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Game News A new East vs West dev diary is up

Trash

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Tags: East vs. West; Paradox Interactive

Paradox' upcoming take on the Cold War sheds some light on politics in this dev diary. What I personally like is that East vs. West also takes into account such things like national identity and elections.

People now have a culture and a religion, but what would they wish from their nation? What would they want you as to focus on and how? Some nations aspire for territory, like for example Israel in 1948 and thus have a national identity linked to territorial expansion, while at the same time your people could also have an attitude towards the rest of the world which can range from imperialism to non-interventionism. Combined with culture and religion, these factors make up for a quite detailed description about how the country will appear and act in the game world. Once again, your ethics and your ability to form a political strategy will be tested. Will you be a loving parent or a monster or perhaps both? We supply you with the tools to make the laws to discipline your people’s desires or help them achieve their ambitions.​

Do still wonder how they want to portray all those little brush fire wars in Africa and something like the Vietnam war.

Thanks to Hellraiser for pointing this one out to me!
 

Vaarna_Aarne

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One thing that would be really cool is someone making an alternative startdate in the flavour of Shattered World from Supreme Ruler.

It's good that they used Israel as the example, it gives some hope that they're focusing more on the non-superpowers with the game (since it's let's face, both Kwa and USSR are going to be BORING mode of the game, and have the potential to ruin the game for all the fun countries).
 

Vaarna_Aarne

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since it's let's face, both Kwa and USSR are going to be BORING mode of the game

Unless you intentionally cause Ultimate Nuclear ITZ or start in a post-nuclear alternate history scenario mod or something.
Oh yes... Assuming it's possible. That might be pretty nice. Though you'd still need something that can break up those states, it's no fun if Kwa and USSR are territorially united after a nuclear exchange.
 

Spectacle

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One thing that would be really cool is someone making an alternative startdate in the flavour of Shattered World from Supreme Ruler.

It's good that they used Israel as the example, it gives some hope that they're focusing more on the non-superpowers with the game (since it's let's face, both Kwa and USSR are going to be BORING mode of the game, and have the potential to ruin the game for all the fun countries).
If the superpowers are boring then the game is a failure. There should be plenty of opportunity to make playing the big guys interesting, as you jockey for position while trying to avoid triggering global thermonuclear war.
The Cold War really is the story of the USA and the USSR, and if they are not interesting to play then East vs West is not a Cold War game.

And this is why this is the upcoming paradox title I'm least excited by. I'm worried it will play mostly like a reskinned HoI with a longer timeline.
 

Malakal

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since it's let's face, both Kwa and USSR are going to be BORING mode of the game

Unless you intentionally cause Ultimate Nuclear ITZ or start in a post-nuclear alternate history scenario mod or something.
Oh yes... Assuming it's possible. That might be pretty nice. Though you'd still need something that can break up those states, it's no fun if Kwa and USSR are territorially united after a nuclear exchange.

The devs already confirmed that nuclear war isnt game over and its possible for nations to break up. So your idea is viable.
 

commie

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I just don't think the nature of the Cold War lends itself to the standard Paradox globe spanning engine. I'd much rather a quality enhancement of something like Shadow President or Balance of Power. This 'war' was always more about higher strategic jockeying for influence and economic competition, the actual hot wars were in the grand scheme of things mere sideshows. I mean the Soviet backed groups won most of the time around the globe and the bulk of nations were supportive of the Soviets(particularly the post colonial states) yet in the end they still lost.

In a Paradox version I can just see something like Vietnam degenerate into a unit spam where the US player will just make a few dozen divisions and swamp the handful of North Vietnamese provinces. If it tries to script limits with an event system, that will be just a cheap artificial attempt to negate a logical(within the confines of the game) strategy.
 

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