Personally I get the impression that either the dev is incompetent or lazy as fuck.
Seems a bit like it. The so called 1.0 still has a few placeholder descriptions (and some items don't have descriptions at all). I remember he kept a game-breaking mouse sensivity bug around for something like 4 releases (and i'm betting my ass it's still around).
Never had it personally, but a few of my mates reported it made the game unplayable.
Just managed to make some time play a full game today. First thing, the campaign actually *is* winnable, I managed to take all the AI bases and won.
Not sure about victory by highest amount of $$$, I think it's triggered when ALL players have 0 brains, not just the AIs.
Comparing it to the precious release I played, not much has changed. The biggest change is the brain management mechanic which I personally don't like, but the nice touch is the ability to cash in rains for money
- makes the AIs stay around a bit longer, though I've never seen them make any kind of difference.
It's also serves a nice handicap for the player.
A new playable faction was also introduced. Looks pretty imbalanced at first glance.
Also, some items got reshuffled for balance, a few more were added. Feels pretty tight at the moment.
The biggest problem with the game is its lasting appeal. The AI is still incompetent as fuck and doesn't even react to you breaching its brain vault, bypassing all its defenses.
And you can only be entertained by the base building, nice physics and well modeled boomsticks for so long.
Maybe it's better in multiplayer, but in my case that got killed by the mouse bug I mentioned.