Tags: CD Projekt; Witcher 2, The
<p>Games On Net <a href="http://games.on.net/article/10516/Developer_Interview_The_Witcher_2" target="_blank">had a chat</a> with CDProjekt's Tomek Gop and Marek Ziemak.</p>
<blockquote>
<p><strong>games.on.net: </strong> In the cut scenes we’ve seen, it looks like you have a much greater range of NPCs. Is that also true when you’re just wandering around town? Greater variation in how people look?<br /> <br /> <strong>Tomasz: </strong>We have made a lot of steps forward from <em>The Witcher </em> in this aspect. Because in <em>The Witcher </em> we had NPCs that, uh… we tried our best, especially with the enhanced version, to make sure that most of them look different. For example, they were coloured in a different way, so you weren’t seeing clones. But right now? With the second game? We even have randomised geometry of the character. For example, we have sets of legs, of chests, of arms, of heads, faces, facial hair, hair, hats and so on and so on. You can spawn a character that’s randomised. Everything fits because it’s a set, “thin” or “townsman”. (Each set) has like sixteen different kinds of legs, trousers, shoes. If you randomise a character, you get one who is believable, but is unlike any other character that you see in that location – although they’re from the same set.</p>
</blockquote>
<p>There's also a video embedded in which you can see that Geralt is still capable of totally flipping out ninja-style.</p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/100134-the-witcher-2-assassins-of-kings-interview.html">GB</a></p>
<p>Games On Net <a href="http://games.on.net/article/10516/Developer_Interview_The_Witcher_2" target="_blank">had a chat</a> with CDProjekt's Tomek Gop and Marek Ziemak.</p>
<blockquote>
<p><strong>games.on.net: </strong> In the cut scenes we’ve seen, it looks like you have a much greater range of NPCs. Is that also true when you’re just wandering around town? Greater variation in how people look?<br /> <br /> <strong>Tomasz: </strong>We have made a lot of steps forward from <em>The Witcher </em> in this aspect. Because in <em>The Witcher </em> we had NPCs that, uh… we tried our best, especially with the enhanced version, to make sure that most of them look different. For example, they were coloured in a different way, so you weren’t seeing clones. But right now? With the second game? We even have randomised geometry of the character. For example, we have sets of legs, of chests, of arms, of heads, faces, facial hair, hair, hats and so on and so on. You can spawn a character that’s randomised. Everything fits because it’s a set, “thin” or “townsman”. (Each set) has like sixteen different kinds of legs, trousers, shoes. If you randomise a character, you get one who is believable, but is unlike any other character that you see in that location – although they’re from the same set.</p>
</blockquote>
<p>There's also a video embedded in which you can see that Geralt is still capable of totally flipping out ninja-style.</p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/100134-the-witcher-2-assassins-of-kings-interview.html">GB</a></p>