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Review The Escapist reviews Fallen Enchantress: Legendary Heroes

Trash

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Tags: Fallen Enchantress: Legendary Heroes; Stardock; The Escapist

Will the third time be the charm for Stardock? The Escapist reviewed the stand-alone expansion set Fallen Enchantress: Legendary Heroes to find out for us. Game mechanics aside, will they finally made something other than an excell sheet simulator? Something fun?

Legendary Heroes is definitely an improvement over the original War of Magic release, and even last year's Fallen Enchantress, and Stardock is making good with its fans by offering this standalone expansion free to anyone who purchased War of Magic in a rare show of goodwill to consumers. But even though Legendary Heroes is a very well-designed turn-based strategy game, it lacks a certain magical something to make you want to play it over and over again. The replayability should be very high - with so much customization available - yet once you've played through a few times, you feel like you've seen everything Legendary Heroes has to offer.​

Seems like it's still missing a soul then. Oh well.
 

Metro

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Shameless cash grab -- Brad charging $20 (if you own FE) for what is basically a glorified patch.
 

Metro

Arcane
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Indeed, coming up with an expansion name for each patch and charging another $20/per. Or were you not being sarcastic? They don't plan on supporting Fallen Enchantress anymore so basically you're forced to buy LH if you want further updates.
 

JANKOhrp

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How hard can it really be to copy the MoM formula successfully with so many tries? Maybe they should just stick to their space games.
 

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How hard can it really be to copy the MoM formula successfully with so many tries?
it's not hard to copy, it's hard to come up with something to add

AoW with a functioning campaign AI and random map generator would've been it for me. Unfortunately they made it a mission based game. Which still rocks but alas, never got close to teh awesome that is MoM. Nothing else ever even had a shot.
 

Fens

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How hard can it really be to copy the MoM formula successfully with so many tries?
it's not hard to copy, it's hard to come up with something to add

AoW with a functioning campaign AI and random map generator would've been it for me. Unfortunately they made it a mission based game. Which still rocks but alas, never got close to teh awesome that is MoM. Nothing else ever even had a shot.
i think the warlords series could have been a serious contender... really liked the first two, but after that... well... not so much
 

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