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Development Info What Will Avadon be Like?

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Avadon: The Black Fortress; Spiderweb Software

<p>Spiderweb's Jeff Vogel laid out some of the <a href="http://jeff-vogel.blogspot.com/2010/08/avadon-developer-diary-2-what-sort-of.html" target="_blank">key decisions</a> that went into the design of <a href="http://www.spiderwebsoftware.com/avadon/index.html" target="_blank"><strong>Avadon: The Black Fortress</strong></a>.</p>
<blockquote>Finally, choices. I think the most important quality of my games, the thing that adds interest and keeps me interested in writing them, is the ability to make choices that affect the ending. Of course, I'm not the only developer that does this. Bioware is better at it than I am. But it is still something very important to me.<br /><br />Happily, now that I have the setting and theme, the choice comes naturally. Avadon has almost limitless power, and it can use that power however it wants. Sometimes it uses it for the good of the land, but sometimes corruption sinks in. Avadon has many enemies. The player's choice will be whether to serve Avadon or reject it. Whether to work for Redbeard, master of Avadon, or fight him. Or even plot to replace him.<br /><br />Choices like this make writing a game much easier. Whenever I design an area and the conversations in it, it provides me a North Star to sail toward. I always skew the choices and conversations toward that final choice, the final destination.</blockquote>
<p>&nbsp;</p>
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Avadon is a place or a guy (deity maybe?)? :/


I should probably read more about this.. umm, later.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Jesus Christ, he can't even put some goddamn background music in his games? Jeez . . .
 

AnalogKid

Scholar
Joined
Nov 24, 2005
Messages
291
Location
SoCal
kanenas said:
This is different than Molyneux talk? how?
Well, it's not totally deranged gobbledy-gook bullshit, mostly. Don't understand the Bio reach-around there, maybe he's just trying to get search traffic? I have never really gotten into Vogel's games, but they definitely give a very "traditional" party-tactical combat experience coupled with decent faction/plot c&c type stuff. I guess for me it's just a bit TOO MUCH of the same stuff. Take all his games (what, 9, 10, 11?) and make them 1 game, 2 at the most, and I'd definitely be playing the shit out of those distilled games.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
I got excited about Avadon but then I recalled that it won't have stat-based dialogues and I lost my interest in it.
 

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