NEWS | FORUMS | CONTENT | PEOPLE DB | GAME DB | COMPANY DB | LINKS | IRC | STAFF | CONTACT US!  


 
  Headlines  
 
Fri 30 July 2010
  Why Video Game Designers Are Missing The Mark With Women
  Keeping Promises in Fable 3 is Difficult
  Drakensang 3 will be a Browser Game
  Din's Curse Demo Update 1.004
  What Were They Thinking?
 
Thu 29 July 2010
  Jeff Vogel Supports Piracy
  Dragon Age: Golems of Grimdark
  NWN2 alignment is for suckers
 
Wed 28 July 2010
  Faery: Legends of Avalon - Epic Turn-Based Battles
  ZRPG Morality
 
     


  Articles  
 
07.19.10: Outcast - a genre bending masterpiece
07.12.10: Annie Mitsoda's (nee Carlson's) Zombie Baby
06.13.10: Avadon: The Black Fortress Interview
06.11.10: Mass Effect 2: A Narratological Review
05.18.10: The #5 RPGs of the Decade (that we think you should play)
04.16.10: RPG of the Decade - Developers' Choice
04.11.10: Interview with Dave Gilbert of Wadjet Eye Games
04.05.10: Mass Effect: A Narratological Review
03.01.10: Knights of the Chalice Interview with Pierre Begue
02.18.10: 2009: The Year in Review
 
     


  Menu  
 
News
  Latest News
  Submit News
  Archive
 
Community
  Forums
  IRC Chat
  Staff
 
Databases
  Game Database
  Company Database
  People Database
 
Content
  Editorials
  Reviews
  Previews
  Interviews
  Articles
  Content Search
 
     



Site hosted by Sorcerer's Place

Link us!

 
     
 
Username: Password:
Log me on automatically each visit

If you haven't already, you can register an account.

Quicksearch:
Help keep our
server alive!
Support RPG Codex

 
     


     
 

Information page for:

Brian Fargo

Also known as:Faran Brygo
Personal homepage:http://www.inxile-entertainment.com
Currently working at:InXile Entertainment
Credit list
Presence on our forum:Forum profile
Search for posts
Articles related to this person:
    InterviewsReviews 
    10 most recent newsposts related to this person:

    View ALL newsposts about this person

    Brian Fargo on his new game ( Interview )
    posted by VentilatorOfDoom on Sun 21 March 2010, 12:08:59
    More info on InXile Entertainment - More info on Brian Fargo


    InXile teamed up with Bethesda for a new game, Hunted: The Demon's Forge.
    Brian Fargo, Founder of Interplay, gives an introduction.

    PCG: What's the game's focus? Combat, RPG, or story?

    BF: I think all RPGs - setting aside that this is not technically an RPG - all RPGs, if you're designing it right, you focus on the combat system first, because it's what you're going to be doing 99% of the time. The combat system is what will generate the most emotion, better than any kind of writing that we could do.

    An example - when I was playing Wizardry, and I was in a dungeon and I couldn't save my character. I had to get my way out and I was down to 5HP, and I kick in one more door because I'm greedy, then I get ambushed, and I'm taking hits to my back, and finally I bust out of the top - I would jump up and dance around the room - I knew if I screwed up, I'd just put four hours down the drain. There is no greater emotional motivator than wasting four hours. No amount of story can recreate that. So you've got to make the combat fun and interesting. If you've upgraded on spells and weapons, you need to be able to feel it. So that's number one.

    Number two is atmosphere, we're very much more of the journey is the reward, and then after that is plot and story. If you force me to order it, I'd put it that way.



    This is not technically an RPG, but the genres are blurring anyways as of late and I predict it will be at least as RPGish as the Lara Croft series or Gears of War, so it is a good thing that I posted this as news.

    There's more.


    thanks Quilty!

    Spotted at: Booze & Videogames

    There are 53 comments on this article. Click here to comment.

     
     

    Brian Fargo + Bethesda = Wasteland 2? ( Game news )
    posted by Jason on Tue 23 February 2010, 10:09:36
    More info on Wasteland 2 - More info on Brian Fargo


    You may remember that Brian Fargo once declared his interest in making a sequel to Wasteland. Now Duck & Cover is reporting that:

    After some investigating, DAC has discovered that Fargo has been on a press tour of Europe. When asked what he is promoting on the tour, he responded:

    "My Chippendales calendar ;) actually our game that we are doing for Bethesda that has been under wraps for a couple years." 18 Feb 2010

    In case you've never visited the site for inXile, Brian's company, I recommend that you do and pay attention to the header art.

    Thanks to KoC for the tip

    There are 29 comments on this article. Click here to comment.

     
     

    History of the Fallout series; OR: How not to run a company ( Editorial )
    posted by DarkUnderlord on Tue 03 November 2009, 09:39:01
    More info on Fallout 2: A Post Nuclear Role Playing Game - More info on Interplay - More info on Brian Fargo


    Pretty sure there have been fifteen articles on this already but here's another one from media consumes me:

    Immediately after the release of Fallout 2, Black Isle Studios began working on another sequel to the series. Interplay at the time had just gone public on the NASDAQ Stock Exchange and their shares began to take a nosedive after several years of reporting loses. Even though Interplay published some great games, they were purportedly spending boatloads of cash on projects like Star Trek: The Secret of Vulcan Fury,a project I was eagerly awaiting, having seen a preview in PCGamer magazine. Fallout 3 along with many other upcoming projects were cancelled.

    Interplay was funding its projects through credit agreements, game sales, and loans from the head of the company himself, Brian Fargo. They never kept much cash at the ready, and once troubles grew out of their hands in 1999, Titus Interactive, a French based production company, acquired a majority interest in Interplay. In 2001, Brian Fargo, the original founder, left the company and Titus Interactive’s own Herve Caen took over as CEO. A deal with Vivendi Universal was signed to publish Interplays games, giving a much needed lifeline to the troubled company.

    It's part 2. Link to part 1 is in the article.

    Spotted @ GameBanshee

    There are 3 comments on this article. Click here to comment.

     
     

    Brian Fargo confirms a Wasteland successor ( Company news )
    posted by Vault Dweller on Thu 21 June 2007, 22:54:28
    More info on Wasteland 2 - More info on InXile Entertainment - More info on Brian Fargo


    Brian Fargo, the man who founded and lost Interplay (due to the "declining PC market"), and later founded inXile Entertainment, responsible for the Bard's Tale massacre, has confirmed that he's "indeed looking into bringing back the game that spawned the Fallout series". Considering that:

    a) inXile got the Wasteland license in 2003
    b) inXile released the Bard's Tale in 2004 and started working on an announced project.
    c) 1UP Managing Editor Garnett Lee said: "I think we are going to see a spiritual successor to Fallout One and Two from the guy who originally did Wasteland, and I'm just going to leave it at that."

    It would be reasonable to see the game's announcement soon. Of course, the fact that the unannounced game is a "Next gen action adventure game" doesn't inspire much confidence, but let's hope that Brian will have enough sense not to compete with Bethesda for the prestigious "Rapist of the Year" award.

    Spotted at DAC.

    There are 66 comments on this article. Click here to comment.

     
     

    Bard's Tale gets a bit of love at Strategy Informer ( Review )
    posted by Saint_Proverbius on Tue 27 September 2005, 20:03:42
    More info on Bard's Tale (2005) - More info on Brian Fargo


    Strategy Informer has a review of Bard's Tale. The score was a 7.2/10 with this little nugget about the main reason why I didn't bother with the game:

    The first thing one notices is the lack of an inventory; whatever item you pick up, it automatically gets turned into silver (the currency in the game). But if the item is more powerful than the item you're using at the moment, you equip the newly found object, and the old one gets turned into silver. There are multiple weapon sets our hero can use; a sword and shield, a sword and dirk, a bow, a flail, a big two handed weapon (sword or axe), and a few slots for the special items you find. This system simplifies the game quite a bit, but pretty much takes all the joy out of buying a new weapon or armor. If you're prone to using magic in RPGs', The Bard's Tale might come as a disappointment, as there aren't any other than the 16 tunes the bard can utilize to summon a bunch of followers to aid him. Starting at a measly rat, and all the way up to a powerful knight who hacks his way through hordes of enemies with ease, the bard's summons are an essential part of the game... and of course, the better the instrument, the more followers he can have...

    I still don't understand what Brian Fargo was thinking on that inventory thing. Who doesn't love collecting loot in a video game? Not to mention if you already are using the weapons you want to use, you might be inclined to side step dropped weapons for fear it might force you to equip them instead of what you prefer to use for your character. It's bad for munchkins and it's bad for role-players or anyone in between. Bad design decision all around.

    Spotted at: Shack News

    There are 0 comments on this article. Click here to comment.

     
     

    Chat with Brian Fargo on 29 at GameSpy ( Interview )
    posted by Vault Dweller on Thu 28 October 2004, 13:41:54
    More info on InXile Entertainment - More info on Brian Fargo


    Want to talk to Brian Fargo, but he doesn't return your phone calls? Worry not, there is a chat at GameSpy Arcade tomorrow, October 29, at 4:00 p.m. PST (7:00 PM EST).


    Thanks for the heads-up, FireWolf

    There are 0 comments on this article. Click here to comment.

     
     

    Brian Fargo talks to GameSpot ( Interview )
    posted by Vault Dweller on Thu 28 October 2004, 03:55:58
    More info on Bard's Tale (2005) - More info on InXile Entertainment - More info on Brian Fargo


    After giving The Bard's Tale 6.7, GameSpot has decided to make it up to Brian Fargo by asking him a few questions and sucking up - the interview starts with "Really, what's not to like about Brian Fargo?" and goes on praising his honesty, mad genius, humor, etc. Rather funny, considering the review.

    What grade do you give yourself on the project? Are you pleased with the final game?

    We created a game that excels in several areas. The first are the traditional RPG areas like combat and inventory management, because the new game makes serious strides over its predecessors. It also breaks entirely new ground across all genres in the area of humor, because in our game it's pervasive, while in other games it's an afterthought, if it's there at all.
    It excels in inventory management? Is this guy for real?

    The tone of the new The Bard's Tale is much more humor-oriented than the original. Did you ever worry that might rub more-serious RPG fans the wrong way?

    ...What was important was to deliver a real RPG that was long (40 hours), had replayability, and offered all the level increases, stats, and so on that people expect. The humor is a bonus.
    40 hours? Didn't GameSpot max out at 16? Btw, cute RPG definition: stats, level increases, and so on.


    There are 22 comments on this article. Click here to comment.

     
     

    Bard's Tale tellings at GamesDomain ( Interview )
    posted by Saint_Proverbius on Wed 18 August 2004, 15:59:19
    More info on Bard's Tale (2005) - More info on InXile Entertainment - More info on Brian Fargo


    GamesDomain has posted an interview with Brian Fargo about Bard's Tale. Here's the stuff we already know:

    Games Domain: The question on everyone's mind at this point: How close to the original does the game play?

    Brian Fargo:
    The Bard's Tale is an action/role-playing game with gameplay similar to Baldur's Gate Dark Alliance 2 and Star Wars: Knights of the Old Republic, but with humor and personality at every turn. It is designed from the ground up to make the compelling PC RPG experience we all know and love play well on a console.

    The interface is intuitive and easy to access, the combat is addictive and the character interaction is fluid because you don't read paragraphs of text. You choose either a snarky or nice attitude and hear what The Bard has to say and how the characters react. The result is that dialog with other characters feels cinematic while still being interactive. Additionally, your snarky/nice choices have consequences that affect the path of the game. You can win either way but it will be a different experience.


    Sometimes, I miss paragraphs of text.

    There are 11 comments on this article. Click here to comment.

     
     

    Bard's Tale tit for tat at IGN ( Interview )
    posted by Saint_Proverbius on Mon 09 August 2004, 03:05:11
    More info on Bard's Tale (2005) - More info on InXile Entertainment - More info on Brian Fargo


    Big interview with Brian Fargo over at IGN about Bard's Tale. Damned thing is four pages long, in fact. Anyway, here's one of them:

    IGN: Why did you decide to revisit this franchise?

    Brian Fargo:
    The Bard's Tale was my first real big RPG hit so it seemed appropriate to launch inXile around a game by the same name. I have a long history with RPGs, having produced or been involved with everything from Bard's Tale, Wasteland, Fallout and Baldur's Gate. I was anxious to get back to my roots and work on another RPG. There is also a significant fan base out there, excited for a revival of the property, so it seemed like the perfect vehicle for inXile to make a cutting edge RPG title.


    I dunno, I'd say something more like a remake of Bard's Tale Construction Set would have been a better way to do it than an action CRPG that automates item selling. I would have settled for a two word answer over that answer, NAME RECOGNITION.

    Spotted at: Blue's News

    There are 5 comments on this article. Click here to comment.

     
     

    Brian Fargo answers some questions ( Interview )
    posted by Vault Dweller on Tue 02 March 2004, 14:04:37
    More info on InXile Entertainment - More info on Brian Fargo


    Tiger's Claw asked Brian Fargo from InXile some questions and posted the answers here.

    Tiger's Claw: How did Interplay get into the financial trouble? We heard that Interplay stock holders were about to sue you for that.

    Brian Fargo:Interplay was a very successful PC publisher but the console market took over pretty quickly. Interplay did not make the transition fast enough and was caught in a declining PC market. I started kicking off console games like the Matrix, Hunter and Dark Alliance but it was a bit late. Fortunately the stock holders understood and did not sue anyone.

    Tell it to Blizzard, Brian.

    Spotted at: RPG Dot

    There are 12 comments on this article. Click here to comment.

     
     
     
     
         


     
      Topics  
     
     StarCraft 2 Multiplayer
     Alpha Protocol sold 700,000 copies
     From hero to zero in less than a month
     Let's play Blood Bowl! (Update 3: Elfball shenanigans)
     Stop talking about shit that isnt out yet ok?
     Dungeon Siege 3 Trailer
     Let's play Mother 3, temporarily on hold
     Hey, is age of reference out yet?
     Non native widescreen resolutions
     Let's play... 4X game with C&C?
     Harry Popamole and the Consoletard of Justice
     Why Video Game Designers Are Missing The Mark With Women
     Let's Play Deus Ex! (Update 13: Lethal Weapon 2)
     Keeping Promises in Fable 3 is Difficult
     Disciples 3
     Gahahaha, let's play Sengoku Rance! (NSFW)
     Conan's 'Distant Worlds' Review!
     Let's Play: Rage of Mages 2 (For king and country)
     Avadon: The Black Fortress Revealed
     Avadon: The Black Fortress Interview