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Development Info Germans give us new Fallout: New Vegas Info

Jason

chasing a bee
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Tags: Fallout: New Vegas; Obsidian Entertainment

<p>There's some <a href="http://www.nma-fallout.com/article.php?id=54913" target="_blank">new Fallout: New Vegas info</a> to be gleaned from a GameStar preview, presented in English over at No Mutants Allowed.</p>
<p>&nbsp;</p>
<p style="padding-left: 30px;">- Vault 21 is an underground vault and lies under New Vegas.<br /> - The NCR has lost contact to the west and is demoralized and underequipped due to the war with Caesar's Legion.<br /> - Caesar's Legion dominates New Vegas.<br /> - The NCR was fighting hard against the Brotherhood of Steel for Hoover Dam. The NCR has won this battle, barely.<br /> - The NCR troops at McCarren Airport lost the contact to Hoover Dam as well.<br /> - The main task of the courier has been to deliver a package to Primm. Then he got ambushed...<br /> - The small and big weapons skills are merged into one weapon skill.<br /> - Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.<br /> - Repcon, a former rocket factory, is supposedly inhabited by ghouls. As of late, explosions can be heard from there all the time.<br /> - Craig Boon, one of the possible companions, will attack the player, if he sides with the Caesar's Legion.<br /> - The orbital laser Archimedes 2 can only be used once a day.<br /> - New monster: Cacadores, they look like bloatflies with shiny / colourful wings.<br /> - Something like Bobbleheads will be in New Vegas as well and it will boost players stats. What it will be exactly isn't known yet.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://www.nma-fallout.com/article.php?id=54913">NMA</a></p>
 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
- Something like Bobbleheads will be in New Vegas as well and it will boost players stats. What it will be exactly isn't known yet.
:rage:

God dammit this game is going to piss me off.
 
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Perhaps it could be like the chips in FO2

-The small and big weapons skills are merged into one weapon skill.

Sounds like that guy from Ausir's blog got his way. "Y du I haev to lern 2 skillz, Ah jest wanna shoot guhns"

- Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.

...not sure if bad. Could make explosives skill more useful.
 
Joined
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Messages
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Jason said:
The small and big weapons skills are merged into one weapon skill.
Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.
I can stomach this. 'Small' weapons was kind of vague, might as well just label them all ballistic weapons and put everything else in a special category.

Jason said:
Something like Bobbleheads will be in New Vegas as well and it will boost players stats. What it will be exactly isn't known yet.

Please, for the love of god just call them implants and make them installable by doctors for a sizable fee. Its not that hard to make this not silly. The bobbleheads really aren't that big of a bother to me, but why would you do something so stupid when it could be easily made to fit into the game?
 

KalosKagathos

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- The small and big weapons skills are merged into one weapon skill.
- Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.
These two just scream Sawyer.
 

Vaarna_Aarne

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Overweight Manatee said:
Jason said:
Something like Bobbleheads will be in New Vegas as well and it will boost players stats. What it will be exactly isn't known yet.

Please, for the love of god just call them implants and make them installable by doctors for a sizable fee. Its not that hard to make this not silly. The bobbleheads really aren't that big of a bother to me, but why would you do something so stupid when it could be easily made to fit into the game?
This made me thing how boss it'd be if stuff like Dermal Armor had visuals.
 

Tails

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Nov 25, 2007
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Why not just drop skills completely, it would save much more effort for devs, and next-gen kiddies would be happy like never. After all being jack of all trades is so awesome and epic.
 

poocolator

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Tails said:
poocolator said:
On second thought, I can always play the Wasteland mod for Dwarf Fortress, instead.
God damn!!! is this modification playable??
Yeah it's playable, and fun. You play as the Vault Dwellers (which fit right in with the whole dwarven "dig deep" concept ;) ). They have raider, mutant, wastelander, ghoul, etc., civilizations to contend with. Pretty fun stuff. You can make melee weapons like rippers, or ranged weapons like zip guns and rifles. The mod provides hours of unmitigated fun, especially if you're into the wasteland theme. Oh, and the world generator is pre-set for an arid climate, with the land the shape of either USA, Russia or something random. Pretty cool. Also, the latest version of the mod is customized for the latest version of DF, which means that natural caverns, and all that, are in.

/rant /derail
 
Self-Ejected

ScottishMartialArts

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KalosKagathos said:
- The small and big weapons skills are merged into one weapon skill.
- Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.
These two just scream Sawyer.

Yup. Still I think merging rocket launchers and the like with explosives is a good move.
 

poocolator

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Yeah it has tilesets. Probably a few of them to choose from.

this download comes with the tileset. It also comes with the actual DF program, so there's no mucking about with the program files. Just download, unpack, and play.
Also, there may be more tilesets to choose from in the discussion thread for the mod; there were for his other mods.


EDIT:
Oh, and if you do try it out, you'll love the title/game music ;)
 

Forest Dweller

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KalosKagathos said:
- The small and big weapons skills are merged into one weapon skill.
- Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.
These two just scream Sawyer.
Why is that?
 
Self-Ejected

ScottishMartialArts

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Dicksmoker said:
KalosKagathos said:
- The small and big weapons skills are merged into one weapon skill.
- Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.
These two just scream Sawyer.
Why is that?

It's very reminiscent of the approach he took towards the skill system in Van Buren. He would give elaborate explanations of his rationale on the old BIS forums, and the community would get into vigorous debates with him.
 

Claw

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Project: Eternity Divinity: Original Sin 2
Clockwork Knight said:
Both are a pulled-from-ass way to give you extra stats. Surgeries are marginally better because at least there's some explanation ("huh huh, we'll implant these, huh, chips in you, and huh, you'll have extra strenght huh huh")
No wonder devs don't waste time on games trying to make sense. The players don't pay attention anyway.

Great job, moron.
 

Fat Dragon

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KalosKagathos said:
- The small and big weapons skills are merged into one weapon skill.
- Every weapon that made some asplozions before (like the rocket launcher or FatMan), are now in the skill category Explosives.
These two just scream Sawyer.
Screams dumbfuck as well.
 
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Claw said:
Clockwork Knight said:
Both are a pulled-from-ass way to give you extra stats. Surgeries are marginally better because at least there's some explanation ("huh huh, we'll implant these, huh, chips in you, and huh, you'll have extra strenght huh huh")
No wonder devs don't waste time on games trying to make sense. The players don't pay attention anyway.

Great job, moron.

Omigod they made up a shitty explanation instead of no explanation at all you should be thankful
 

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