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Preview Mass Effect 2: Shepard (Possibly) Dies and Dialogue QTEs

Joined
Apr 4, 2007
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Motherfuckerville
Tags: BioWare; Mass Effect 2

E3 means more Mass Effect 2 news. I bet you're all so excited. First up, <a href="http://xbox360.ign.com/articles/990/990002p2.html">IGN</a>:<blockquote>BioWare played with our emotions quite a bit in the lead up to E3. The gaming world was left in limbo as the company teased us with rumors of Commander Shepard's death, only to finally let us know that your character started in the first Mass Effect will carry through as the main protagonist straight through the entire trilogy. Well, it will if you manage to keep Commander Shepard alive. This darker entry into the Mass Effect franchise will find Shepard making decisions that will ultimately build together into a web of your creation that can mean life or death by the end of the game. You'll only get to carry your Shepard on to Mass Effect 3 if you manage to survive Mass Effect 2.</blockquote>Sounds cool.<blockquote>The E3 demo was lead by Mass Effect 2's Project Director, Casey Hudson. He opened by talking a bit about the background of this second chapter to the sci-fi RPG franchise. If you've completed the first Mass Effect, the sequel will recognize your save -- and all of the decisions you made -- and adjust the continuing adventure accordingly. If you let a character die in the first game, they're gone. If you made certain decisions that might alter the future of the human race in the galactic community, well prepare to bear witness to the consequences. Of course, if you haven't played the first Mass Effect game or lost your save somehow, you'll still be able to pick up Mass Effect 2 and start playing.</blockquote>Also nifty...<blockquote>The coolest change to the combat is that enemies now have individual hit boxes on all of their body parts. Shoot a robot in the arms or legs and you can watch them slowly tear to bits as they're ripped limb from limb. Shoot one in the head and watch the machine brains go flying. The same location sensitive damage also applies to human and other living beings. Head shots here we come.</blockquote>Not bad either..<blockquote>Of course, we all know what made Mass Effect's combat so fun was the ways you could mix and match the different weapons and skills. That same formula is returning in an expanded form. Nine new classes of weapons are being added including those of the heavy nature. We saw a missile launcher combined with a force pull power. The result was an enemy being pulled out of cover and then being blasted off of the raised walkway by the concussive blast emanating from the missile that hit nearby.</blockquote>Wow, it looks like combat is shaping up to be much improved. Now from <a href="http://www.shacknews.com/onearticle.x/58969">Shack News</a> with spoilers:<blockquote>But the really interesting stuff was in the concept of major character deaths. Depending on your choices, any main character can permanently die in Mass Effect 2, which will lead to some fairly stunning plot twists.
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<br>
To illustrate this point, BioWare skipped ahead to a later section of the game. An unknown alien force had torn apart the flagship starship Normandy, the ship near collapse. Shepard issued an evacuation order, forcing Linara to head to the escape pods. Surrounded by chaos, Shepard slowly made his way through the fire to a doorway--and then the booming sound dropped out entirely, sucked away by the vacuum in Dead Space-style, leaving only the rasp of Shepard's desperate breathing.
<br>
<br>
Walking on the skin of the dying ship, Shepard eventually found shipmate Joker, who was attempting to save the craft. But following that moment, the enemy ship fired a massive beam weapon at the Normandy, violently splitting it down the seam. Shepard was knocked about in the fury, then was entirely jettisoned into space. The hero flailed about in space as his air leaked out from the wrecked spacesuit, then disappeared into the black.</blockquote>Last but not least...<blockquote>During the guard's interrogation--"Tell me where the bomb assassin is!"--players will eventually see a flashing exclamation mark in the lower left corner marked with the left-trigger icon. Upon pressing it, Shepard simply pushed the guard out the window, leading one character to quip, "So when do we read him his rights?"</blockquote>Yup...QTEs in dialogue. How fun is that?
<br>
Spotted at: <A HREF="http://gamebanshee.com">Gamebanshee</A>
 

Turok

Erudite
Joined
Dec 11, 2008
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Venezuela
A apple event? i mean quick time is not a player?


A mierda donde puse la botella de ron... que cagada.
 

Krokar

Scholar
Joined
Sep 17, 2006
Messages
119
Edward_R_Murrow said:
Nine new classes of weapons are being added including those of the heavy nature.

That's nice, but if the inventory is the same as in first one, then fuuuuuuuuuuu...


Edward_R_Murrow said:
So when do we read him his rights?

Retarded... and cliche.



Everything else sounds good.
 

Zyrxil

Scholar
Joined
Nov 7, 2007
Messages
128
24 in space. It's not a revolution in RPGs, but it'll be an enjoyable action game. Really the major negatives aren't with the game itself, but 'journalists' and a rabid fanbase calling it a revolution in RPGs and dialogue and storytelling and C&C. It's fine if you tear gas all of them and throw Bioware's marketing department into the sun.
 

Talby

Arcane
Patron
Joined
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Messages
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Codex USB, 2014
Seems pretty alright, but I suspect that the "consequences" carried over from a Mass Effect savegame will be little more than a few throwaway lines here and there.
 

Pseudofool

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Joined
Jun 3, 2006
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Solipsism
Krokar said:
That's nice, but if the inventory is the same as in first one, then fuuuuuuuuuuu...
No poop! Although I can't wait for my Lackluster MCXVII pistol rifle.
 

MetalCraze

Arcane
Joined
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Urkanistan
Dicksmoker said:
Here is also the E3 trailer. Complete with what is now becoming the standard Bioware pop song.

Damn everything Bioware touches turns to shit.
What's with this retarded trend to make games like fucking movies - truly console games are for those who hate games.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
811
Location
Equality Street.
Occasionally Fatal said:

5cgdbd.gif
 

Qwinn

Scholar
Joined
Dec 15, 2008
Messages
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The description and the trailer both look freakin' awesome. It boggles my mind that even skyway could look at that and continue his piercing, pathetic, unending whine. Seriously, the worst most obnoxious mother in law in the universe would tip her hat in admiration.

Qwinn
 

bat_boro

Arcane
Joined
Nov 22, 2006
Messages
1,531
Qwinn said:
The description and the trailer both look freakin' awesome. It boggles my mind that even skyway could look at that and continue his piercing, pathetic, unending whine. Seriously, the worst most obnoxious mother in law in the universe would tip her hat in admiration.

Qwinn

Well, Dragon Age looked frakin' awesome in the beginning, too, but now... not that much.
Same with ME 2 - it looks cool now, but you never know when Bioware are going to enslave you with necromancy.
 

doctor_kaz

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So are you actually playing as Shephard again? If so, what kind of contrivances are they going to come up with to knock you back down to level one again?
 

Dionysus

Scholar
Joined
Feb 12, 2009
Messages
345
Have they said anything about getting rid of the Oblivion-like level scaling? Because that was my biggest problem with the first game. But they don't seem to have an interest in changing that. It seems like they are just adding more guns and cutscenes.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
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Tucson, AZ
MetalCraze said:
Dicksmoker said:
Here is also the E3 trailer. Complete with what is now becoming the standard Bioware pop song.

Damn everything Bioware touches turns to shit.
What's with this retarded trend to make games like fucking movies - truly console games are for those who hate games.

Yes, this is an entirely new "trend", and the Evil Consoles are soley responsible. Wing Commander 3 was in no way trying to make a "video game movie" almost 15 years ago.
 
Joined
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doctor_kaz said:
So are you actually playing as Shephard again? If so, what kind of contrivances are they going to come up with to knock you back down to level one again?

Nothing, since that would mean importring your character (and his skills) would be useless.

I think imported Shepards will face high level enemies from the start (more HP and attack), and new Shepards will play just like in the first game.

They're probably going Atlus and making the level cap 9999
 

doctor_kaz

Scholar
Joined
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Messages
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Location
Ohio, USA
Clockwork Knight said:
doctor_kaz said:
So are you actually playing as Shephard again? If so, what kind of contrivances are they going to come up with to knock you back down to level one again?

I think imported Shepards will face high level enemies from the start (more HP and attack), and new Shepards will play just like in the first game.

Sounds pretty lame, since it means that they'll have to suddenly make everyone in the game god-like.
 
Joined
Nov 16, 2008
Messages
626
Amazing how people can say Mass Effect is no RPG despite all the evidence to the contrary.

It's no dos box or fallout/arcanum but it is definitely an RPG.
 
Joined
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Glass Fields, Ruins of Old Iran
Sounds pretty lame, since it means that they'll have to suddenly make everyone in the game god-like.

Several rpg's allow you to import you characters from previous games in the series. Like Bard's Tale, Baldur's Gate, Might and Magic.

Since in ME you don't have strenght, agility, dexterity, etc (you level up to get skills), you'll just start very skilled, which is okay given you're Shepard. Enemies can be unskilled chumps since they still have guns and/ or come in swarms.
 

Dionysus

Scholar
Joined
Feb 12, 2009
Messages
345
Clockwork Knight said:
Since in ME you don't have strenght, agility, dexterity, etc (you level up to get skills), you'll just start very skilled, which is okay given you're Shepard. Enemies can be unskilled chumps since they still have guns and/ or come in swarms.
The enemies can just level up with you, along with the loot, which is what they did in the first game. Levels are basically irrelevant in the game, so it's not as if this matters much.
 

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