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People News Jay Wilson Apologizes for "Fuck That Loser" Comment

Crooked Bee

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Tags: Blizzard Entertainment; David Brevik; Diablo III; Jay Wilson

Diablo 3's Jay Wilson has issued an apology for the "Fuck that loser" comment that he posted on Facebook in frustration over an interview with David Brevik, the developer behind Diablo 1 and 2 who dared criticize the way Diablo 3 was designed. In his apology, Jay also addresses the work that is currently being done to improve the game:

As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.

What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don't take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.

The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I'd done so in a more professional manner.

Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. : ) When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn't sure if I'd be good enough. I'm still not sure. But I felt I had to try.

Regardless of how I've done, my team has been more than good enough, and I'm proud of the game we made together. We believe it's a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn't live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.

Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I'm not convinced that we've gone far enough. If you don't have that great feeling of a good drop being right around the corner — and the burst of excitement when it finally arrives — then we haven't done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn't fixed that, you can be sure we'll continue to address it.

Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don't think there's a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we're planning more than just PvP for the next major patch. Not trying to be coy, but we're still firming things up and will talk about this as soon as we can.

Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the 'players 8' command — which let people set monster difficulty — was added to address this issue, and we're considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.

The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we're not sure of the exact way to fix it, but we're discussing it constantly, and we believe it's a problem we can overcome.

While these are some of the major issues with Diablo III, they aren't the only things we're looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they're tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?

We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it's the game we all wanted to play. Because we believe in it, we'll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you'll continue to help us do just that.

Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.​

So this is what we have the "People News" tag for.

Spotted at Gamebanshee
 

Monocause

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Geez, I realize that he wanted to show that he cares, but writing about a single game that emotionally makes him look kinda deranged. Ah, fuck that loser.
 

ironyuri

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abpk5y.gif
 
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Although he spent way too long trying to preach and market his game, he did make the right decision in writing this up (even if he was told to write it). Unfortunately I think a lot of it was misdirected because David Brevik is the one who really deserves the apology, not the people on the internet who have reacted to it. That misdirection alone makes me question whether he felt bad because of the public reaction or after his own realisation of how disrespectful such a response is.

Still, whatever the extent of his apology, it doesn't change my opinion that I think he should absolutely not be leading this game or any other. He is not the kind of person who should be in charge of a project, either through public relations or game design
 

Zed

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It's not like he had an option. It's probably written by marketing.

As for the replies
"I don't think that the apology was necessary but very classy of you. Thanks Jay"
"it's a shame people can't respect your privacy and accept that you have feelings too. i would've done the same. working in the software industry, there are ego's everywhere, and unfortunately, ego's under the scrutiny of the public are held on severe double standards. i stand by you and your team."

^after seeing those Facebook screens, I'm certain those are other D3 devs.
 

l3loodAngel

Proud INTJ
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Wise Man knows when to keep his mouth shut... brave Man keeps his word once spoken... Wilson is just another gutless mangina, fuck this looser.
He was probably presented by this option by senior management. Either he apologizes or he's fired. However, you can clearly see from his face that he is pussy and he will not stand by his word or his actions.

Edit. It can be clearly seen from that "apology" that Blizzard is beyond redemption. They try to portray the maggot as a knight, who fought for his team members and not for his ego. It should not have been apology by Wilson, but by Blizzard executives, for Wilson.
 

Tigranes

Arcane
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tl;dr

People, please apologise without turning your life story into some kind of E channel documentary. FFS.
 

CrustyBot

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I like how the blizzdrones are already "lol I forgive you xoxo <3"

This isn't even fun.
Fuck those losers. :smug:

Saying that, I'd like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave's comments. You deserve more honest communication about the game and what we're doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn't be able to do this, and for that I can't thank you enough.

jay-wilson-corndog.png
 

piydek

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He's talking out of his chin.

Which one?

Although he spent way too long trying to preach and market his game, he did make the right decision in writing this up (even if he was told to write it). Unfortunately I think a lot of it was misdirected because David Brevik is the one who really deserves the apology, not the people on the internet who have reacted to it. That misdirection alone makes me question whether he felt bad because of the public reaction or after his own realisation of how disrespectful such a response is.

Well of course. It's part of "damage control", nothing else. Gaming world is just pure shit since the late 90s, almost no vision, passion or integrity of any kind. Respect is necessarily connected to those things. There's no respect in purely "professional" environment, by definition.

This guy, however, is one of the biggest emo bitches I've seen lately. The interview he responded to was very polite and moderate. It was in no way an "attack" on d3 team.

Ah well, fuck that loser.
 

Icewater

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This shit is at like a third grade reading level, no wonder Diablo 3 turned out to be such garbage.
 

kaizoku

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Messages
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When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time!
Code:
pregnant wife... wants to play Diablo II
...
fuck that bitch!


I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it.
Code:
father is dying... wants to play Diablo II again
...
fuck that motherfucker!
I'll kill you both in the real and virtual worlds




updated my bullshit.txt
 
Joined
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Messages
3,524
Well of course. It's part of "damage control", nothing else. Gaming world is just pure shit since the late 90s, almost no vision, passion or integrity of any kind. Respect is necessarily connected to those things. There's no respect in purely "professional" environment, by definition.

Pretty much yes, but not the point I was making. Effective damage control would have been to apologise to Brevik directly so I think you probably overestimate the extent to which it was orchestrated. Not that it makes a difference anyway.
 

sea

inXile Entertainment
Developer
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When Diablo II was released, I took a week off work and sent my wife out of state... and she was pregnant at the time!
:what:

Yeah, this is the responsible guy you want leading your team alright.
 

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