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Development Info NWN patch 1.27

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,670
Location
Behind you.
Tags: Neverwinter Nights

Yup, the <a href="http://nwn.bioware.com/support/patch.html">1.27 patch</a> for <a href="http://nwn.bioware.com">NWN</a> is out. Here's a list of <a href="http://nwn.bioware.com/support/patchdetails.html">details</a> too!
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Spotted this at <a href="http://www.ve3d.com">VoodooExtreme</a>.
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Rosh

Erudite
Joined
Oct 22, 2002
Messages
1,775
Fixed a bug when validating a Wizard character's spells; it was using their use thier CHA modifier instead of INT.

Common mistake, anyone could have done it....BWAHAHAHA!!

Oh, damn... That and the number of other fixes still begs the question of...what the hell did they spend 5 years on? Ways to swindle the publishers?
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
There's so much stupid stuff in there. I can't beleive monks didn't get penalized for using sheilds and nobody at BioWare noticed before now.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
what the hell did they spend 5 years on?
Isn't it obvious?

Actually, I'd like to see what a bunch of homeless crackheads or smackies could do with the Aurora toolset. Someone should create some kind of reality TV series around it.

[edit]I'm just full of ideas today. What would be even better would be getting various different groups dosed up on their drug of choice and study the effects of each various drug on development skills, a la that thing with the spider webs.[/edit]
 

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