Whisky
The Solution
Tags: Ground Pounders; Kerberos Productions; Kickstarter
Martin Cirulis, CEO and developer for Kerberos Productions has been kind enough to answer a few questions about their Kickstarter for the game, Ground Pounders. Along with that, producer Chris Stewart sent us a batch of new screenshots.
Read the full article: TCancer Interview - Ground Pounders
Martin Cirulis, CEO and developer for Kerberos Productions has been kind enough to answer a few questions about their Kickstarter for the game, Ground Pounders. Along with that, producer Chris Stewart sent us a batch of new screenshots.
What differentiates the Human, Tarka, and Hivers from each other? Will they have different focuses and specialties?
In very broad terms, the Humans in Ground Pounders are about the sustained breakthrough of enemy lines through combined arms. The Tarka are the fast break specialists looking to cause as much damage in as short a period of time as possible while the Hivers are committed to broad front advancement and containment of any breakthroughs.
When it comes down to the nitty-gritty of units and attributes, each side has units, and the values for those units skewed towards those priorities. Tarka units tend to be a bit faster and hit a bit harder and can sustain longer supply lines. On the other hand they are less resilient than their Hiver counterparts and often carry less dice than their Human analogs. When it comes to defence, the Hivers are as tough as one might expect with units specialized towards mutual support instead of speed. Specialty units like tunnelers compliment their unique play style.
And of course the combat cards add to all of this by including race-specific abilities that you would use when building a deck to work with a specific species. So between the units themselves, their stats and unique cards, Ground Pounders maintains the SotS tradition of making each race play like a different game.
Read the full article: TCancer Interview - Ground Pounders