Nevill
Arcane
- Joined
- Jun 6, 2009
- Messages
- 11,211
Mission 9. Epsilon Chapter.
It's showtime!
It's showtime!
This is going to be my team for the job. I chose best scientists and mechanics (and Raul). Soldiers? Not so much. I would have had a much better time had I taken D. Krishianis, or at least someone competent.
Primary objective received:
- Destroy all laboratories in Epsilon base.
- Kill all scientists in Epsilon base.
We are off to a great opening. When I said that we start on top of the Americans, I meant it. We are barely 10 tiles apart, and the only thing separating us is a thin forest.
Which would be enough of an obstacle to make us dig in, fortify our position, build our forces, and prepare for a long game... if we didn't start with a 'dozer right off the bat.
Ooh, what do we have here? More titties? Pretty!
- This is Dr. Fergusson, from the Epsilon base. Cease your attack, we are a civilian installation, not a military target.
- Really? So you don’t mind if we do a laboratory inspection.
- We cannot allow that. You are Russians...
- If your work is innocent that is not a problem. But I know you lie. You all lie! We shall destroy your base and all ‘civilians’ too!
- (over radio) I warn you, commander. Go near that base and you’ll wish you’d never been born.
Hmm, looks like she has a boyfriend. Perfect! I like myself a challenge!
- More Yankee bullshit. This is all you are capable of.
We will penetrate your defenses and ram our vehicle between your labs. Our 'dozer is the 'dozer that will pierce the Heavens!
But first, let's troll them a little by building an armory - just in range to shoot at them, but out of their sight.
Normally the armory and the turret would not be able to see each other... but the 'dozer can act as a spotter once a few trees are removed.
Just make sure not to remove all of them - you don't want to be shelled by both turrets, as repairs take a lot of time with just a single mechanic, and time is something that is not on our side now that Mr. White Knight has been called.
Once one turret falls, we can send the 'dozer to back us up against the other. We could, in theory, have positioned our armory to reach both turrets, however, they, too, would have been able to shoot back, and they can dish out more damage than even a crane can repair - it is simply faster to work on them one by one. The soldiers' job is to distract the turret from the 'dozer - it is hard enough to keep it alive with the gatling turret nearby.
Once the gun turrets fall, we have effectively infiltrated their backyard.
And the labs are right in front of us, longing to accept the 'dozer. RAMMING SPEED!!!
Once again, comrade Popov chimes in.
- Comrade Gorky, I have a message from professor Gossudarov. He wants to know what Americans have discovered. Seize their results before you destroy the labs.
Secondary objectives received:
- Capture the laboratories before you destroy them.
Uh, with what exactly? I am driving a 'dozer, not a construction fleet!
I spy a pretty lady!
Come dance with us, pretty lady!
- Primary objective: Kill all scientists in Epsilon base.
- I serve my country.
Fine, then I will do a special 'dozer courting dance, just for you.
- John!? Where are you? John, I always… (sounds of gunfire)
Wait, what gunfire? I don't even have a gun!
- You bastard, Gorky! You’re gonna die for this! I swear it. Wherever you go I’m going to be right behind you. YOU BASTARD!!!!
Aww, he mad.
And that's one less named character in the campaign. Well, if we can't have titties, nobody else will, either!
Let's see what we are dealing with, here.
On the screenshot:
- 2 manual heavy gun turrets - unmanned
- automated gatling turret
- automated radar turret
- automated rocket launcher turret (far to the right)
- a remote controlled light gun vehicle.
- an armory with 2 soldiers and a sniper inside.
Seems tough, but manageable. The high-level sniper is probably the worst of it, as even though the 'dozer's armor is durable, the driver inside is not. Stay too long in the open, and he will shoot your brains out, leaving the vehicle intact.
Let's go a bit farther...
On the screenshot (aside from what has been mentioned):
- another automated heavy gun turret
- another automated radar turret
- another light gun remote vehicle
- and the factory produces yet another vehicle, with a double gun turret.
Well, this might pose a problem.
But what lies up ahead?
On the screenshot (aside from what has been mentioned):
- yet another automated heavy gun turret
- three remote-controlled heavy gun tanks (!!)
- a remote-controlled gatling gun tank.
Okay, you can fuck right off! Ain't no way we ever go up this way!
Right, we have to be smart about this. Walking into that wall of defense is going to kill us pretty much instantly. Once again, we employ the "Dancing with the 'dozers" stratagem. We locate a light gun vehicle...
