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Interview Tacticular Cancer Interview: Strategic Command WWI Breakthrough!

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Tags: Strategic Command WWI Breakthrough!; Tacticular Cancer Interview

Strategic Command WWI Breakthrough! is a turn-based grand strategy title that delves into WWI with scenarios and campaigns that range from the muddy fields of Flanders to the vast expanses in the east to the scorching African heat. We got to talk about all this and more with its Lead Designer, Bill Runacre of Fury Software.

There are a number of Strategic Command titles on the market now. How has the series evolved since the first installment?

Strategic Command games from 5-10 years ago just didn’t provide the range of options that players now have to control their war efforts and focus their activites on where they want to win. Anyone who last played one of our games from 5-10 years ago, and who now tries out either WWI Breakthrough! or our most recent WWII release, Global Conflict Gold, will immediately notice a big difference.

The first thing is the information we now present to players in the game, right from the start to help set the scene and provide advice.

Our aim is to put the player in charge, to let them see progress with their research, to be able to make choices, and progress towards victory understanding the situation and being fully responsible for their own mistakes.

The research system for making technological advances used to cause some frustration to players, but with the release of Strategic Command WWI we changed the system so that ultimate success is guaranteed, with the length of time it will take to advance varying between realistic parameters. This has been a major step forward in improving the game as the old system was a frequent cause of complaint.

It has always been our intention to improve players’ gaming experience, so we are continuously considering feedback from the playing community. Through them we must have introduced literally hundreds, possibly thousands, of improvements over the last few games.

One key concept is to give players more and more control over their strategies, and the most significant way in which we’ve done this has been through the introduction of Decision Events. With these, players are presented with strategic choices, frequently along with some guidance on making the right choice. This enables players to decide whether or not, for example, the British should sponsor the Arab Revolt, or whether to occupy the island of Lemnos prior to landing at Gallipoli.​

Read the full article: Tacticular Cancer Interview: Strategic Command WWI Breakthrough!
 

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