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Game News Project Eternity Kickstarter Update #37: Swimming in Money Edition

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Adam Brennecke; Obsidian Entertainment; Pillars of Eternity

The Project Eternity team is back from the holidays with a new Kickstarter update. There's nothing in it about the game itself, but it does contain some reassuring news for those of you who have been concerned about Obsidian's silence with regards to your add-on pledges.

The team has returned from our cozy elfhomes, and we are re-energized and excited to get back to work on Project Eternity. Without further adieu, we had promised backer details in this update, so let's start off with those. Thanks to all of your extremely generous donations, our final backer numbers for our crowdfunding phase are: $3,986,929 from 73,986 Kickstarter backers and $324,650 from roughly 5,698 unique PayPal backers (not including the almost 500 slacker backers who have contributed since the crowdfunding phase ended!) For the phase, we earned about $4,311,600 before any fees from Kickstarter and the payment services. (This does include some losses from failed charges, returns, etc.)​

We are continuing to work on fulfillment and are slowly getting in contact with our backers about specifics. The last of the $350 tier loot bags are being sent out this week, and Chris Avellone is starting to draw Troll Avatars for the $750 tier backers. As we continue forward in pre-production, we will have more information for the higher tier design and art related rewards and how backers will be able to participate in designing your items, NPCs, adventuring parties, etc. The backer site is coming together and the plan is to have it up and running by the end of the month. Thank you for your patience and for those of you who will be designing goodies for the game, we’ll be in touch once we’re ready with your templates to fill out.​

For the PayPal backers out there, we should have updates coming to you via e-mail shortly as well. In the meantime, updates will come out on Tuesday evenings Pacific Time, so make sure and check eternity.obsidian.net weekly for the latest news and updates. Obsidian's Facebook and @Obsidian on Twitter are good places for the latest on Project Eternity news as well.​

Check out the rest of the update for photos of cookies, loot and sick Josh Sawyer.
 

undecaf

Arcane
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Shadorwun: Hong Kong Divinity: Original Sin 2
Interesting, though I hope the game text is edited better than their announcements...
Without further adieu

Update by Adam Brennecke

:M

5f3efe6041d7f602ffff195bd916e149.jpeg
 

Scruffy

Ex-janitor
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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
“The plague struck and some of us are sick at home with colds. Even developers get sick:”

Am i the only one who finds this kind of forced humour quite unbearable?
 

Scruffy

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
“The plague struck and some of us are sick at home with colds. Even developers get sick:”

Am i the only one who finds this kind of forced humour quite unbearable?
No. You aren't the only one.

The worst thing is: i realize they do it to cater to twelve years old kids, and it makes me feel like i completely misunderstood their scope and ideas, and i financed a game for kids. When did this kind of PR stuff become mainstream?
 
Self-Ejected

Kosmonaut

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I really disliked that update with the previews screens that had very dumb lines written: This is a preview image, so don go all herpa derpa hurr!!!

:roll:
 

Moribund

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That one sounded too much like "don't judge it just because it sucks ass" which seems to have become an acceptable stance somehow. Infinitron even complained on me and got me redirected for criticizing these tards. Sad day of decline for codex, just like every other shitty site now.

But this one is not a big deal. Why does every dumb thing they say have to be somehow awesome? idonthavetimeforthiscrap, seriously you need to take some pills for your bipolar disorder. You go totally mental all the time for no reason at all.
 

Roguey

Codex Staff
Staff Member
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Messages
35,656
The worst thing is: i realize they do it to cater to twelve years old kids, and it makes me feel like i completely misunderstood their scope and ideas, and i financed a game for kids. When did this kind of PR stuff become mainstream?
Adam Brennecke is a programmer, not a PR representative (this is what happens when there's no publisher to handle these things). He also doesn't have much influence on the content of the game itself.
 

Infinitron

I post news
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Joined
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Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
He's right, though. The game's marketing is aimed squarely at optimistic happy-go-lucky hipster types. Not at, well, Codexers.
 

Scruffy

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
The worst thing is: i realize they do it to cater to twelve years old kids, and it makes me feel like i completely misunderstood their scope and ideas, and i financed a game for kids. When did this kind of PR stuff become mainstream?
Adam Brennecke is a programmer, not a PR representative (this is what happens when there's no publisher to handle these things). He also doesn't have much influence on the content of the game itself.

you seem to have missed the point.
 

Anthony Davis

Blizzard Entertainment
Developer
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Sep 7, 2007
Messages
2,100
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California
The worst thing is: i realize they do it to cater to twelve years old kids, and it makes me feel like i completely misunderstood their scope and ideas, and i financed a game for kids. When did this kind of PR stuff become mainstream?
Adam Brennecke is a programmer, not a PR representative (this is what happens when there's no publisher to handle these things). He also doesn't have much influence on the content of the game itself.

Wait, what? You'd rather have some smarmy marketing weasel selling you lies to your face?

Adam is the best and you guys who don't get him or his sense of humor take yourselves too seriously. He's probably one of you guys' biggest supporters - well, at least for your more rational game desires.
 

Scruffy

Ex-janitor
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Joined
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Messages
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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
The worst thing is: i realize they do it to cater to twelve years old kids, and it makes me feel like i completely misunderstood their scope and ideas, and i financed a game for kids. When did this kind of PR stuff become mainstream?
Adam Brennecke is a programmer, not a PR representative (this is what happens when there's no publisher to handle these things). He also doesn't have much influence on the content of the game itself.

Wait, what? You'd rather have some smarmy marketing weasel selling you lies to your face?

Adam is the best and you guys who don't get him or his sense of humor take yourselves too seriously. He's probably one of you guys' biggest supporters - well, at least for your more rational game desires.

I'm not questioning the guy, i don't even know him. I'm saying that all this kind of forced silly humour makes me sad. HEI GUISE EVEN DEVELOPERS GET SICK WE ARE NOT ALWAYS THE SUPERHUMANS DIVINE BEING THAT YOU WORSHIP AM I FUN OR WHAT.

And no, i don't want a marketing weasel. I want someone to tell me "this is what we want to do because this is in our opinion and experience the best option, the most fun, which will make your gaming experience enjoyable and challenging, sorry if you were expecting a diablo-like clickfest, this is a rpg and you'll have to play a rpg, this is our design and this is how we make things, because we are professionals who do this as a job"



HEY GUISE DEVELOPERS GET SICK TOO SEE HOW CLOSE TO YOU I AM WE COULD BE BUDDIES WE CARE ABOUT YOU BUY OUR GAME
 

Scruffy

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
THIS IS WORK IN PROGRESS! SO DON'T GET ALL... WAAAA?


AHAHAHAHAHA HILARIOUS.
 

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