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Interview The Witcher 2: Assassins of Kings Interview

VentilatorOfDoom

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Tags: CD Projekt; Witcher 2, The

<p>Games On Net <a href="http://games.on.net/article/10516/Developer_Interview_The_Witcher_2" target="_blank">had a chat</a> with CDProjekt's Tomek Gop and Marek Ziemak.</p>
<blockquote>
<p><strong>games.on.net: </strong> In the cut scenes we&rsquo;ve seen, it looks like you have a much greater range of NPCs. Is that also true when you&rsquo;re just wandering around town? Greater variation in how people look?<br /> <br /> <strong>Tomasz: </strong>We have made a lot of steps forward from <em>The Witcher </em> in this aspect. Because in <em>The Witcher </em> we had NPCs that, uh&hellip; we tried our best, especially with the enhanced version, to make sure that most of them look different. For example, they were coloured in a different way, so you weren&rsquo;t seeing clones. But right now? With the second game? We even have randomised geometry of the character. For example, we have sets of legs, of chests, of arms, of heads, faces, facial hair, hair, hats and so on and so on. You can spawn a character that&rsquo;s randomised. Everything fits because it&rsquo;s a set, &ldquo;thin&rdquo; or &ldquo;townsman&rdquo;. (Each set) has like sixteen different kinds of legs, trousers, shoes. If you randomise a character, you get one who is believable, but is unlike any other character that you see in that location &ndash; although they&rsquo;re from the same set.</p>
</blockquote>
<p>There's also a video embedded in which you can see that Geralt is still capable of totally flipping out ninja-style.</p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/100134-the-witcher-2-assassins-of-kings-interview.html">GB</a></p>
 

Relay

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They sure got their priorities right. The cloned NPC was the biggest drawback of the witcher, and not the twitchy combat, the absence of character creation/development and absence of tactics, I'm sure. (before someone brings up Planescape Torment remember that although the Nameless One had a past you still made the call whether you wanted to play a smart wizard or a dumb fighter. You had the freedom to make the most important and tactical choices in PST, the only choices you didn't have are the ones that didn't matter (gender and appearance). This is a preemptive attack on people who always compare PST and the Witcher on the subject of character creation.)

Spend less on graphix whores and more on actual gameplay FFS.
 

Malakal

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No more fallout syndrome (they even amde an ingame joke in FO2 about 'cloning'), I like it.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Relay said:
They sure got their priorities right. The cloned NPC was the biggest drawback of the witcher.

You'd be surprised how high up this complaint was in most reviews and even here on the 'Dex. Higher than many other problems.
 

Suchy

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Bondage and tits, GOTY.

But seriously, the vid looked OK. Multiple solutions to that quest I mean.
 

made

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Isn't that the same vid they've been showing for weeks? It' allright, but need new footage imo.
 

Stalin

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GTAPL.jpg
 

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