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Interview MCA still answers questions

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Tags: Chris Avellone; Obsidian Entertainment

Mr. Chris Avellone, famous for his work on Planescape Torment as well as the fact that he never played Arcanum, still shares his wisdom <a href="http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=130">at his blog over yonder at Obsidian.</a>
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Any designer who can script their own AI tactics simulator to test squad behavior, automate testing routines for balancing alien enemy one-on-one fights, or can hop into 3D Max and block out their concept for how they want the boss fight scaffolding to be set up, is going to have an advantage over any designer who can't.
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Ideally, you want to be constantly working to broaden your knowledge base across all departments, both for ease of communication and to see ways of accomplishing your designs that you may not have realized. Being able to speak in the language of another department's toolset or editor can get your ideas across quicker as well.
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Read and learn.
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MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
Tru dat. Thats why I dont limit myself to one aspect of game development. Im trying to learn multiple aspects. Some are easier, some are harder but if one day you want to create a game then this knowledge is required.
 

Jora

Arcane
Joined
Mar 14, 2003
Messages
1,115
Location
Finland
Jotain rajaa nyt tähän 4chaneiluun hei. Ei ensimmäisestä viestistä lähtien tarvitse kirjoittaa täysturhaa paskaa, vaikka seura ei nyt niin hienostunutta olekaan.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I figure people who write in other languages on english board don't have anything interesting to say anyway.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,043
A specialist is someone who, with time, knows more and more about less and less, until he finally knows everything about nothing.

So I guess a game designer is the exact opposite of that.
 

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