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Game News New Game: Way of the Sword

Saint_Proverbius

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Tags: Mount & Blade

There's a new indie CRPG in the works by <A href="http://www.taleworlds.com/">TaleWorlds</a>, a Turkish development group. The name of the game is <A href="http://www.taleworlds.com/">Way of the Sword</a>, which isn't a terribly original name, but what the hell? They're new at this. Anyway, here's a bit on the name itself from their site:
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<blockquote>In Way of the Sword, you play an adventurer who arrives at the land of Calardia. Once home to a great kingdom, Calardia has fallen after decades of internal strife and is now under the threat of invasion by two powerful forces: On the west, the warlike nordsmen have occupied the border town of veluga, whereas on the east, Khergits, a nomad people from the steppes pillage the land with their incessant raids. But nowadays people talk of a new, darker threat. It is said that in many villages, common men turn into monsters and even that the dead rise from their graves to punish the living.</blockquote>
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And a bit on the combat system:
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<blockquote>Unlike most of the games in the genre, Way of the sword has a battle system that depends on reflexes and coordination. We believe something is amiss in games where, the player saves the world battling against demonic hordes while in reality he does little more than clicking on enemies. </blockquote>
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That would probably be because <i>clicking on an enemy</i> is what is done to determine the outcome based upon the character system and combat model. You know, something an RPG is supposed to do.
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<b>EDIT:</b> Crap, one of the developers <A href="http://www.rpgcodex.com/phpBB/viewtopic.php?t=4427">posted about this</a> on our forum a while ago and I missed it.
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Spotted at: <A HREF="http://www.gametunnel.com">Game Tunnel</A>
 

Saint_Proverbius

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Well, FPS combat with melee is just plain boring. At least with a modern setting, you have shooting and aiming, but when you have to run up to someone with a sword, get them in your cross hairs and clickity click. Even when there's timers and things involved, it's not good. It goes from boring to frustrating in a hurry.

Imagine Morrowind's combat if you had to time swings. Ugh.
 

Vault Dweller

Commissar, Red Star Studio
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Whipporowill said:
He even came here on his own accord, that is - until VD showed him the door.
Correction: I merely pointed out some flaws in his concept which is an important part in any creative process. After that I showed my support by asking questions and learning more about the game and its mechanics. Btw, it's ironic that most people who posted "OMG! VD's dissing A INDI ROEL-PLAIING GAEM!!", didn't show any interests in the game. If I have to guess why, it's probably for the same reasons I dismissed it in the first place. Go figure.
 

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