Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Rock, Paper, Shotgun retro The Bard's Tale

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
Tags: Bard's Tale; Interplay

<a href="http://www.rockpapershotgun.com/2008/08/19/retro-tales-of-the-unknown-the-bards-tale/">Rock, Paper, Shotgun have reviewed The Bard's Tale</a>. The original one that is:
<br>
<blockquote>They say you can never go back. <a href="http://www.bardstaleonline.com/">Tell that to the abandonware folk</a>. With their help, I booked a one way ticket to Skara Brae to see how time has treated this particular blighted city. You go back to games like this with a certain knowledge. Firstly, strategy games – especially turn based games like The Bard’s Tale – tend to age better than their action-based brethren. An RPG now is an RPG then, so those skills of perfecting character builds and equipping people with the right armour or weapons, practiced in every role-playing game since, move directly into play.
<br>

<br>
Which makes the bits where they were clearly learning how to actually make a role-playing game work stick out like a Thief who’s forgot to take any stealth skills. Take how it treats death. When someone dies, unless you’re willing to pay the (unfeasibly enormous for a beginning character) fee to raise them from the dead, they’re dead. You can’t reload a previous game to recover. It’s Nethack-style hardcore play. Except, after setting the game up like this, the manual actively goes out of the way to advise you how to work around it by backing up your character files or just turning off your PC when a party member has died before it saves their dead state. They knew something was a bad idea, but couldn’t see that was a reason not to include it - presumably it was because of the aforementioned deification of D&D. D&D has permadeath and tricky inacessible resurrection? That’s how we have to do it.</blockquote>
<br>
Old games were hardcore.
<br>

<br>
Spotted @ <a href="http://tinyurl.com/84j5u">Guess</a>!
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
I never gave a shit about perma death. One of the best moments i had with this game was having my monk character dragging all the other dead team members on the second level and clean it up with his bare hands and devastating criticals that could kill with one strike. This is epic. Modern games aren't epic.
 
Joined
Apr 3, 2006
Messages
1,386
Perma death wasn't a feature of the C64 version. Rewinding the tape to the correct counter position to reload... that was hardcore.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,150
Location
Searching for my kidnapped sister
Dear god!

I thank Fates that I only made acquantaince with games, esp RPG through Fallout 2, