| 10 most recent newsposts related to this person: View ALL newsposts about this person | Brian Fargo on his new game ( Interview ) posted by VentilatorOfDoom on Sun 21 March 2010, 12:08:59 More info on InXile Entertainment - More info on Brian Fargo
InXile teamed up with Bethesda for a new game, Hunted: The Demon's Forge.
Brian Fargo, Founder of Interplay, gives an introduction.
PCG: What's the game's focus? Combat, RPG, or story?
BF: I think all RPGs - setting aside that this is not technically an RPG - all RPGs, if you're designing it right, you focus on the combat system first, because it's what you're going to be doing 99% of the time. The combat system is what will generate the most emotion, better than any kind of writing that we could do.
An example - when I was playing Wizardry, and I was in a dungeon and I couldn't save my character. I had to get my way out and I was down to 5HP, and I kick in one more door because I'm greedy, then I get ambushed, and I'm taking hits to my back, and finally I bust out of the top - I would jump up and dance around the room - I knew if I screwed up, I'd just put four hours down the drain. There is no greater emotional motivator than wasting four hours. No amount of story can recreate that. So you've got to make the combat fun and interesting. If you've upgraded on spells and weapons, you need to be able to feel it. So that's number one.
Number two is atmosphere, we're very much more of the journey is the reward, and then after that is plot and story. If you force me to order it, I'd put it that way.
This is not technically an RPG, but the genres are blurring anyways as of late and I predict it will be at least as RPGish as the Lara Croft series or Gears of War, so it is a good thing that I posted this as news.
There's more.
thanks Quilty!
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Brian Fargo + Bethesda = Wasteland 2? ( Game news ) posted by Jason on Tue 23 February 2010, 10:09:36 More info on Wasteland 2 - More info on Brian Fargo
You may remember that Brian Fargo once declared his interest in making a sequel to Wasteland. Now Duck & Cover is reporting that:
After some investigating, DAC has discovered that Fargo has been on a press tour of Europe. When asked what he is promoting on the tour, he responded:
"My Chippendales calendar ;) actually our game that we are doing for Bethesda that has been under wraps for a couple years." 18 Feb 2010
In case you've never visited the site for inXile, Brian's company, I recommend that you do and pay attention to the header art.
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History of the Fallout series; OR: How not to run a company ( Editorial ) posted by DarkUnderlord on Tue 03 November 2009, 09:39:01 More info on Fallout 2: A Post Nuclear Role Playing Game - More info on Interplay - More info on Brian Fargo
Pretty sure there have been fifteen articles on this already but here's another one from media consumes me:
Immediately after the release of Fallout 2, Black Isle Studios began working on another sequel to the series. Interplay at the time had just gone public on the NASDAQ Stock Exchange and their shares began to take a nosedive after several years of reporting loses. Even though Interplay published some great games, they were purportedly spending boatloads of cash on projects like Star Trek: The Secret of Vulcan Fury,a project I was eagerly awaiting, having seen a preview in PCGamer magazine. Fallout 3 along with many other upcoming projects were cancelled.
Interplay was funding its projects through credit agreements, game sales, and loans from the head of the company himself, Brian Fargo. They never kept much cash at the ready, and once troubles grew out of their hands in 1999, Titus Interactive, a French based production company, acquired a majority interest in Interplay. In 2001, Brian Fargo, the original founder, left the company and Titus Interactive’s own Herve Caen took over as CEO. A deal with Vivendi Universal was signed to publish Interplays games, giving a much needed lifeline to the troubled company.
It's part 2. Link to part 1 is in the article.
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Brian Fargo confirms a Wasteland successor ( Company news ) posted by Vault Dweller on Thu 21 June 2007, 22:54:28 More info on Wasteland 2 - More info on InXile Entertainment - More info on Brian Fargo
Brian Fargo, the man who founded and lost Interplay (due to the "declining PC market"), and later founded inXile Entertainment, responsible for the Bard's Tale massacre, has confirmed that he's "indeed looking into bringing back the game that spawned the Fallout series". Considering that:
a) inXile got the Wasteland license in 2003
b) inXile released the Bard's Tale in 2004 and started working on an announced project.
c) 1UP Managing Editor Garnett Lee said: "I think we are going to see a spiritual successor to Fallout One and Two from the guy who originally did Wasteland, and I'm just going to leave it at that."
It would be reasonable to see the game's announcement soon. Of course, the fact that the unannounced game is a "Next gen action adventure game" doesn't inspire much confidence, but let's hope that Brian will have enough sense not to compete with Bethesda for the prestigious "Rapist of the Year" award.
Spotted at DAC.
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Bard's Tale gets a bit of love at Strategy Informer ( Review ) posted by Saint_Proverbius on Tue 27 September 2005, 20:03:42 More info on Bard's Tale (2005) - More info on Brian Fargo
Strategy Informer has a review of Bard's Tale. The score was a 7.2/10 with this little nugget about the main reason why I didn't bother with the game:
The first thing one notices is the lack of an inventory; whatever item you pick up, it automatically gets turned into silver (the currency in the game). But if the item is more powerful than the item you're using at the moment, you equip the newly found object, and the old one gets turned into silver. There are multiple weapon sets our hero can use; a sword and shield, a sword and dirk, a bow, a flail, a big two handed weapon (sword or axe), and a few slots for the special items you find. This system simplifies the game quite a bit, but pretty much takes all the joy out of buying a new weapon or armor. If you're prone to using magic in RPGs', The Bard's Tale might come as a disappointment, as there aren't any other than the 16 tunes the bard can utilize to summon a bunch of followers to aid him. Starting at a measly rat, and all the way up to a powerful knight who hacks his way through hordes of enemies with ease, the bard's summons are an essential part of the game... and of course, the better the instrument, the more followers he can have...
