Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Europa Universalis IV: Wealth of Nations Dev Diary 9 and Video Diary 1 released

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Tags: Europa Universalis IV; Paradox Interactive; Wealth of Nations



Paradox has released two developer diaries for Europa Universalis IV: Wealth of Nations, one in text and the other in video form. Both talk about some of the new features.

For example, Policies are going to be introduced as a free feature for everyone, which are special, permanent Decisions that can only be activated if you max out two specific idea groups.

For example the Weapon Quality Standards, that gives 5% discipline, requires Economic and Quality ideas and cost Adm points while the Anti Smuggler Act, that gives +10% Trade Efficiency, costs Mil points and requires Offensive and Trade Ideas.

Along with that, there will be modifications to existing Idea Groups, some balancing modifications, and you have the ability to form Courland now, sweet.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom