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Game News Total War: Rome II hands on preview at Rock, Paper, Shotgun and new trailer

Whisky

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Tags: Creative Assembly; Rock Paper Shotgun; Total War: Rome II



Rock, Paper, Shotgun has a hands on preview for Total War: Rome II, complete with a good deal of screenshots.

It’s a more character-based game than any Total War before it, and not just in terms of the people under the player’s command, but also the cities and armies that they control. Choosing which buildings to construct allows a settlement to specialise, its growth depicted on the map as it stretches across the province, filling space with distinct structures and a style of its own. The differences aren’t simply cosmetic though – even in these early days of Roman rule, the player is shaping the demeanour and direction of the city, and thereby the empire.

Creative Assembly has also released a new trailer, as posted here.
 

Zeriel

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I have yet to play a Total War game that has any meat once you get past the first few minutes, yeah. Really wish they'd learn to make great gameplay to go along with their LARPing battles, but oh well.
 

Scruffy

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I have yet to play a Total War game that has any meat once you get past the first few minutes, yeah. Really wish they'd learn to make great gameplay to go along with their LARPing battles, but oh well.
wut
 

Karmapowered

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I have yet to play a Total War game that has any meat once you get past the first few minutes, yeah. Really wish they'd learn to make great gameplay to go along with their LARPing battles, but oh well.
wut

Err, he isn't the only one.

Shogun TW
Shogun 2 TW
Empire TW
Medieval TW
Medieval 2 (Kingdoms) TW
Napoleon TW
(granted, I haven't played RTW)

That's the games that I own and have played.

After a couple of hours, it's always auto-battle (because of ceaseless sieges) and welcome to micro-management hell. Battles on the out, if they happen, are throwing stack of doom against another stack doom, which is kinda meh.
 

Scruffy

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i've played half of hose and always enjoyed them. it was never auto battle for me. also, why micromanagement hell? there's a lot of it, sure, but it's not "hell". you're supposed to be managing a kingdom, if you think that needs to be popamoled, then maybe try different games? the total war series is supposed to be combat, strategy and resource management, if you don't enjoy doing that, why do you play them?
 
Unwanted

Cursed Platypus

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I have yet to play a Total War game that has any meat once you get past the first few minutes, yeah. Really wish they'd learn to make great gameplay to go along with their LARPing battles, but oh well.
wut


After a couple of hours, it's always auto-battle (because of ceaseless sieges) and welcome to micro-management hell. Battles on the out, if they happen, are throwing stack of doom against another stack doom, which is kinda meh.


no?
You must be playing on easy then. Anything past normal, an auto-resolve when both armies are comparable in strength is suicide.
I do auto resolve a lot for siege, because most of the time I only initiate a siege assault after defeating the main army in a plain land battle. Therefore there aren't any significant forces left on the defender's side and I can afford to auto resolve.
That's what auto resolve is for, and that's how it should be used. Battles against an insignificant AI army are meant to be auto resolved.

Massive 20+ units battles are the best, and do happen a lot in the modern titles (Nap and Shogun). The revamped campaign map positioning in Rome 2 will add even more depth.
 

Karmapowered

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After a couple of hours, it's always auto-battle (because of ceaseless sieges) and welcome to micro-management hell. Battles on the out, if they happen, are throwing stack of doom against another stack doom, which is kinda meh.

no?
You must be playing on easy then. Anything past normal, an auto-resolve when both armies are comparable in strength is suicide.
I do auto resolve a lot for siege,

I put the relevant stuff in bold for you. Not sure how more specific I should have been.

Oh, and you're not the first to attempt the "you suck at playing the game, lol" rebuttal with me. I play modded TWs (enhanced AI and some such), so whatever difficulty I might play on or not your observation is kinda pointless.

Thanks for stopping by though :thumbsup:
 
Unwanted

Cursed Platypus

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What?


Ceaseless siege are always auto resolved since the big strategic battle always happen outside. Most of the time the AI keeps his army outside his settlement to threaten you, move around and shit.
And when he doesn't, just drag him out by raiding his countryside. Sometime you'll have to starve him out in his castle, but even there that doesn't happen often.

If you fight in too much siege battles you are playing this game wrong.
 

Karmapowered

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Ceaseless siege are always auto resolved since the big strategic battle always happen outside.

Most of the time the AI keeps his army outside his settlement to threaten you, move around and shit.

Sometime you'll have to starve him out in his castle, but even there that doesn't happen often.

You sure we're talking about the same games (that I played, see list that I provided above) ?

And when he doesn't, just drag him out by raiding his countryside.

Thanks for trying to teach me how to play the game. No really, I appreciate it *sniffs*

Let's stop it here though, shall we ? I am not sure it's totally relevant to other people's interests (and R2TW in particular).

If you fight in too much siege battles you are playing this game wrong.

I must be the only one then, because past a certain stage unmodded AI always bunkers up in its castles/forts when my troops are around.
 

Karmapowered

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]it was never auto battle for me.

Well, if you truly played through ALL the sieges of the TW games, without ever using auto-battle, you are more patient than I will ever be, I can grant you that.

There are only a handful of different castle/fort maps for each game, some of which are rather convoluted/painful/unrealistic, and if the defender has 1 lousy musketeer troop and some chirokee axe throwers, for example, against an army made of elite troops with my best generals, I admit I use of the auto-battle feature.

also, why micromanagement hell?

Because there seldom is a worthy opposition on the other side ? After some time (usually a couple of hours), I have more cities/castles/forts to manage than I would like. Barring some cheats to favor the AI more than it already is, stalling my troops, I haven't found a real cure to this in vanilla. There are some good mods to remedy to this, and MP, so I don't want to complain too much.

there's a lot of it, sure, but it's not "hell". you're supposed to be managing a kingdom, if you think that needs to be popamoled, then maybe try different games? the total war series is supposed to be combat, strategy and resource management, if you don't enjoy doing that, why do you play them?

I enjoy the tactical aspect of it very much, when it happens early/mid-game. There is not enough variation in the end-game : stack of 20 against stack of 20, plus two other stacks of 20 waiting behind, repeated ad nauseum.

Unfortunately, the strategic part is lacking, except maybe in S2TW. The AI doesn't know what to do with its troops, except sheltering them in castles/forts, or have them wander around as stacks of doom, striking in largely uncoordinated attacks.

Finally, the resource management part... well, let me just say that, for the games that I have played, it was as fun as managing an Excel spreadsheet (after some time in game, again).


I don't want to unnecessarily criticize the games, they remain mostly enjoyable, indeed. Just saying that a capable AI would improve the enjoyment that I get out them tenfold.
 

Zeriel

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Always found the tactical battles in Total War games horrifically boring, something about having nothing to do other than positioning. Which of course leads into the auto resolve spam, which in turn makes every TW game like a really stripped down, simplified version of EU, in which case, you start wondering why you're not playing that.
 

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