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Game News Torment Kickstarter Update #19: Pre-pre-production, Shanna Germain on Numenera, and other stuff

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Adam Heine; InXile Entertainment; Kevin Saunders; Monte Cook; Shanna Germain; Torment: Tides of Numenera

There's a nice and meaty Torment: Tides of Numenera Kickstarter update today, the first since the campaign ended. It covers a whole bunch of topics, but the main part is a comprehensive overview of what the team will be up to in the next few months. I quote:

So what are we doing on Torment right now? Our emphasis for the next while is on planning the project and building a strong foundation for the writers before they begin their work. I'll talk more about the project planning in a future update - for now, I'll explain what types of design work we're focused on.​

Colin, with support from Adam and me, is focused on better defining the story and its scope. As we talked about a few times during the campaign, we designed the story (and other aspects of the game) to be highly modular so that we could adapt it to best fit the funding we received. Now that we know our budget for development, we can solidify the scope of the game. We reached the Longer Story Stretch Goal and Colin is looking into how to best incorporate some of the story ideas that we had pruned prior to the Kickstarter. In parallel, we (with Adam leading the charge) are drilling down into the details of how we’ll implement all of the Tidal and other reactivity. We have talked about this reactivity at a high level, but we need to establish more concretely how we will be executing it.​

A strong foundation for the writers means more than just the story though. We are also developing templates and examples for area and companion design, as well as conventions and constraints for dialogue. Once we have those, we can implement some preliminary dialogues to test out conversation creation and get a better sense of how the conversations will play.​

These early prototypes will be made easier from our work on Wasteland 2, along with some preliminary collaboration with Obsidian and their work on Project Eternity. These prototypes will be critical in efficiently focusing the creativity of our writers. As you recall, we have quite the writing team assembled! Some of our writers are very talented creatively, but haven’t had as much video game development experience. Having clear, well thought-out guidelines will help ensure the work of our decentralized writing team is consistent and perfect for Torment.​

This design and planning with a very small team will be continuing over the next few months (along with some technical aspects that we'll talk more about in a later update). This means that another thing we’re doing is conserving funds while we build this foundation - Torment has the benefit of a longer pre-production period (than Wasteland 2) and we want to make the most of it.​

Meanwhile, the From the Depths novella writers are beginning work on their stories. Digital or printed copies of these (including also the novellas by Colin and Monte) are rewards for many of you, but they also serve a design purpose. Writing the novellas at this stage will allow the writers to immerse themselves in the Ninth World, and flesh out the nature of each of the five Tides. These novellas will essentially provide the full definition for each Tide, with the protagonist in each being the embodiment of what that Tide means. So the writers will be delving into the true meanings of the Tides and the novellas will help the entire team better understand what each truly encompasses.​

Besides that, there's a new video featuring Numenera lead editor Shanna Germain, who is also going to be a member of Torment's ever-growing writing team. In the video, she describes and maps out the Numenera world, with a little help from guest star Monte Cook:



The update also mentions Adam Heine's Q&A video from a few days ago, and answers an additional question from the forums in text. The answer describes how the game will focus on depth of choices and consequences, and it includes a nice shout-out to Youtube RPG vlogger MrBtongue. Speaking of shout-outs, there's also one for Divinity: Original Sin, as requested on the forums (suck it, Roguey!). Finally, there's a status report on the PayPal funding, which is currently at about $217K, bringing the game's total funding to $4,406,094. It comes with a description of the planned 4.5 million dollar stronghold stretch goal, although it doesn't seem like there's much chance of reaching it.
 

Charles-cgr

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Project: Eternity
Wasn't there a raging debate about romance / sex in this game here a while back?

shanna.png


I'll get myself some popcorn, just in case. This could get interesting :)
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wasn't there a raging debate about romance / sex in this game here a while back?

shanna.png


I'll get myself some popcorn, just in case. This could get interesting :)

Yes, she writes erotica. I, uh, didn't think it was appropriate to mention it in the newspost.
 

Scruffy

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
i have complete faith in Mr. Fargo's decisions, but i feel the need to state that i hate everyone who uses the word "geek" or puts it on books. Nothing personal.
 

Cosmo

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Project: Eternity
At least she seems interested in RL sex, not in laughable teen fantasies and fanservice like the Bioware crowd...
What's more, the official line about romances has been stated, so no worry whatsoever.
 

Robert Jarzebina

Guest
Shanna Germain claims the titles of writer, editor, leximaven, girl geek, she-devil, vorpal blonde and Schrodinger's brat. Her short stories, essays, poems, novellas and more have appeared in hundreds of books and publications, including Best American Erotica, Best Bondage Erotica, Best Erotic Romance, Best Gay Romance, Triangulation, Salon, Storyglossia and more.

