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Game News Shadowrun: Returns Has Returned With An Update

Zed

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Tags: Harebrained Schemes; Jordan Weisman; Mike Mulvihill; Shadowrun: Returns

I always forget about Shadowrun: Returns, so every time I'm reminded of its existence I'm like, "Oh, cool." Today's update from Harebrained Schemes is two-fold. First, there's a "fireside chat" with lead guy Jordan Weisman.



Second, there's a developer diary entry from Mike Mulvihill, in which he writes about game mechanics. Here's a bit from that:

We also knew the game we wanted to make: a story-driven team-based tactical game, which reflects the feel of the old-school pen and paper RPG. The first order of business was codifying the tactics. To achieve this, we needed to hit our first concrete goal – creating a mathematical base that the engineers could implement and that we could use as our core design engine. We decided to call this the Action Calculator (AC1).

To mimic Shadowrun’s feel for the majority of the players, we wanted an Attribute / Skill / Specialization hierarchy like the ones was used in all of the electronic games and the first three editions of Shadowrun. Setting the game in the early 2050’s reinforced that decision. Now it was fun with numbers… and yes, for all you old-schoolers, we actually attempted to model rolling handfuls of six-sided dice. Unfortunately, the number-crunching in AC1 proved that chucking all those d6s around was not sustainable for what we wanted and not expandable into the other systems we’d planned.​

Here's the full update.
 

Wizfall

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Oct 3, 2012
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Those Shadowrun Return updates are by far the best among the different kickstarters that i follow.
They explain very well how they are making the game and what we can expect (not in this video but in the written updates).
A must read even for those not really interested by the game IMHO.
Definitively the kickstarter that i'm the most confident with.
 

GarfunkeL

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Oh yeah yeah yeah, cumming buckets.

And devs that actually state that they have dozens of Excel spreadsheets and they are crunching numbers like mad, instead of just relying on the AWESOME button? Colour me impressed. Plus they look like proper nerds.
 

thesheeep

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I just wonder why they do not use 4th edition.
I mean, yeah, 4th edition has setting in the 2070s, but you could as well use the rules and play in the 2050s. Shouldn't matter at all (other than not being able to play Technomancers).

Do they just don't have the 4th edition license or what's up?
It doesn't matter that much after all, as both 3rd and 4th are equally fit for a PC game transition, but at least in PnP, 4th edition is much better as it simplifies the rules, rolling, etc. without dumbing anything down. It really is a good example of simplifying without screwing things up in any way.
 

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