the walls to the ground. Same with the trees and really, and also the grass. It could all look less clean and homogenous. Not too bad, could just be better. _________________ "I wish I had some formaldehyde." |
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keeks

Joined: 15 Jan 2004 Posts: 76 Location: Estonia
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Posted: Mon Mar 21, 2005 4:19 am Post subject: |
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The dialogue looks exceptional and the game doesn't look bad at all graphically.
I'll have to second DarkSign's suggestion to change the border. It has to go, sistah! *floppy wrist hand motion* |
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Spazmo Fights like a dairy farmer

Joined: 09 Nov 2002 Posts: 5754 Location: Monkey Island
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Posted: Mon Mar 21, 2005 4:19 am Post subject: |
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I've already bitched at you about this game enough, but...
I really like the art on the various icons, particularly the sword and crossbow in the active item slots. I agree with DarkSign, though, that the marbling effect on the window borders isn't so great. Another suggestion for dialog: have a button to review what's already been said (like in you-know-what).
Also, like Fez, I find the perspective a bit odd. Either the camera is too close or the line of sight forms a too acute angle with the ground (as in, rotate the camera upwards).
Looking good in general. Keep up the good work! _________________ How appropriate. You fight like a cow. |
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keeks

Joined: 15 Jan 2004 Posts: 76 Location: Estonia
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Posted: Mon Mar 21, 2005 4:22 am Post subject: |
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| Spazmo wrote: | | Also, like Fez, I find the perspective a bit odd. Either the camera is too close or the line of sight forms a too acute angle with the ground (as in, rotate the camera upwards). |
I'd like to see the camera rotated upward too (but it's probably out of the question since the game looks pretty far along). |
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Volourn .

Joined: 10 Mar 2003 Posts: 13929
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Posted: Mon Mar 21, 2005 4:22 am Post subject: |
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Graphics aren't gonna win any rewards; but the dialogue options/skill checks would. And, please, no scrolling inventory. That is horrid. Let's not bring one of the things that FO did horribly wrong into the 21st century. It's bad enough KOTOR decided to.
Anyways, more seriously about the graphics, they arne't too bad. At least they don't make me wnat to puke like the disgusting, overrated MW graphics.
So, can I pick this game up for 49.99 in October in my local EB? I hope so.
P.S. Add dwarves, and this has a chance for Best Game Ever tm. |
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Stark

Joined: 31 Mar 2004 Posts: 770
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Posted: Mon Mar 21, 2005 4:23 am Post subject: |
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Hey VD,
it looks good. it's something that i'll want to play if gameplay is good.
the dialog options are impressive. I only hope it's true for the rest of the game and not a single instance. The interface looks alright, but taking quite abit of space on the screen. is there a way to auto-hide it?
you might want to post a screen without the dialog box blocking stuff. that way it'll allow us to make more valid comments about the graphics. |
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Spazmo Fights like a dairy farmer

Joined: 09 Nov 2002 Posts: 5754 Location: Monkey Island
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Posted: Mon Mar 21, 2005 4:23 am Post subject: |
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Probably more like $20.00 through VD's online whatsit, but you're free to pay $50 anyhow. _________________ How appropriate. You fight like a cow. |
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keeks

Joined: 15 Jan 2004 Posts: 76 Location: Estonia
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Posted: Mon Mar 21, 2005 4:24 am Post subject: |
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| Volourn wrote: | | P.S. Add dwarves, and this has a chance for Best Game Ever tm. |
I demand transsexual prostitutes! |
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Sarvis


Joined: 05 Aug 2004 Posts: 5049 Location: Buffalo, NY
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Posted: Mon Mar 21, 2005 4:27 am Post subject: |
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Looks ok, take one lesson from Bioware though: Make it so you can press 1-9 to select a dialog option. _________________ "That's so stupid I can't even see straight anymore." - Black Mage |
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Volourn .

Joined: 10 Mar 2003 Posts: 13929
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Posted: Mon Mar 21, 2005 4:28 am Post subject: |
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"Probably more like $20.00 through VD's online whatsit, but you're free to pay $50 anyhow."
I'd gladly pay $50 if it was found in stores. On line shopping is evil. That's serious too as I haven't even bothered to buy the NWN premium mods and they're only $5.
VD, seriosuly, beat up the publishers, and get the game in stores. |
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