...and we make inviting gestures as we drive around the corner of the lab. Good thing I didn't have it destroyed - it is going to serve as cover against the sniper inside the American armory.
That said, it is called 'light gun' in name only. Controlled by a top-level mechanic, its medium-sized frame is almost comparable in armor rating to the 'dozer's, and it boasts a whooping 90 attack strength against vehicles - its close to what a 'dozer does against infantry, and we have all seen the results!
And we are attacked inside our own base by cyan forces - Macmillan's team - so my soldiers are all tied up countering the offensive.
These new troops are all very skilled - anywhere from 6th to 10th level, and their attacks are going to get progressively nastier. We can handle their initial push, and maaaaaybe the second one, if we catch them out of position, but the third wave is going to be the end of us - they will bring snipers, and I have absolutely nothing to deal with those. We have to act fast.
We hold, though just barely. Gorky was one shot away from being set on fire, and our armory is nearly ruined by a double-gun tank. I have to get the men out - the big guns perform abysmally against infantry, making it a more even fight.
And we get a straggler flanking us just when we got out of armory - great, just great! At least the vehicle is dealt with.
The cyan driver is aggressive, but we let it slide for now - we need him to repair his vehicle, because Gorky is busy with Masha. Speaking of which, we want to back off a bit before the enemy tank explodes and damages ours.
The American driver can be killed once his tank is at least at half health.
Right, it's time to move out towards our next objective. There is a third lab hidden in the very heart of the base, its entrance covered with a missile turret. We need to destroy the turret, first... but there is no path to it, as it is built behind trees. We could clear the trees, but we will have to work under the sniper's scope...
...which is why we need to get him something else to shoot at. That's where the second vehicle comes into play.
The path is clear - and best of all, the sniper doesn't reach behind the unmanned gun turret. The rocket lancher can't fire up close, so it switches to my infantry. I try to run them close to the turret, too...
...only to find out there is a gatling automated turret right behind the lab. And in case you are wondering, there is an automated heavy gun turret covering it in turn. And that one is covered by three heavy gun tanks we've seen earlier. Seriously, how many layers of defense does this base have?!
Eager to escape the gatling turret, I run back... right into the sniper fire. My team are scientists, not soldier, so it only takes one shot.
RIP, Olga.
However, the lab is in our pocket now! Even though American scientists can heal very fast and we lost one third of our DPS, we can still down them... eventually.
However, be careful - the targets lying prone on the ground are harder to see and require you to move closer to finish them off... right into the sniper range.
Olga, even in death, performs one tremendously important role that is, ironically, more useful than her contribution to the team when she was alive - her body marks a certain line on the ground that you ABSOLUTELY SHOULD NOT CROSS.
We are out of time. We have been very successful so far because the American base is designed to be protected from attacks from the west, where most of their defenses are, and the cluttered buildings prevent their tanks from coming down from their ridge and squashing our meager offensive. But now, with the lab on fire, we risk undoing that knot and letting their forces back inside once it explodes.
It's now or never! We just blew up the second lab. Quick, do the courting dance! Feint!
Turn.
Pull the impatient troops back, 'cause the sniper is relentless. And... RAM!!!!!
The medic is down! The second one rushes to aid - we can not allow them to just stand there and heal, because we can not hope to outdamage them if we stay out of sniper range. We need to abandon all caution and go all in!
Our man is down! But so is theirs!
Their soldiers break Masha, while the sniper goes to town and headshots everyone. And the bloody scientist still has not bled out!!
Burlak, do something! Shoot him, for God's sake!!
Right as another burst from the armory pierces Burlak's heart, he manages to pull the trigger one last time. The last of their scientists is dead. We have executed our orders to the letter, even though we all had to die for it. For motherland! FOR RUSSIA!!!
Uh, no. I think we are good.
Mission accomplished. No posthumous medals for our men.
- You lost your personal tank.
- You failed to capture the labs.
- You failed to invent special ammunition.
Your service is an example to us all, comrade Gorky. Rest in peace, one of the many casualties in the wars born of American greed.
Scratch that. And they returned to the base as heroes, and lived happily ever after.
"B-But they were at death's door and unconscious, the bulldozer was burning, there were Macmillan's snipers coming down on them (I could hear the tanks approaching!), and the only other vehicles they could make their escape in were stranded in the base that was long captured by cyan forces!"
SILENCE! DO YOU DOUBT THE HEROISM, THE INGENUITY AND THE WILL TO SURVIVE OF A SOVIET SOLDIER, SON?! DO YOU?!! THEY ALL LIVED AND CAME OUT OF IT STRONGER! I HAVE PROOF!
The mystery of their survival will have to remain forever unanswered.
Primary objective received:
- Destroy all laboratories in Epsilon base.
- Kill all scientists in Epsilon base.
We are off to a great opening. When I said that we start on top of the Americans, I meant it. We are barely 10 tiles apart, and the only thing separating us is a thin forest.
Which would be enough of an obstacle to make us dig in, fortify our position, build our forces, and prepare for a long game... if we didn't start with a 'dozer right off the bat.
Ooh, what do we have here? More titties? Pretty!
Hmm, looks like she has a boyfriend. Perfect! I like myself a challenge!
We will penetrate your defenses and ram our vehicle between your labs. Our 'dozer is the 'dozer that will pierce the Heavens!
But first, let's troll them a little by building an armory - just in range to shoot at them, but out of their sight.
Normally the armory and the turret would not be able to see each other... but the 'dozer can act as a spotter once a few trees are removed.
Just make sure not to remove all of them - you don't want to be shelled by both turrets, as repairs take a lot of time with just a single mechanic, and time is something that is not on our side now that Mr. White Knight has been called.
Once one turret falls, we can send the 'dozer to back us up against the other. We could, in theory, have positioned our armory to reach both turrets, however, they, too, would have been able to shoot back, and they can dish out more damage than even a crane can repair - it is simply faster to work on them one by one. The soldiers' job is to distract the turret from the 'dozer - it is hard enough to keep it alive with the gatling turret nearby.
Once the gun turrets fall, we have effectively infiltrated their backyard.
And the labs are right in front of us, longing to accept the 'dozer. RAMMING SPEED!!!
Once again, comrade Popov chimes in.
Secondary objectives received:
- Capture the laboratories before you destroy them.
Uh, with what exactly? I am driving a 'dozer, not a construction fleet!
I spy a pretty lady!
Come dance with us, pretty lady!
Fine, then I will do a special 'dozer courting dance, just for you.
First, we feign indifference and try to intrigue them by turning our back to them.
Then, once they come closer, we do a full 180.
Then hug, and we squeeze, and we PARTY. Hard.
Until they fall from exhausion.
Then, once they come closer, we do a full 180.
Then hug, and we squeeze, and we PARTY. Hard.
Until they fall from exhausion.
Wait, what gunfire? I don't even have a gun!
Aww, he mad.
And that's one less named character in the campaign. Well, if we can't have titties, nobody else will, either!
Let's see what we are dealing with, here.
On the screenshot:
- 2 manual heavy gun turrets - unmanned
- automated gatling turret
- automated radar turret
- automated rocket launcher turret (far to the right)
- a remote controlled light gun vehicle.
- an armory with 2 soldiers and a sniper inside.
Seems tough, but manageable. The high-level sniper is probably the worst of it, as even though the 'dozer's armor is durable, the driver inside is not. Stay too long in the open, and he will shoot your brains out, leaving the vehicle intact.
Let's go a bit farther...
On the screenshot (aside from what has been mentioned):
- another automated heavy gun turret
- another automated radar turret
- another light gun remote vehicle
- and the factory produces yet another vehicle, with a double gun turret.
Well, this might pose a problem.
But what lies up ahead?
On the screenshot (aside from what has been mentioned):
- yet another automated heavy gun turret
- three remote-controlled heavy gun tanks (!!)
- a remote-controlled gatling gun tank.
Okay, you can fuck right off! Ain't no way we ever go up this way!
Right, we have to be smart about this. Walking into that wall of defense is going to kill us pretty much instantly. Once again, we employ the "Dancing with the 'dozers" stratagem. We locate a light gun vehicle...
...and we make inviting gestures as we drive around the corner of the lab. Good thing I didn't have it destroyed - it is going to serve as cover against the sniper inside the American armory.
That said, it is called 'light gun' in name only. Controlled by a top-level mechanic, its medium-sized frame is almost comparable in armor rating to the 'dozer's, and it boasts a whooping 90 attack strength against vehicles - its close to what a 'dozer does against infantry, and we have all seen the results!
And we are attacked inside our own base by cyan forces - Macmillan's team - so my soldiers are all tied up countering the offensive.
These new troops are all very skilled - anywhere from 6th to 10th level, and their attacks are going to get progressively nastier. We can handle their initial push, and maaaaaybe the second one, if we catch them out of position, but the third wave is going to be the end of us - they will bring snipers, and I have absolutely nothing to deal with those. We have to act fast.
We hold, though just barely. Gorky was one shot away from being set on fire, and our armory is nearly ruined by a double-gun tank. I have to get the men out - the big guns perform abysmally against infantry, making it a more even fight.
And we get a straggler flanking us just when we got out of armory - great, just great! At least the vehicle is dealt with.
The cyan driver is aggressive, but we let it slide for now - we need him to repair his vehicle, because Gorky is busy with Masha. Speaking of which, we want to back off a bit before the enemy tank explodes and damages ours.
The American driver can be killed once his tank is at least at half health.
Right, it's time to move out towards our next objective. There is a third lab hidden in the very heart of the base, its entrance covered with a missile turret. We need to destroy the turret, first... but there is no path to it, as it is built behind trees. We could clear the trees, but we will have to work under the sniper's scope...
...which is why we need to get him something else to shoot at. That's where the second vehicle comes into play.
The path is clear - and best of all, the sniper doesn't reach behind the unmanned gun turret. The rocket lancher can't fire up close, so it switches to my infantry. I try to run them close to the turret, too...
...only to find out there is a gatling automated turret right behind the lab. And in case you are wondering, there is an automated heavy gun turret covering it in turn. And that one is covered by three heavy gun tanks we've seen earlier. Seriously, how many layers of defense does this base have?!
Eager to escape the gatling turret, I run back... right into the sniper fire. My team are scientists, not soldier, so it only takes one shot.
RIP, Olga.
However, the lab is in our pocket now! Even though American scientists can heal very fast and we lost one third of our DPS, we can still down them... eventually.
However, be careful - the targets lying prone on the ground are harder to see and require you to move closer to finish them off... right into the sniper range.
Olga, even in death, performs one tremendously important role that is, ironically, more useful than her contribution to the team when she was alive - her body marks a certain line on the ground that you ABSOLUTELY SHOULD NOT CROSS.
We are out of time. We have been very successful so far because the American base is designed to be protected from attacks from the west, where most of their defenses are, and the cluttered buildings prevent their tanks from coming down from their ridge and squashing our meager offensive. But now, with the lab on fire, we risk undoing that knot and letting their forces back inside once it explodes.
We can't go back now. If we do, we'll find a killer team happily squatting in the middle of our base.
...and if we let the northern lab burn down, another cyan team will get through. Heavy gun tanks, elite soldiers, snipers... we won't stand a chance.
...and if we let the northern lab burn down, another cyan team will get through. Heavy gun tanks, elite soldiers, snipers... we won't stand a chance.
Turn.
Pull the impatient troops back, 'cause the sniper is relentless. And... RAM!!!!!
The medic is down! The second one rushes to aid - we can not allow them to just stand there and heal, because we can not hope to outdamage them if we stay out of sniper range. We need to abandon all caution and go all in!
Our man is down! But so is theirs!
Their soldiers break Masha, while the sniper goes to town and headshots everyone. And the bloody scientist still has not bled out!!
Burlak, do something! Shoot him, for God's sake!!
Right as another burst from the armory pierces Burlak's heart, he manages to pull the trigger one last time. The last of their scientists is dead. We have executed our orders to the letter, even though we all had to die for it. For motherland! FOR RUSSIA!!!
Uh, no. I think we are good.
Mission accomplished. No posthumous medals for our men.
- You lost your personal tank.
- You failed to capture the labs.
- You failed to invent special ammunition.
Scratch that. And they returned to the base as heroes, and lived happily ever after.
"B-But they were at death's door and unconscious, the bulldozer was burning, there were Macmillan's snipers coming down on them (I could hear the tanks approaching!), and the only other vehicles they could make their escape in were stranded in the base that was long captured by cyan forces!"
SILENCE! DO YOU DOUBT THE HEROISM, THE INGENUITY AND THE WILL TO SURVIVE OF A SOVIET SOLDIER, SON?! DO YOU?!! THEY ALL LIVED AND CAME OUT OF IT STRONGER! I HAVE PROOF!
Reminds me of an old Soviet joke about a heroic survivor.
- And they tied our hands and lined us up, and they said: 'Either you'll take it in the ass, or we'll shoot you to death'.
- And?
- 'And', 'and'... they shot me, of course!
- And they tied our hands and lined us up, and they said: 'Either you'll take it in the ass, or we'll shoot you to death'.
- And?
- 'And', 'and'... they shot me, of course!
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