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Game News TorchShips - Real 3-D Space Combat.

Trash

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Tags: Kickstarter; TorchShips

Loved games like Homeworld, Rules of Engagement 2 and Frontier? Well, then give this kickstarter a look. Why should you? Well...

This isn't your grandpa's space fighter. You're not looking out a grimy cockpit window using a joystick to kill an enemy a kilometer away who flies like they're an airplane in an atmosphere.

You are the captain of a TorchShip - powered by a Gaseous core fission / nuclear thermal reaction drive and armed with nuclear missiles, laser cannons, and a kinetic lance. You will maneuver in 3-D space in a crowded gravity well and engage hostiles at ranges of up to 20,000 kilometers.

• 3-D combat & UI - space is not flat, and neither is TorchShips.
• Newtonian physics - your ship maneuvers in 3-D space using a reaction drive.
• Damage & Systems control - detailed damage model and systems control - you'll have to manage heat build up, fuel, and reaction mass levels.
• Weapons include your own reaction drive, kinetic lance, missiles/mines, and laser cannons.
• Procedurally generated single and multi-player campaigns against human and non-human opponents.
• Fast set up skirmish modes.
• Crew development
• Customize your ship, name and weapon/system load-out.
• FTL is used to link scenarios and battles. (yes... we know Faster Than Light travel is handwavium - but it allows us to add many more masspoint systems and environments to the combat scenarios without bogging down in multi-year transit times...)
•A rich background with hundreds of human cultures and dozens of alien races.

Read more here.
 
Self-Ejected

Davaris

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I was expecting it to be like the Lensman books, when he used the name Torchships.

I really like that course line he's got in it. I've never been able to navigate well in games using Newtonian physics and I think that would make it easy.
 

Baron

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My favourite methods of galactic battling are asteroid flinging, detonating nearby stars and squealing into the comm channels on all known frequencies as some aliens have sensitive ears. And space battles should have juryrigging. Firing photon torpedos round after round is nowhere near the fun of fixing damaged ship components (Buck Rogers, Sundog: The Frozen Legacy.)
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
that actually sounds relevant to my interests. too bad it won't get funded.
 
In My Safe Space
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Codex 2012
I'd love to play it. Maybe they'll still manage to make it with just one system and P2P multiplayer or something like that?
 

Trash

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I got excited because the gameplay snippets they show in the trailer/interview really reminds me of a mix of the games I mentioned in the OP. Well, that and countless 'harder' SF novels like Niven's and Scott Card's. Prolly won't get funded but personally I felt it worth giving it at least a shot with a few tenners and a little extra 'exposure.'
 

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