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Game News Shadowrun Returns Kickstarter Update #76: Dragonfall Director's Cut Dev Diary #1: Missions & Content

Infinitron

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Tags: Andrew McIntosh; Harebrained Schemes; Shadowrun Returns; Shadowrun: Dragonfall

As promised, the folks at Harebrained Schemes have published the first of four dev diaries describing the new additions and improvements in the Director's Cut of Shadowrun: Dragonfall, in today's Kickstarter update. The first dev diary, by writer Andrew McIntosh, goes straight to the good stuff - the Director's Cut's new missions.

Companion Story Missions - From the very beginning of our work on Dragonfall, we wanted to include missions that would tie directly into the back stories of the game’s major companion NPCs - Glory, Eiger, Dietrich, and Blitz. Unfortunately, during the development of the campaign, it became obvious that we weren’t going to have enough time to really do justice to the concept. Ultimately, we decided that if we couldn’t do these missions right, we shouldn’t do them at all.*

After Dragonfall was released, it became clear to us that our players wanted to experience these missions as much as we wanted to write and design them. This is why, when we decided to move forward with the Director’s Cut, companion story missions were at the top of our to-do list.


A location from Glory's mission.

In Shadowrun: Dragonfall - Director’s Cut, you will find three new full-length missions that tie directly into the personal stories of Glory, Eiger, and Blitz. These stories range from supernatural horror to techno-thriller to dark comedy, and each mission touches on a different aspect of the Shadowrun universe.

Your companion characters can also earn unique rewards for completing their story missions. Blitz, for example, can gain the ability to corrupt hostile IC in the Matrix, forcing it to fight with him rather than against him. There are two different rewards for each story mission, but you’ll only be able to obtain one of them on any given playthrough. These rewards are separate from those gained in the Crew Advancement system (see below).

*The only concession to this idea that made it into Dragonfall was Dietrich’s involvement in an early mission of the game. By the way, don’t worry - we’re adding a unique reward for him, too.

Crew Advancement - You wanted more control over how your companion NPCs progressed in Dragonfall, and in the Director’s Cut, we’re delivering! Because Eiger, Glory, Dietrich, and Blitz are their own people, we aren’t giving you complete control over their character sheets; Eiger will always be a deadly ranged combatant, and Dietrich will never decide to give up magic and embark on an exciting new career as a decker. Instead, we’re implementing a system that will allow you to choose one of two all-new, unique enhancements for each of your companion characters every time they advance in skill.

For example, on a skill-up you might choose to grant Eiger the ability to fire a Dragon’s Breath round from her shotgun, penetrating armor and setting opponents on fire. Or you could give her the ability to fire an Interdiction round from her sniper rifle: a discarding-sabot HTI shot that completely ignores armor. Under this system, you will have the flexibility to choose how you would like to specialize your characters within their existing roles.

We’re also giving you the ability to customize the weapon, spell, and consumable loadouts for your companion characters, but I’ll leave the details on that for a future Dev Diary.

Additional Missions - In addition to the Companion Story Missions detailed above, two other full-length missions have been added to the game.

In “Trial Run,” you will undertake a mission for the mysterious Lodge, one of the side factions in Shadowrun: Dragonfall. Over the course of the run, you’ll learn how the organization conducts its business… but the Lodge will learn even more about you.

In “Lockdown,” you’ll get the opportunity to delve into the checkered past of the Kreuzbasar’s resident cybersurgeon, Dr. Xabier Ezkibel. Successfully completing this mission will unlock a variety of bleeding-edge bioware upgrades in Ezkibel’s clinic. Ever taken serious damage while out of range of a healer? Those shiny new Platelet Factories are just what the Doctor ordered… assuming, of course, that you have a big enough wad of nuyen to afford them.

Additional Endings - Without delving into spoiler territory, I can say that we’ve always wanted to explore some “what if?” scenarios related to Shadowrun: Dragonfall’s ending. There are two additional endings in the Director’s Cut; these new endings have been designed to give players even more agency in deciding how the story should unfold.

More Character Development - Several side characters from Shadowrun: Dragonfallhave had their roles significantly enhanced, from the enigmatic Absinthe to the anarchistic Lucky Strike.

More Lore - There’s even more great Shadowrun lore in the Director’s Cut, including more easter eggs for long-time fans of the pen-and-paper game.
Sounds really good - it's like one of those Unfinished Business mods for Baldur's Gate. And that companion customization capability will be a welcome addition as well.
 
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Sounds good.

This time I'm going to kill Apex with fire. Whenever a machine starts talking about how it is a living being and deserves to be free, just say 'no'
 

ColCol

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Hmmm, I thought one of the interesting things about Dragonfall was the fact it didn't have cliche party member background/tie in missions.
 

tuluse

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Hmmm, I thought one of the interesting things about Dragonfall was the fact it didn't have cliche party member background/tie in missions.
Dietritch did. I always thought it made sense that companions would have lives of their own which you would have to deal/interact with.
 

Achiman

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While it's pretty hard to complain about free shit (I'm going to anyway) I wish they had of delayed the expansion by 6 months or so and brought out a more complete detailed and full expansion from the start.
That said I did enjoy Dragonfall, and I liked the original campaign too. However at times (in both games) the limitations of an ipad compatible gui was jarring.
Looking forward to any more Shadowrun stuff they do.
 

Decado

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We’re also giving you the ability to customize the weapon, spell, and consumable loadouts for your companion characters

nod-of-approval.gif


Additional Endings - Without delving into spoiler territory, I can say that we’ve always wanted to explore some “what if?” scenarios related to Shadowrun: Dragonfall’s ending. There are two additional endings in the Director’s Cut; these new endings have been designed to give players even more agency in deciding how the story should unfold.

