Trash
Pointing and laughing.
Tags: March of the Eagles; Paradox Interactive
Straight out of the trenches we send our very own Oscar to go and re-enact some good old fashioned Napoleonic warfare with Paradox's March of the Eagles. Did he enjoy it or found it to be as much fun as marching all the way back from Moscow to Paris?
Sacré bleu! Read the full review here.
Straight out of the trenches we send our very own Oscar to go and re-enact some good old fashioned Napoleonic warfare with Paradox's March of the Eagles. Did he enjoy it or found it to be as much fun as marching all the way back from Moscow to Paris?
The horrible, horrible ‘ping-pong’ warfare of earlier Paradox games has returned with a vengeance. This is when a defeated army endlessly retreats, with your army requiring an insane number of victories to actually destroy it. Recent Paradox games have addressed this problem by seeing armies that stand no chance against you in battle instantly annihilated when you win. But here it’s worse than ever with enemy armies managing to retreat through your armies into your own provinces even when core provinces owned by them are available. I’m no military genius but I imagine that when an army is defeated they don’t “retreat” deeper into enemy territory. This is exacerbated by the game registering provinces without fortresses as instantly captured when an enemy army arrives. While this realistically represents the rapid manoeuvre and speedy advances of the Napoleonic Wars combined with this ‘ping-ponging’ of defeated armies, warfare can quickly take a turn to the ridiculous. In my game as Prussia, the Russian invasion into the east felt more like un-coordinated bandits bouncing around the frontier (a small invading Russian army of a few thousand soldiers managed to retreat all the way to Berlin) than any serious military threat. The game left me feeling more like I was playing whack-a-mole via mouse click instead of organising a desperate defence against the vast Russian tide. While the AI was faring poorly against me in their war score, they were certainly winning the fight against my patience. Thankfully the developers have put fixing this on their to-do list, but as it stands combat is more about your capacity to endure tedium than your tactical prowess. The diplomatic AI seemed little better, with Britain forming and then dissolving its coalition against France every few months.
Sacré bleu! Read the full review here.