| 10 most recent newsposts related to this game: View ALL newsposts about this game | Angband marches on to v3.0.6 ( Development info ) posted by Fez on Wed 22 June 2005, 05:44:08 More info on Angband
The classic roguelike goodness that is Angband has now been updated to version 3.0.6, with a list of changes that you'd be hard-pressed to shake a rather large stick at. Here's a sample:
- Added a new type of subwindow for displaying the dungeon area around the player
- Added a new subwindow type "Display player (compact)" that displays the left-hand-side of the main term (player stats, hitpoints, gold,...) in a separate window
- Added a new window type that displays the info from the status line
- Use actual monster and object symbols instead of a list of hardcoded symbols when hallucinating
- Added Craig Oliver's Sound FX Patch version 1.1 that adds about 120 new sound events to the game
- Scroll the map when the player is 1/4th of the visible grids away from the edge of the map display
- Fixed a stupid bug that could cause the game to hang or crash when killing quest monsters near the edge of the dungeon
- Added missing tiles and tile assignments for the 32x32 tiles
- The charges of rods of perception weren't handled correctly when compiling with scripting turned off
- Cursed speed rings should not increase the level feeling
- The experience loss as a result of one of the One Ring's activations is now 1/4 of both max and current experience instead of the unintended reduction of max exp by 3/16 of the current experience
- Cleaned up the handling of experience draining when the player has Hold Life. The fixed part of the exp drain by nether breaths is now also reduced by Hold Life
Frodo should have waited for the patch for preciousssss, silly Hobbitses.There are 18 comments on this article. Click here to comment.
Angband overflows to 3.0.4 ( Development info ) posted by Saint_Proverbius on Mon 08 March 2004, 03:24:03 More info on Angband
Version 3.0.4 of Angband has been released. Here's a list of the fixes:
- 'Ammunition of Wounding' said it has no special abilities. That is false for Mithril ammo. (Hallvard B Furuseth)
- *Identify* scrolls talked about using up "a charge" instead of "the scroll". (Hallvard B Furuseth)
- Fixed some integer overflows in the mana and hitpoint calculation on 16 bit systems. (reported by "pelpel")
- Added an autoconf check for the can_change_color() curses function.
- The OS X Makefile was missing from the source tarball. (reported by James Andrewartha)
- Fixed a bug that caused shopkeepers to react overly pleased when selling them parts of a stack of wands or staves. (reported by Eddie Grove)
- Rods in the inventory weren't four times less likely to be destroyed by lightning as intended. Instead everything located _after_ the rods in the inventory got a smaller chance to be destroyed. (Heino Vander Sanden)
I just like the term Ammunition of Wounding. It's like Water of Moisening or something.
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Angband slashes and crawls up to 0.304 ( Development info ) posted by Saint_Proverbius on Wed 04 February 2004, 14:35:42 More info on Angband
Angband is now up to version 0.304 of the popular Tolkien-esque rogue-like. The changelog is actually pretty large, as you can see on YARNS listing of it, but here's a few of them to whet the stone:
- Made the water vortex immune to water-based attacks.
- Chaos resistance protects against confusion by chaos based attacks.
- Smoothed out the tables for extra mana-points per level, hitpoint bonus from constitution, "spells per level" vs. "spell stat", and INT/WIS dependent failure rate adjustment. The old steps have been replaced by a steady increase, so small stat improvements are more useful. Please note that this will also affect characters imported from older versions, so these might gain or lose some spells, mana, and hitpoints when imported into Angband 3.0.4.
- Gave the 'thanc daggers a 2d4 damage dice instead of 1d4 and made them more common. (Jonathan Ellis)
- Gave each of the Paur* gauntlets a single minor power (slow-digestion, regeneration, permanent light, feather fall) and made them more common. (Jonathan Ellis)
- Rods, wands, and staves with different charges can now be stacked. (based on the NPPAngband version that in turn is based on Leon Marrick's rod/wand stacking in OAngband.
- Rods can't be recharged anymore, but can be vulnerable to electricity.
I don't know, I'd make an argument that water vortex creatures could be harmed by water attacks. Dilute the bastards until they splash over dead!
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Angband 3.0.3 available ( Development info ) posted by Saint_Proverbius on Mon 27 January 2003, 02:16:58 More info on Angband
Version 3.0.3 of Angband has been released. Here's some changes:
* Reduced the size of the 32x32 tiles bitmap. The smaller bitmap should fix the problem on older Windows versions (Windows 95 and 98) with restrictions of the maximal bitmap size .
The tiles are available as a separate download from: ftp://clockwork.dementia.org/angband/Extra/graf-32x32-302.zip
* Fixed a bug in the text-output routines used for character dumps that sometimes introduced bogus output. (reported by Pasi Vartiainen)
* Fixed a wrong entry in the template for the X11 startup shell script. ("Mynstral")
* Fixed the display of *slays* in character dumps. (Matthias Kurzke)
* The "It might have hidden powers." message will now displayed in the character dumps. This makes it easier to see if an artifact or ego-item with random abilities has already been *identified*.
* Curses on unidentified items are no longer revealed in character dumps or in the output of the 'Inspect' command.
* Fixed a typo "intellegence". (Greg Stark)
* Updated the DOS version to compile with the latest version of the Allegro library.
Doh, that cursed item bug sounded handy!
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Angband 3.0.2 available ( Development info ) posted by Saint_Proverbius on Sun 22 December 2002, 12:55:57 More info on Angband
Angband 3.0.2 is now available for download. For those who don't know, it's basically a Middle Earth type rogue-like that features town locations and quest generation. Naturally, the source code is also available. Here's a partial list of fixes:
Changes in Angband 3.0.2:
- Limited the maximum size of floor stacks to 23, so that get_item() can always display a list containing all objects.
- Renamed 'genocide' to 'banishment' and 'mass genocide' to 'mass banishment' since that name fits much better to the effect. The priest's 'banishment' spell has been renamed to 'banish evil' to avoid confusion and since that is what it actually does.
- Replaced silver arrows and bolts with mithril ammo since slay evil was too powerful.
- Changed the color of seeker bolts to green since there are so many 'light blue' ammo objects now.
- 'Golden staves' had the wrong color. (John I'anson-Holton)
- Improved indentation of the object descriptions in the character dump. (Andrew Sidwell)
- Destruction/Earthquake spells didn't properly destroy stacks of objects. After saving and loading the game, parts of the stacks were restored. (reported by Matthias Kurzke)
- Zapping a stack of recharging rods would instantly recharge all but one of them. (Tormod Haugen)
There is now support for David Gervais' 32x32 tileset too.
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