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Interview Matt Chat 257: Feargus Urquhart on KOTOR2, NWN2 and Fallout: New Vegas

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Tags: Dwarfs; Fallout: New Vegas; Feargus Urquhart; Matt Barton; Neverwinter Nights 2; Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

The fourth and final part of Matt Barton's interview with Feargus Urquhart is about Obsidian. After retelling the story of the infamous Knights of the Old Republic II development time fiasco, Feargus shares some information about the cancelled Seven Dwarves, and explains why he once rejected the offer to develop a Star Trek RPG. The interesting part begins when he moves on to discussing Neverwinter Nights 2, where he seems a bit eager to express his disappointments despite not really being prompted to do so by Matt. And when Matt asks about Fallout: New Vegas, Feargus chooses instead to deliver what appears to be an apologia for Bethesda's Fallout 3 and the Gamebryo engine.



This part of the interview wasn't as content-packed as the previous one, but it sure had some weird turns. It feels like Feargus knew exactly what sort of people were likely to watch this and he wanted to make a few things clear. He's definitely one of the best guests Matt has had, in terms of sheer amount of information provided.
 

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Feargus (...) explains why he once rejected the offer to develop a Star Trek RPG.
And for some dubious reasons too. Never forgive!

:mob:

Jokes aside, I am disappointed, because it could have been a game as relevant for Star Trek as KoTORs are for Star Wars. And now, after the dreadful reboot films, all we can expect (apart from the MMO) is dumb cover shooters.
 

Eddard Stark

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Had good laugh at 13:40. For a moment I was pleasantly surprised that *Josh would want to put titties in*.

At first I was like :salute: but then realized it was actually *deities*.
 

Roguey

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Jokes aside, I am disappointed, because it could have been a game as relevant for Star Trek as KoTORs are for Star Wars. And now, after the dreadful reboot films, all we can expect (apart from the MMO) is dumb cover shooters.
Kotors were released when Attack of the Clones and Revenge of the Sith were new. Obsidian's Star Trek RPG would have been released after Enterprise was canceled for being a failure.
 

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Jokes aside, I am disappointed, because it could have been a game as relevant for Star Trek as KoTORs are for Star Wars. And now, after the dreadful reboot films, all we can expect (apart from the MMO) is dumb cover shooters.
Kotors were released when Attack of the Clones and Revenge of the Sith were new. Obsidian's Star Trek RPG would have been released after Enterprise was canceled for being a failure.
So? This does not invalidate anything I wrote.
 

Roguey

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I'm saying Star Trek was already irrelevant. :)
 

Rahdulan

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If you talk to me long enough about my games I will tell you how they all suck.

Probably the best mentality to have as opposed to being off in a bubble somewhere and thinking your games are the hottest shit around.
 

Zeriel

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Creators should generally dislike their work more than people who consume it, yeah. I'm always intensely suspicious of artists who are really into their own stuff--it's highly conceited, to say the least. Most authors I've met, as an example, can barely stand their own work.
 

Volourn

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Oh, please. He was being jokey there. He lvoes his games. He brags about his games. Do you REALLY believe he thinks his games suck? COME ON.
 

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