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Game News Serpent in the Staglands Kickstarter Update #12: Pre-buffing, Incantations, New Video

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: Serpent in the Staglands; Whalenought Studios

The good-looking pixel art, Darklands- and Baldur's Gate-inspired RPG Serpent in the Staglands has a new Kickstarter update, talking about pre-buffing, incantations, and the upcoming beta. Oh, and it also includes a new video. Here's a little something:

Incantations and Imps

The two aptitudes in the video below demonstrate some ways of augmenting your character and surroundings, of which all of the aptitudes can do with their non-dialogue uses. The incantation book can be used by those with linguistics, and it allows you to type in curses against people, monsters and the environment. The imp is for philosophers, and it allows you to drain stats from fellow party members and boosts your own.



Embracing tactical creativity and giving you fun systems to use/abuse on anyone is an undertaking, and you can bet that’s been taking a while to test properly, but we think has been worth the development time. We’re setting up the game to be a good DM to any party, whether they want to burn down an entire village or kill the one thief hiding out in an inn. Nothing levels with you, so wandering into a high-level area with some good tactics to use can net some well-earned XP.

Pre-Beta and Beta Testing

As we prep the rest of the beta areas, we were hoping to get some help in the form of us sending out our original vertical slice, augmented with all the polish up to this point, to get a few folks thoughts on controls and layout. We’ll pick a few backers at random for this, so if you’re interested in playing around with mechanics, leave a comment letting us know and include the operating system you’re using. Much obliged in advance!

We know we said that the beta would be ready around end of summer, but we decided to re-arrange our timeline a bit and move some polishing and testing to before the beta, so that the game and it's many features would be fully functional and included. With this change, our testers would get the best representation of the game possible for testing the things we'd like them to and what they'd like to give feedback on. Primarily that would be skills, balance, and how many ways they can find to OP their party. This means we'll ultimately have less polish to do down the road than originally planned, and hopefully the beta delay won't affect the release plans by much.​


Check out the full update (which also includes some nice-looking gifs) here, and be sure to vote for SitS on Steam Greenlight.
 

Achiman

Arcane
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Joined
Jul 19, 2012
Messages
810
Location
Australia
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
This game does look nice and I'm glad they didn't go with level scaling bs. Definitely another one to watch closely.
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,960
Looking great. Incantation system seems like a neat feature.
 

UnknownBro

Savant
Joined
Mar 23, 2012
Messages
373
The art in this is superb. Kudos for that and for designing an interesting and original system for magic.

I give them 4 out of 5 faggots
:thumbsup::thumbsup::thumbsup::thumbsup:
 

jdinatale

Cipher
Joined
Sep 28, 2013
Messages
422
So despite having about 1/300th of the budget of PoE, it somehow looks and plays a million times better? With a team of only 2 people in a basement?

For shame Obsidian.
 

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