<idiocy partially snipped> and here you are saying SC is better.
I haven't yet commented on whether I think any of the SupCom's are good or bad, nor have I in any way suggested how I believe anyone else should feel about them, by themselves or in comparison to any other game or games. If you have a problem with SupCom, substitute it with Sins of a Solar Empire instead. As far as the stuff I've been saying here is concerned, SoaSE and SupCom are identical.
What I have said, is that SupCom's
INTERFACE - you know, the means by which the player interacts with the game - is outstanding and ought to be standard.
Part of what makes SupCom's
INTERFACE so good, is that it lets you interface with the game as if it was a 2D game. There's nothing original about that. Until RTS games transitioned to 3D graphics, they all had that kind of interface. At least from Dune 2 and onwards. Anything prior to that was before my time. Not having to waste your precious time or pause the game to pointlessly fuck around with camera controls, is a good thing.
Another part of what makes SupCom's
INTERFACE so good, is its infinite zoom. Rather than limiting your view of the battlefield to facilitate clarity and precise controls, the interface lets you zoom seamlessly into what's traditionally been a separate iconographic map viewmode, and offers you the same complete control of the game elements in this viewmode as it does at any other zoom level. This is 3D graphics increasing functionality and ease of use, rather than hampering both. As far as I'm aware, this lovely way of doing things is one that SupCom invented. And assuming they did, I certainly think they deserve credit for it. But far more importantly, other games should copy it. Religiously. Because it works a hell of a lot better than what everyone else is doing.
Total War and almost every other 3D graphics based game under the sun with similar interface needs, gets this shit dead wrong. It's probably the most frequently voiced complaint about Neverwinter Nights 2 on this forum. The lack of... fuck it, let's call it the Sin's interface so you don't shit a brick, seriously detracts from Heroes of Might & Magic 5. It makes Dragon Age: Origins a pain in the ass to play every other time you need to shoot someone. Hundreds of games are marred and some badly crippled in the exact same ways and for the exact same unreasons by craptastic "Weeee! 3D!!!" interface fuckery. Fuckery that got invented and became standard AFTER Sin's interface had been the standard in all such games for several years.
...
Finally, it may bring your sore little butthole some small degree of comfort to know that I do in fact not think any of the SupCom's are better than Rome:TW (my favourite of the TWs) or EU3 (my favourite of the EUs), nor have I played any of the SupCom's anywhere near as much as I have either of those two games. But that does not in any way mean I don't also think the SupCom's interfaces (and EU's too, for that matter, but those games don't have traditional RTS gameplay) are vastly superior to the retarded shit that passes for a RTS game interface in the TW series. Games with terrible interfaces can nevertheless be good games, and vice versa. But all that is entirely besides the point.