Al_Bundy_excited.gif
 

Gondolin

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We’re also giving you the ability to customize the weapon, spell, and consumable loadouts for your companion characters, but I’ll leave the details on that for a future Dev Diary.

Fucking finally! It took one game and one new campaign for HBS to understand what it should have done in the first place.
 

thesheeep

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Tbh. I think most of this was always on the table but never on a high enough priority to make it into the game with their deadlines.
I just hope that all that work they pour into what is basically an enhanced edition pays off for them in the end. At the very least, they gain sympathies which can be worth a lot.
 

Shannow

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Making something decent even better? :thumbsup:

(But I don't expect I'll replay the game this or even next year, even with new content...)
 

Wizfall

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Makes me want to play Dragonfall now.
I believe playing one SRR campaign/year is the good ratio until they improve the formula.
And damn i really hope that it will be successful enough for making a third campaign.
 

Comte

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I am very excited about this re-release. I enjoyed both campaigns. I hope they do well $$$$ wise and make a third campaign.
 

Harold

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It's almost like they are reading the codex' mind......
Yeah, no.

If they did that they'd be working on actual c&c - watch how, for instance, the ghouls in the sewers will still mysteriously disappear instead of helping you with the bombs situation - or on making the combat on 'very hard' actually be very hard, instead of just nerfing your dudes' aim, forcing you to constantly buff like an aspie, all while still only allowing mooks to do one move/buff and one attack per turn, regardless of how many AP they have.

Sorry to burst everyone's party bubble, but while free shit is welcomed and all, this is just more of the same, not fixing or improving on some very-flawed systems, which is what a Director's Cut shoul do IMO. They're basically saying 'If we had MOAR TYME we would've added MOAR SHIT, not refined our design, because here at Harebrained we have no clue on what that actually entails, oh and programming is hard lol'.

One last thing, I have no idea how the Shadowrun character system actually works in p&p, but in Harebrained's campaigns it is the most stupid, convoluted, bloated, unbalanced thing I've ever seen. Roll a mage --> pwn everything; roll a melee dude --> hope you brought a lot of medkits along, peasant. Even Sawyer's monstrosity-balance system is better.
 

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Making a 'hard' mode you describe would basically involve setting every enemy to Boss AI (only AI setting that can use multiple attacks per round). I have a hunch it'd end with unstoppable 1-turn TPKs, though. It could work if the game switched to an initiative system instead of player turn / enemy turn, but I don't see that happening.

Mages are OP in pen-and-paper SR as well, there's a reason "geek the mage first" is a common battlecry. Street sams usually get a lot more actions per round, though, and a decker is kinda like a thief in d&d -- not terribly useful in combat (with some exceptions), but you're fucked if you don't have one.


e: that said, the #1 thing I'm interested about is a list of the changes to the editor. I doubt we'll get real persistence, but since they finally added party customization... who knows?
 

AMG

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Sounds really good - it's like one of those Unfinished Business mods for Baldur's Gate.
But that mod is bad.

Anyways sounds really great but it won't make me replay the game.
However I hope that it will boost the sales enough for a third campaign maybe.
 

Jaesun

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It's almost like they are reading the codex' mind......
Yeah, no.

If they did that they'd be working on actual c&c - watch how, for instance, the ghouls in the sewers will still mysteriously disappear instead of helping you with the bombs situation - or on making the combat on 'very hard' actually be very hard, instead of just nerfing your dudes' aim, forcing you to constantly buff like an aspie, all while still only allowing mooks to do one move/buff and one attack per turn, regardless of how many AP they have.

Sorry to burst everyone's party bubble, but while free shit is welcomed and all, this is just more of the same, not fixing or improving on some very-flawed systems, which is what a Director's Cut shoul do IMO. They're basically saying 'If we had MOAR TYME we would've added MOAR SHIT, not refined our design, because here at Harebrained we have no clue on what that actually entails, oh and programming is hard lol'.

One last thing, I have no idea how the Shadowrun character system actually works in p&p, but in Harebrained's campaigns it is the most stupid, convoluted, bloated, unbalanced thing I've ever seen. Roll a mage --> pwn everything; roll a melee dude --> hope you brought a lot of medkits along, peasant. Even Sawyer's monstrosity-balance system is better.

To be completely honest, they are doing a MUCH better job than that shit console garbage from BioWare/Bethesda/CD Project (at least RPG mechanics wise).

Baby steps dude. Baby steps. If they keep up this kind of direction, then we might actually see some very well done RPG mechanics.
 

Infinitron

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Hey, they MIGHT do something with those ghouls. After all, I'd be surprised if they didn't read Roxor's review.
 

Harold

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Baby steps dude. Baby steps. If they keep up this kind of direction, then we might actually see some very well done RPG mechanics.

This kind of direction being... what? Oh, more companion stuff! You may not have played Dragonfall yet so let me tell you: the companions are incredibly Biowarian. Blitz and Deitrich are tolerable, but Glory and Eiger... well, let's just say they make Merill from DA II look like a masterpiece.

I want to believe as much as the next guy; I love the atmosphere, art style and soundtrack of the game, but their press release doesn't raise my hopes up. Unless the new missions provide absolutely fantastic combat scenarios, I don't give two rusty fucks about their angsty companions.
 

Rake

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but Glory and Eiger... well, let's just say they make Merill from DA II look like a masterpiece.
No. Absolutely not. While Biowarian, they are nowhere near as bad as Meril or Fenris.
 

Gondolin

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No. Absolutely not. While Biowarian, they are nowhere near as bad as Meril or Fenris.

Let's not have a 300-page thread about which companions are worse (DISCUSS!). Suffice to say that some of the Dragonfall companions are not up to the unscalable-to-level standards of the Codex.
 

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