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Game News Pillars of Eternity Kickstarter Update #69: Pledge Management Portal, Gameplay Teaser, Interviews

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Brandon Adler; Obsidian Entertainment; Pillars of Eternity

pe-logo-580x371.jpg

Today's long-awaited Kickstarter update for Obsidian's Project Eternity informs us that the game is now officially called Pillars of Eternity, and introduces its new official site and pledge management portal, where you can finally register for all those add-ons you paid money for last year. Besides general information about the game, the new site also comes with a bunch of new screenshots and artwork, as well as a short gameplay teaser video. Without further ado:​

After months of hard work we are happy to present to you with Project Eternity's BIG update. We have lots of stuff to go over, so let's get into it.

Teaser Trailer

Through the hard work of the Project Eternity team we are proud to present our first in-game teaser trailer.


Stretch Goal Poll

We've always taken your pledges seriously and we remain committed to giving our backers every stretch goal you reached during the Kickstarter campaign. Budgeting a game of this size can be daunting, but we always remember the cornerstones of our pitch and the features you funded. Even so, there are two things we know a lot of you have asked for: more wilderness areas and more companions. Both of these are very time-consuming, but we understand why so many people want them. Because we've seen these requests more than a few times, we would like to ask the community if you would be interested in new stretch goals to fund additional development. If not, no worries: we're still going to deliver on everything you've backed. Please let us know your thoughts in this thread on our forums.

Interviews and Articles

That’s not all. We also have a plethora of new interviews with members of the Pillars of Eternity team. Check them out below.
That’s it for the update. The Pillars of Eternity team and the whole Obsidian crew would like to thank you for all of your support and help in creating the game over this past year. You can’t imagine how rewarding it is to get to work on this game with all of our Backers. Here’s to another great year!

Read the full update for detailed instructions on how to use the site's pledge management functionality. The site also allows non-backers to pledge for the game - as you can see from all those interviews and that stretch goal poll, Obsidian is trying to pull a bit of a Chris Roberts here. Finally, it's worth mentioning that according to that non-backer pledge page, the game's release date is now "Winter 2014".
 

Dexter

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Just saw the Trailer too, Animation could use some work, looks really good otherwise.
 

Diablo169

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Animation is a bit naff, however it looks and seems to feel like Baldurs Gate or Icewind Dale. That's essentially what I pledged for so kudos to them.
 
Joined
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looks fucking great:bounce::bounce::bounce:

i cant wait for glorious fanbase fights of 2014. last two years were to fucking calm here on codex

obsidian apologist vs potatoes vs weeaboos console tards vs biowhores vs fargos shitslurpers

this is gonna be good year:kingcomrade:


pillars of eternity
witcher 3
dark souls 2
dragon age 3
wasteland2:yeah:
 

Athelas

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Some of the animations looked great, like the wizards utilizing their spellbooks while casting. The up close melee stuff however looked a bit limp, for lack of a better word. Not a fan of the choir music. Everything else looked fantastic.
 
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That’s not all. We also have a plethora of new interviews with members of the Pillars of Eternity team. Check them out below.

GameBanshee Interview
Eurogamer Article
PC World Summary Article
PC World Interview
Rock, Paper, Shotgun Interview
VGS - AM 640 Interview (YouTube version here)

Where is the Codex interview?

:rpgcodex:

Yeah, we should inquire about more prestigious matters than graphics... Character creation, progression, dialogue, C&C etc. :obviously:
 

undecaf

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Shadorwun: Hong Kong Divinity: Original Sin 2
The game does look and sound very good. Nothing much else to say than, thumbs up it will play well too.
 

Ignatius Reilly

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Detroit
Not all that excited about this trailer, but Infinity games were never made for trailers. The joy of these games isn't something that can be communicated in a few short clips and spell animations. Nice to see progress though. And looking at it... Yup, that's what I paid for!

Wow. They already finished the mega-dungeon. http://youtu.be/CVV2teZErUg?t=13m30s

That big Ogre swing brings back memories of ToEE.
 
Last edited:

hexer

Guest
That "No sleep for the watcher" at the end...
Funny because I have to go to sleep and wake up in 4 hours.

Also, what's going on with that stretch goal for additional companions? I hope they're not bombarded with extra romance requests from Biofans

Wow. They already finished the mega-dungeon. http://youtu.be/CVV2teZErUg?t=13m30s

:excellent:
 

Roguey

Codex Staff
Staff Member
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Messages
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The in-depth interviews were more fun than that short, unfinished-looking video. They made the right call in keeping it a minute in length.

Nathan Grayson can go to hell of course.
 

Crooked Bee

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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
It's kinda amusing to see RPS more hyped for a turn-based than a RTwP game.
 

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