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Development Info Tim Schafer responds to questions about Spacebase DF-9

Whisky

The Solution
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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Tags: Double Fine; Spacebase DF-9

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Tim Schafer has taken to the Steam Community page to answer questions and concerns about the sudden hiatus of development on Spacebase DF-9.

“How about an ACTUAL explanation of what happened behind the scenes?”

We started Spacebase with an open ended-production plan, hoping that it would find similar success (and therefore funding) to the alpha-funded games that inspired it. Some of its early sales numbers indicated this might be the case, but slowly things changed, and it became clear that this was looking like a year and a half of production instead of five or so. With each Alpha release there was the hope that things would change, but they didn't. We put every dime we made from Spacebase back into Spacebase, and then we put in some more. Obviously, spending more money than we were making isn’t something we can afford to do forever. So, as much as we tried to put off the decision, we finally had to change gears and put Spacebase into finishing mode and plan for version 1.0.
 

felipepepe

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Tim in incapable of apologizing, and the moment people start to mention refunds, he vanishes...

Careful guys, he might call all of you jerks on the next documentary.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
somebody should ask him why he won't move his studio to an actually financially sustainable location if all of his projects have constant money probs because he's in a shitty city.
 

Whisky

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A lot of the big game development cities in the US and Canada are expensive as fuck. At this point, I think it would be a further financial burden for them to actually move without making things much better.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
A lot of the big game development cities in the US and Canada are expensive as fuck.
which is why you don't live in them when you're trying to be a friggin indie.
At this point, I think it would be a further financial burden for them to actually move without making things much better.
financial burden or not, if he doesn't make some drastic changes, they are going to go under and their games will become shittier and shittier in the process, with the excuse that features are just too expensive to implement.
 

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