Whisky
The Solution
Tags: Destiny; Interactive Magic; Review; Tacticular Cancer
World domination as a game is a simple concept, but one that is immediately appealing to all of us. It's a concept that we all thought would make a good game when we were young and dreaming of the possibilities of the medium. For most of us, the definite realization of this concept came about with the release of Sid Meier's Civilization. Through a strange twist of fate, I remained ignorant of Civilization's existence and kept on dreaming until the year 1996 came and I was given a gift.
Destiny: World Domination From Stone Age to Space Age
Destiny was published by Interactive Magic (Now known as iEntertainment), a company founded by Microprose co-founder “Wild” Bill Stealey. It was produced by Dagger Interactive Technologies, which also produced The Civil War and little else. Destiny was clearly meant to be a Civilization competitor, being in production around the same time as Civilization II was being made, and to give it credit, it offered a lot of features that were absent from Civilization. Destiny offered real-time, 3D graphics, and far more in-depth building, research, government, and religion options. What could go wrong?
Read the full article: Destiny: World Domination From Stone Age to Space Age review/retrospective
World domination as a game is a simple concept, but one that is immediately appealing to all of us. It's a concept that we all thought would make a good game when we were young and dreaming of the possibilities of the medium. For most of us, the definite realization of this concept came about with the release of Sid Meier's Civilization. Through a strange twist of fate, I remained ignorant of Civilization's existence and kept on dreaming until the year 1996 came and I was given a gift.
Destiny: World Domination From Stone Age to Space Age
Destiny was published by Interactive Magic (Now known as iEntertainment), a company founded by Microprose co-founder “Wild” Bill Stealey. It was produced by Dagger Interactive Technologies, which also produced The Civil War and little else. Destiny was clearly meant to be a Civilization competitor, being in production around the same time as Civilization II was being made, and to give it credit, it offered a lot of features that were absent from Civilization. Destiny offered real-time, 3D graphics, and far more in-depth building, research, government, and religion options. What could go wrong?
Read the full article: Destiny: World Domination From Stone Age to Space Age review/retrospective