| 10 most recent newsposts related to this game: View ALL newsposts about this game | Fallout Online will be restricted to a certain age. ( Game news ) posted by DarkUnderlord on Tue 29 June 2010, 00:14:28 More info on Fallout: A Post Nuclear Role Playing Game - More info on Interplay
Over yonder on the Official Interplay Forums there exists an FAQ. It's a thorough and in-depth FAQ that's regularly updated. It holds such enticing answers as:
What will Fallout Online be rated? It will be restricted to a certain age.
... and:
Will there be vehicles? A decision regarding vehicles has been made.
Be sure to read their answer to "is it just a WoW clone?" and be confused. Amongst all the chaff though, there are some interesting tidbits:
One of the themes we will be dealing with is regrowth and rebuilding.
[...]
How will player death, respawning, etc, be dealt with? Death is death in the Fallout world and there are no Resurrection spells or magic wands that bring people back to life. The Master in FO1 was on one path to immortality, but even he wasn't immune to 9mm (or plasma rifles, whatever your weapon of choice was.)
We have a pretty good handle on how we handle player character defeat in PV13.
[Notice the use of the word defeat in the last sentence.]
Yes, notice the use of the word defeat in the last sentence.
Residents can blame this news item on Dr.Doom. There are 51 comments on this article. Click here to comment.
Tim Cain on Matt Chat ( Interview ) posted by Jason on Mon 28 June 2010, 17:46:23 More info on Fallout: A Post Nuclear Role Playing Game - More info on Tim Cain
Writer Matt Baron has added Tim Cain to his harem of Matt Chat interviewees. Tim discusses Dungeons & Dragons, Wasteland, Fallout, and the superior graphics of the Atari 800.
Thanks to phanboy_iv and ksjav for pointing this out There are 29 comments on this article. Click here to comment.
$3 Fallout ( Company news ) posted by Jason on Fri 02 April 2010, 22:54:40 More info on Fallout: A Post Nuclear Role Playing Game
Good Old Games has started their 2010 Spring Promo Sale, which includes the original Fallout for $2.99. You can also get Divine Divinity for the same price, Gothic 2: Gold for $4.99, and Heroes of Might & Magic 3 for $6.99 within the next four days. There are 38 comments on this article. Click here to comment.
Original Fallouts reach #7 in NPD sales charts ( Game news ) posted by DarkUnderlord on Fri 15 May 2009, 04:47:36 More info on Fallout: A Post Nuclear Role Playing Game - More info on Bethesda Softworks
Shacknews are reporting NPD's latest PC sales figures. In amongst them at number 7:
Still, there's one surprise tucked away in there: Interplay's recent "Fallout Trilogy" bundle--packing Fallout, Fallout 2, Fallout Tactics--popped up as #7 on NPD's chart.
1. World Of Warcraft: Wrath of the Lich King / Blizzard / $32
2. The Sims 2 Double Deluxe / EA Maxis / $20
3. Left 4 Dead / Valve / $29
4. World Of Warcraft Battle Chest / Blizzard / $39
5. Empire: Total War / Creative Assembly / $50
6. World Of Warcraft / Blizzard / $20
7. Fallout Trilogy (Fallout, Fallout 2, Fallout Tactics) / Interplay / $20
8. Demigod / Gas Powered Games / $39
9. The Sims 2 Apartment Life Exp. Pack / EA Maxis / $20
10. Spore / EA Maxis / $50
Bethesda's Fallout 3 seems to have had a flow-on effect.
Spotted @ General RPG Discussion as per usual. Thanks Applegate's Breasts!There are 88 comments on this article. Click here to comment.
Win free games from GoG with your Fallout knowledge ( Editorial ) posted by DarkUnderlord on Sat 25 April 2009, 04:32:39 More info on Fallout: A Post Nuclear Role Playing Game
Continuing their Fallout week promotion, Good Old Games are now offering you the chance to win free games:
Fallout contest: Find these items: In this contest your task is to tell us where you can find these items: Urn (Fallout 1) and Small Statuette (Fallout 2).
Fallout contest: Who said that: Attached to this post you'll find a fragment of a conversation. Your task is to tell us who said that.
Fallout contest: Special Encounters: Attached to this post you'll find two screenshots of special encounters in Fallout 1 and Fallout 2. Your task is to tell us what pop culture references are represented on those screenshots.
Fallout collection lottery.
Check the links for more details. They've also put up the second part of their retrospective:
War. War never changes. Game design, however, is an industry in constant fluctuation. The success of the original Fallout dictated that Black Isle Studios and Interplay craft a riveting and worthy follow-up. Such suffocating pressure brought about a reshaped development team that saw many familiar faces leave the figurative Vault in pursuit of other goals. Fallout designer Tim Cain was one of the first to move on.
[...]
"A lack of editorial and visionary oversight hurt the game's tone, although not the game's mechanics or the amount of fun stuff you could do," Avellone says. "The game was moving very, very fast."
[...]
Fallout 2's development also contained its fair share of snafus that, despite the hectic pace of the schedule, made for fond recollections. "Ron Perlman threatened to kill me for how I wrote the end-game narrative text," Avellone says, grinning. "It had some pretty horrible lines for any voice actor to try and say. I wasn't there at the session, but the audio producer brought in mp3s of Ron Perlman threatening to kill me, my family, and I believe my dog, even though I don't have a dog. It was pretty scary.
If only those mp3's still existed.There are 15 comments on this article. Click here to comment.
We Love The 90's ( Editorial ) posted by DarkUnderlord on Fri 24 April 2009, 09:38:28 More info on Fallout: A Post Nuclear Role Playing Game
... or so BigDownload say in their feature. It's one of those bizarre photo gallery things so you have to click through. Of interest to us are Fallout and Diablo:
It goes without saying that the 1996-1997 period had some pretty remarkable games come out, and we look back at just 15 of them in our latest feature installment.
[...]
With the so-called SPECIAL role-playing system governing things like attributes and bonuses, Fallout provided a solid gaming experience. Combine fun exploration and turn-based combat with a retro future art style, extremely dark humor, and a collection of crazy characters made the first Fallout game a home run. People all over were coming out of their vaults.
[...]
At the time, most RPGs were slow and deliberate turn-based experiences that were becoming increasingly difficult for new players to get into. Diablo was the first successful type of hybrid: the action-RPG. Players chose from three different classes, and they still leveled up, fought monsters, changed stats and gathered loot like traditional RPG's, but Diablo handled it all in real time. The result was a game that almost anyone could pick up and play. It also helped that Diablo looked terrific and had a great multiplayer mode that supported both co-op and competitive play. The game even helped to popularize terms like PK'er (player killer).
There's some good nostalgia there with Outlaws, the original GTA, Quake and Dungeon Keeper.
Spotted @ GameBansheeThere are 7 comments on this article. Click here to comment.
Fallout Week on Good Old Games ( Game news ) posted by Edward_R_Murrow on Wed 22 April 2009, 22:10:44 More info on Fallout: A Post Nuclear Role Playing Game
Coinciding with the announcement of New Vegas, Good Old Games is doing a Fallout Week promotion, offering the classic Fallout titles, and Tactics, at reduced prices and bundled with additional content. We're starting with a big bang giving all GOG.com users a chance to complete their classic Fallout collection 20% cheaper. Now, everyone can get Fallout, Fallout 2 and Fallout Tactics for a low price of $14.37! If you already have one of the Fallout games you can get the other two for $9.58 and if you have two Fallout games on your GOG.com account you can grab the remaining one for only $4.79. Check out the Fallout promo page. So if you want to find out what all the buzz is about, now is as good a chance as any. They're also doing some editorials and other pieces throughout the week.But that's not all. We're also posting the first out of two retrospective articles that take you behind-the-scenes of the development process of this great RPG series. Take a journey back in time with the author David Craddock and former Black Isle Studios members Tim Cain and Chris Taylor. Check out the article here.
We have more things to come this week, like exclusive new bonus materials, the second part of the retrospective, the best Fallout mods spotlight and more. Every Fallout fan and every Good Old Games fan will find something interesting for themselves. Note: the promotion ends on Monday, April 27 at 11:59 p.m. EDT. If you do decided to buy something from this promotion, check it out via our links, they are affiliate links for the Codex.There are 9 comments on this article. Click here to comment.
Fallout's Mark Morgan at Music 4 Games ( Interview ) posted by baby arm on Sun 15 March 2009, 19:36:04 More info on Fallout: A Post Nuclear Role Playing Game
Codex approved Fallout/Fallout 2/PST soundtrack composer Mark Morgan answered a few questions over at Music 4 Games.
M4G: What would you like to hear more of from game soundtracks?
Mark Morgan: Maybe experiment in different ways with how music can be implemented to work in game-play and get away from the wall to wall music approach that seems to permeate not only games but film and television as well. The over-the-top orchestral thing is cool but I believe that sometimes producers are selling themselves and their game short by not being open to different modes of composing. In a lot of instances I feel a more emotional, ambient or minimal approach can really draw the player in by creating this totally immersive experience.
On that note, I'd like to nominate Aidan Baker as the next ambient game soundtrack wizkid. Somebody make it happen.
Spotted at: Blue's NewsThere are 19 comments on this article. Click here to comment.
NMA Captures Brian Freyermuth ( Interview ) posted by baby arm on Mon 19 January 2009, 09:38:52 More info on Fallout: A Post Nuclear Role Playing Game
NMA's neverending developer profile series continues with Brian Freyermuth, a member of the original Fallout team.
Were there things that you wished you had added to either of the Fallouts?
One of things that were cut from the original Fallout was the three Raider factions. Originally I came up with three tribes, the Vipers, the Jackals and the Khans. The Vipers were your crazy mystics that worshipped the cobra. Lots of human sacrifices and such. The Jackals were the scavengers of the group, always coming in after things had died and picking the carcass. The Khans were straight out of the Road Warrior, all metal armor and screaming battlecries. In the original design you could actually befriend each, but because each was warring with the other, if you befriended one who would alienate the others. All three tribes were collapsed down into one for budget reasons, but I still think fondly of them.
Brian also goes on to imply that he might be doing some Fallout 3 modding, which could be interesting. The guy should be due for putting out something awesome since his last two games were FO:BoS and Run Like Hell.
Spotted at: NMAThere are 0 comments on this article. Click here to comment.
Choice & Consequence 101 ( Editorial ) posted by baby arm on Thu 30 October 2008, 05:34:38 More info on Fallout: A Post Nuclear Role Playing Game
Manveer Heir of noted RPG developer Raven Software pondered the design lessons to be learned from Fallout and Fallout 2 over at Gamasutra.
The game never told me if I talked back to the man in Vault City that I would get the boot. It just did it. I made that choice. I remember clicking the dialog option and thinking to myself “Man, this guy is a little annoying. I'm going to be a smart-ass." Nowadays, many games would broadcast you the consequence of your choice before the choice is made. Give the player all the information up-front, and they can make the right decision.
But life isn't about having all the information up-front. Often you make your choices and have no idea of the consequences until much later. Fallout emulates this with it's game mechanics, and as a result it results in the world feeling richer and deeper. Your choices feel like your own and not what the designer wanted you to do. You are able to make your own mistakes and recover from them. Your choices are your own, and the unique set of choices you make as you play is what makes the game play differently for all different players.
Spotted at: GamasutraThere are 9 comments on this article. Click here to comment.
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