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News listing - 3 newsposts found
Fallout 3: Enjoy boring combat & role-playing without stats ( Review ) posted by DarkUnderlord on Sun 07 December 2008, 07:18:51 More info on Fallout 3
Two Fallout 3 reviews up. The first from MTV about its boring combat:
Combat is a central part of “Fallout 3,” and while combat becomes easier and easier as you go on, once you reach level 20, it’s less than irrelevant: it’s just plain boring.
If Bethesda allowed me to earn more specialized perks, it might make combat more compelling — something, anything to make me want to fight, rather than running away. Tracey John suggested switching to a new set of weapons.
Make the game harder for you in order to find more interest. Up next is a thing at Softpedia:
The big draw to Fallout 3 is, paradoxically, not the fact that it's a Fallout game. To those who really loved the first two titles in the series, Bethesda's game could come across as being untrue to the cannon and the standard of excellence already established. Fallout 3 is great because it shows the modern gamer why the role playing title can be enjoyed without worrying about stats, gear or very long dialog tree.
Behold the future of gaming, where nothing really matters and thinking is done for you. Why, I hear that in Fallout 4, Bethesda will be removing dialogue altogether and you'll just choose words from a list. What an improvement that would be!
Spotted @ NMAThere are 25 comments on this article. Click here to comment.
Gothic 3 review at Softpedia - 9/10 ( Review ) posted by Vault Dweller on Fri 24 November 2006, 21:47:07 More info on Gothic III - More info on Piranha Bytes
Softpedia has posted a very positive review of Gothic 3, giving it 9/10 and promising that players will be "pleasantly impressed" with the game.
The world in Gothic 3 is as real as possible. NPCs, animals and monsters sleep at night and pretty much have a life of their own – they talk to one another, panic when you take out your weapon or go to a restricted area, work (slaves especially and merchants occasionally), eat, drink (there’s a lot of drinking involved in the lands of Mytrana) and all of them have important info on the recent events or desperately need your help (you wanted tons of quests, you got it).
At times it may seem that the game is a little too realistic as certain quests you get are rather ambiguous and you are not really sure of what you’re supposed to do (like the find Xardas quest – where do I look, who do I need to talk to, is it OK to ask just anybody). This kind of quests tends to unravel themselves once you progress through the story, so the main thing about the game is to be a little patient (more or less whether your goal is to enjoy a few jobs well done for the community or untie the secrets of the events). You’ll also need the patience skill for running around all over the map as the teleporter stones can only take you to main settlements and they can only be found in the vicinity of the given city (be sure to search every corner as each settlement has it’s own teleporter stone and they are usually unique items).
You wonder what the atmosphere is like in the game. Huge! Majestic landscapes accompany your every step and when you see how slowly you seem to move on the world map (better be on the lookout to get one, else you’ll only benefit of general impressions about the cities in the world but no way to see your current position) you realize how big the realm is. The story also reveals to you few local maps (example a map of a few northern caves) and several notes/letters. That's definitely one of the game's strongest areas.
Thanks, Hazelnut (better late than never, eh?)There are 27 comments on this article. Click here to comment.
Oblivion massacred by Softpedia ( Review ) posted by Saint_Proverbius on Mon 15 May 2006, 07:14:36 More info on Elder Scrolls IV: Oblivion
Softpedia has nailed, strung up, chopped up, and mauled that silly little Oblivion game in a really lengthy fashion. Though, I have to completely disagree with the assertion that it's not a CRPG. It is. It's just not that good of one. Anyway, rebukement:
On the other hand, I am mad at my fellow journalists who contented themselves with a superficial look at a game with such prestige. Furthermore, they successfully redefined the RPG notion into some twisted vagueness specific to the brain-dead console games, something which has absolutely nothing, "nada!" in common with the origins of PC RPG-s, the Wizards of the Coast’s DnD games. Where is the dynamic news system? Great deeds give birth to rumors and rumors give birth to legends. And where is the freedom of decision-making that should dramatically determine the course of the entire story? How can one become a hero if his faith is sealed by the will of the storyteller? There can never be Good without the temptation of Evil – where is the dark side in Oblivion? And what is this "master of all guilds" bull-manure? What is this, GTA?
Oh yeah, baby. My nipples explode with delight.
Thanks, Gnidrologist!
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