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Development Info Cyclopean Development Update

VentilatorOfDoom

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Apr 4, 2009
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Tags: Cyclopean; Iron Tower

<p>For those of you following the development of this Iron Tower Studios project, Scott has <a href="http://www.irontowerstudio.com/forum/index.php/topic,1560.0.html" target="_blank">put up some in game renders</a> depicting... buildings as far as I can tell. I also think I spotted a carpet.</p>
<blockquote>
<p>I hear some of you* asking <em>Why are there no furnishings?</em> &nbsp;I'm concentrating on base areas right now, Downtown Arkham exteriors, and interior floorplans. &nbsp;I figure if I get someone to help out with 3D models one day, he will most likely be working on props as my interiors follow a very strict protocol in regarding to sizing. &nbsp;I also have my own texture-mapping system which some have called insane... &nbsp;Some doors are missing as well-- they are separate props.&nbsp; One other thing:&nbsp; before final export I intend to warp a few roofs and skew the buildings slightly out of true, but light cosmetic touches like that are best saved until you absolutely know no further editing is needed.</p>
</blockquote>
<p>Spotted at: <a href="http://www.irontowerstudio.com/forum/index.php/board,9.0.html">ITS</a></p>
 

denizsi

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Nov 24, 2005
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bosphorus
Not much to comment until they start furnishing, add proper lighting with light sources and add character models. These look like they were pulled from random mapping/level design 101 tutorials from various mapping/modelling software. Right now, it looks too sterile, and like a poor man's Baldur's Gate.
 

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