I still don't understand what Brian Fargo was thinking on that inventory thing. Who doesn't love collecting loot in a video game? Not to mention if you already are using the weapons you want to use, you might be inclined to side step dropped weapons for fear it might force you to equip them instead of what you prefer to use for your character. It's bad for munchkins and it's bad for role-players or anyone in between. Bad design decision all around.
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Chat with Brian Fargo on 29 at GameSpy ( Interview ) posted by Vault Dweller on Thu 28 October 2004, 13:41:54 More info on InXile Entertainment - More info on Brian Fargo
Want to talk to Brian Fargo, but he doesn't return your phone calls? Worry not, there is a chat at GameSpy Arcade tomorrow, October 29, at 4:00 p.m. PST (7:00 PM EST).
Thanks for the heads-up, FireWolf
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Brian Fargo talks to GameSpot ( Interview ) posted by Vault Dweller on Thu 28 October 2004, 03:55:58 More info on Bard's Tale (2005) - More info on InXile Entertainment - More info on Brian Fargo
After giving The Bard's Tale 6.7, GameSpot has decided to make it up to Brian Fargo by asking him a few questions and sucking up - the interview starts with "Really, what's not to like about Brian Fargo?" and goes on praising his honesty, mad genius, humor, etc. Rather funny, considering the review.
What grade do you give yourself on the project? Are you pleased with the final game?
We created a game that excels in several areas. The first are the traditional RPG areas like combat and inventory management, because the new game makes serious strides over its predecessors. It also breaks entirely new ground across all genres in the area of humor, because in our game it's pervasive, while in other games it's an afterthought, if it's there at all. It excels in inventory management? Is this guy for real?
The tone of the new The Bard's Tale is much more humor-oriented than the original. Did you ever worry that might rub more-serious RPG fans the wrong way?
...What was important was to deliver a real RPG that was long (40 hours), had replayability, and offered all the level increases, stats, and so on that people expect. The humor is a bonus. 40 hours? Didn't GameSpot max out at 16? Btw, cute RPG definition: stats, level increases, and so on.
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Bard's Tale tellings at GamesDomain ( Interview ) posted by Saint_Proverbius on Wed 18 August 2004, 15:59:19 More info on Bard's Tale (2005) - More info on InXile Entertainment - More info on Brian Fargo
GamesDomain has posted an interview with Brian Fargo about Bard's Tale. Here's the stuff we already know:
Games Domain: The question on everyone's mind at this point: How close to the original does the game play?
Brian Fargo: The Bard's Tale is an action/role-playing game with gameplay similar to Baldur's Gate Dark Alliance 2 and Star Wars: Knights of the Old Republic, but with humor and personality at every turn. It is designed from the ground up to make the compelling PC RPG experience we all know and love play well on a console.
The interface is intuitive and easy to access, the combat is addictive and the character interaction is fluid because you don't read paragraphs of text. You choose either a snarky or nice attitude and hear what The Bard has to say and how the characters react. The result is that dialog with other characters feels cinematic while still being interactive. Additionally, your snarky/nice choices have consequences that affect the path of the game. You can win either way but it will be a different experience.
Sometimes, I miss paragraphs of text.
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Bard's Tale tit for tat at IGN ( Interview ) posted by Saint_Proverbius on Mon 09 August 2004, 03:05:11 More info on Bard's Tale (2005) - More info on InXile Entertainment - More info on Brian Fargo
Big interview with Brian Fargo over at IGN about Bard's Tale. Damned thing is four pages long, in fact. Anyway, here's one of them:
IGN: Why did you decide to revisit this franchise?
Brian Fargo: The Bard's Tale was my first real big RPG hit so it seemed appropriate to launch inXile around a game by the same name. I have a long history with RPGs, having produced or been involved with everything from Bard's Tale, Wasteland, Fallout and Baldur's Gate. I was anxious to get back to my roots and work on another RPG. There is also a significant fan base out there, excited for a revival of the property, so it seemed like the perfect vehicle for inXile to make a cutting edge RPG title.
I dunno, I'd say something more like a remake of Bard's Tale Construction Set would have been a better way to do it than an action CRPG that automates item selling. I would have settled for a two word answer over that answer, NAME RECOGNITION.
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Brian Fargo answers some questions ( Interview ) posted by Vault Dweller on Tue 02 March 2004, 14:04:37 More info on InXile Entertainment - More info on Brian Fargo
Tiger's Claw asked Brian Fargo from InXile some questions and posted the answers here.
Tiger's Claw: How did Interplay get into the financial trouble? We heard that Interplay stock holders were about to sue you for that.
Brian Fargo:Interplay was a very successful PC publisher but the console market took over pretty quickly. Interplay did not make the transition fast enough and was caught in a declining PC market. I started kicking off console games like the Matrix, Hunter and Dark Alliance but it was a bit late. Fortunately the stock holders understood and did not sue anyone.
Tell it to Blizzard, Brian.
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