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Development Info Age of Wonders 3 has its very first dev journal thingie

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Tags: Age of Wonders 3; Triumph Studios

And the dev journal is quite informative as well, focusing on the whom, what and how of Triumph Studios starting development on Age of Wonders 3. Although I'm severely disliking some of the information leaked so far (they did WHAT to sieges!?!) I am still cautiously optimistic about this one.

During the development of the Overlord games we loaded up on ideas for a possible new game, even free to play and iOS games games were discussed with various partners and investors. In the end we opted to go for a more traditional sequel with the help of Markus Persson (creator of Minecraft), since we felt this was the direction are oldest fans would want us to take. We decided we want to capture all the things that made the original games great, such as the style of the original and the refined gameplay of Shadow Magic, while evolving the concepts to give the players more freedom in how they set up their realms. We didn’t want to limit players to just being wizards, but allow them to play a wide range of fantasy characters, such as Lord Stark, Sauron or Galadriel, all different types of leaders leading very different types of empire. This is where the ideas for a class based empire system came from. Together with the choice in starting race and specialisations this will allow for more variety in play styles and opponent types. There’s been a lot of depth added to the domain system, as well as city building and the in game economy. The presentation of the battles has been greatly improved, with fights now feeling more epic, with armies clashing with armies- rather than the chess board like battles seen in older games. We also added a cool detailed parchmented overview map. In short, there is no layer that hasn’t been touched by some form of improvement.​

Thanks for pointing this one out, Frusciante!
 

Absalom

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Hmm, "Direction the oldest fans would want us to take." Not sure you're going to please oldfags not matter HOW you create the new game, not to mention the retardation mentioning Notch." (Paraphrasing.) We didn't want to limit players to just being wizards (How many people think about fantasy settings and say to themselves... I wanna be a PALADIN!.) such as lord Stark (ugh.) or whatever." Is this seriously that difficult? We want our starting race to matter in what gameplay styles we choose, and we want our specializations to matter in how we play the game. Balance the spell choices accordingly. And, no offence, Triumph Studios, but NOBODY plays a fantasy style rpg strategy game in order to play(a.k.a Fail as) as Lord Stark. Give us a little more credit that that.
 

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