:avatard:
 

Haba

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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Shanna Germain claims the titles of writer, editor, leximaven, girl geek, she-devil, vorpal blonde and Schrodinger's brat. Her short stories, essays, poems, novellas and more have appeared in hundreds of books and publications, including Best American Erotica, Best Bondage Erotica, Best Erotic Romance, Best Gay Romance, Triangulation, Salon, Storyglossia and more.

Sounds good to me. Many writers are not that good at writing uh... sexually active characters.
 

Cowboy Moment

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Think of all the pain and suffering that could've been averted if Bioware had hired her instead of Jennifer Hepler.
 

Gurkog

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The last thing Bioware wants is to hire someone capable, whose work would easily overshadow the generic tripe they usually shovel feed their audience. Besides, she looks doable and Gaider wouldn't want any woman around who would draw the guys' eyes away from his fat, balding ass.
 

Gozma

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If a woman has any nerd-geek tendencies whatsoever, you can bet money that she wrote porn fanfiction as a teenager... it's just what they do. It's like Warhammer 40k for nerd women. Professional nerd women make a vocation of it
 

Brother None

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Yes, she writes erotica.
Yip.

But obviously it's an "among other things" for her, she's quite likely one of the most important people on Numenera after Monte (I say that from the outside looking in), has published a dark fantasy/sci-fi/horror short story book, and her short stories show up in other collections. She's got the writing chops!

Personally I almost wish we did have "romance of the flesh" in Torment for her to write, just to see how much better it'd be than the horrifyingly awkward sexscenes of BioWare's.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yes, she writes erotica.
Yip.

But obviously it's an "among other things" for her, she's quite likely one of the most important people on Numenera after Monte (I say that from the outside looking in), has published a dark fantasy/sci-fi/horror short story book, and her short stories show up in other collections. She's got the writing chops!

Personally I almost wish we did have "romance of the flesh" in Torment for her to write, just to see how much better it'd be than the horrifyingly awkward sexscenes of BioWare's.

I do suspect we'll get a few sensual descriptions out of her, even if they don't escalate to full blown sexx0r.
 

DeepOcean

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At least, is a sexy woman writing about sex, instead of a fat ass with gay fantasies that loves Hamburger.:D
 

AstroZombie

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Divinity: Original Sin
Yes, she writes erotica.
Yip.

But obviously it's an "among other things" for her, she's quite likely one of the most important people on Numenera after Monte (I say that from the outside looking in), has published a dark fantasy/sci-fi/horror short story book, and her short stories show up in other collections. She's got the writing chops!

Personally I almost wish we did have "romance of the flesh" in Torment for her to write, just to see how much better it'd be than the horrifyingly awkward sexscenes of BioWare's.

Shots fired!
 

Angthoron

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Messages
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Yes, she writes erotica.
Yip.

But obviously it's an "among other things" for her, she's quite likely one of the most important people on Numenera after Monte (I say that from the outside looking in), has published a dark fantasy/sci-fi/horror short story book, and her short stories show up in other collections. She's got the writing chops!

Personally I almost wish we did have "romance of the flesh" in Torment for her to write, just to see how much better it'd be than the horrifyingly awkward sexscenes of BioWare's.

I do suspect we'll get a few sensual descriptions out of her, even if they don't escalate to full blown sexx0r.
So... *faps cautiously?*
 

Roguey

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Lotta gross male losers itt.
400000000000000918980_s4.jpg

Kallie Peters has finally made her dream come true - she's turned the family farm into Safe Haven, an animal sanctuary. But financial woes are pressing in on her, and she's worried that the only way to keep the farm is to allow her rich ex-boyfriend back into her life. When a sexy stranger shows up in her driveway with a wiggling puppy in his arms, she knows it's her chance for a hot rendezvous before she gives up her freedom. The sex is hot, wild and passionate - the perfect interim before returning to the pressures of real life - but something else is happening between them. Can they find a way to save their dreams, their passions and their hearts, or will they have to say goodbye to all they've come to love?

I sincerely doubt this smut is better than Bioware, and no that's not a compliment to them.
 

toro

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I really miss the "crazy-up-against-the-wall-let's-have-it-right-here" sex scene with Morte. He had a fantastic after-sex smile.
 
Self-Ejected

Irenaeus

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PC RPG Website of the Year, 2015 Divinity: Original Sin Torment: Tides of Numenera
Kallie Peters has finally made her dream come true - she's turned the family farm into Safe Haven, an animal sanctuary. But financial woes are pressing in on her, and she's worried that the only way to keep the farm is to allow her rich ex-boyfriend back into her life. When a sexy stranger shows up in her driveway with a wiggling puppy in his arms, she knows it's her chance for a hot rendezvous before she gives up her freedom. The sex is hot, wild and passionate - the perfect interim before returning to the pressures of real life - but something else is happening between them. Can they find a way to save their dreams, their passions and their hearts, or will they have to say goodbye to all they've come to love?

Choices and consequences, Kallie.
 

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