Whisky
The Solution
Tags: Age of Wonders III; Gamasutra; Triumph Studios
Gamasutra has an interview with Lennart Sas about the recently released Age of Wonders III, including their long journey in making a new sequel.
Gamasutra has an interview with Lennart Sas about the recently released Age of Wonders III, including their long journey in making a new sequel.
Got any good stories from three years of development on the game?
Oh man, there are so many little things. From disasters like key personnel affected by serious illness, localization companies going bankrupt while you’re waiting for the game to master, there’s always stuff like that happening. But at least -- the difference with self-publishing is that you still feel stress, but it’s a different stress because you have a greater sense of control.
You feel like you aren’t totally swept away by the current, you feel more in control. You have a larger margin to improvise without having to defend your decisions or worry about what the publisher will think about your choices.
I think we were able to move a lot faster in that sense, because we could just call a meeting with key personnel and just decide to do something, because all the politics that surround publishing deals just aren’t a factor.