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- Jan 28, 2011
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'k
Will edit for brofists.And that's done too. Are you sure you aren't interested in working as editor?
Thank you for the news!
Let us polish it a little more, then we'll surely send it to the press and, probably, release a free demo too.They should let dcfedor play the current build and give us his impressions. Its got a Neo Scavenger vibe.
Consider that it will be a simple DVD box with a really nice cover, a small manual, two DVD slots (one for the game, one for the OST) and a magnificent poster that will feature an artwork and, if we can get it printed on two sides, the whole map. With Zaharia we had the chance to have a nice boxed edition, but right now it would cost us too much, simply because we'll do a small order of them. Those editions will be an Indiegogo exclusive, we won't print more of them, so at least they will be unique pieces. I think we will order something around 100 copies, so it will be something quite limited.Oh my, this looks interesting. But damn, the physical edition is really cheap. Are you going to get any money out of that?
Gave you a vote on Greenlight, will dothe same on GoG as well and probably throw some money at the IndieGoGo campaign once I get home from work.
Frozen World setting will be the core of all narrative and gameplay and it couldn’t just be anything else.
The world is in a permanent winter and there are a lot of different consequences on human life.
On the biological side, humanity had evolved to live in temperate climate ecosystems and, thanks to the progress, had been able to adapt to different climates. But what happens when most of the progress you achieved just collapses, leaving nothing but ruins behind? Our society depends on things like electricity, internet, roads and industry creating most of the goods we use in our life. But when the humans on the planet are less than a million people and most of them are forced to live with a nomadic lifestyle those things cannot just keep working.
Humans can no longer practice agriculture, because most crops need proper sources of heat and light, which are now unavailable. When you can’t grow your own food, you’re forced to abandon a sedentary lifestyle and start travelling around the world, searching for beasts to hunt and plants to gather. Obviously, not all the knowledge from the pre-apocalypse era was lost, and the luckiest survivors who found an energy source or a proper shelter were able to create a settlement. Those settlements are nothing compared to our massive cities, because are small communities rarely hosting more than one hundred people.
A new society was born out of this context: nomad and sedentary people often interact to exchange resources. The nomads are able to find a lot of ancient relics when travelling around the world and scavenging the ruined buildings searching for pre-apocalypse useful object is one of their primary activities; they also have the possibility to constantly hunt, gather some food then move again, in order not to deplete all the resource in one single area. A nomad group can be composed of just five peoples, but bigger groups can go up to one hundred folks who survive thanks to their big herds providing them meat and food. Those people need to travel every day to find new pastures, since the harsh climate condition doesn’t provide much food to their animals.
On the opposite side, sedentary people usually have one or more resources to barter with travellers who visit them. Some settlements are completely self-sufficient and they trade their surplus goods, others heavily rely on trade to provide supplies to their inhabitants but usually have some important resource to barter, like weapons or tools. Life is easier in a settlement, but it’s always a hard life. Sedentary people must work most of the day and live in constant fear of being attacked, since the richness in all settlements lures all kind of bandits. Living as a nomad is even harder, because they struggle every day for survival and many danger lies on their path: wild beasts, snowstorms, bandits. All nomad activities are characterized by an ever present danger: while hunting a wolf pack can attack the hunters, the scavenger searching a building may die in a collapse, every night the temperature drops and without a proper shelter people may freeze to death.
Sedentary people must work most of the day and live in constant fear of being attacked, since the richness in all settlements lures all kind of bandits. Living as a nomad is even harder, because they struggle every day for survival and many danger lies on their path: wild beasts, snowstorms, bandits.
There are people who live in places on the Earth where there is permafrost.I hope you dont mean the entire world? If that is the case there is only one consequencefor human life,it will end. Anyone sitting on a huge stash och conserved food will survive longer.
We'll do it, but not right now. We may use some more visibility during the next weeks.Maybe do an update for the Zaharia kickstarter backers? 720 potential customers there, and it's been nearly a year since the last time you pestered them.
Sadly we can't invest our criminal earnings in videogame development, at least not all of them, so we need to something to cover our shady business, like starting an indiegogo campaign. We don't want the cops to become suspicious.Backed, I am now "head of family". And since the devs are Italians we know that kind of "family" that is.
They should let dcfedor play the current build and give us his impressions. Its got a Neo Scavenger vibe.
They did fixed funding. It's just like ks, you only get the money if you reach the goal.With indiegogo there is no reason to set the bar so low, since you get the funds anyway?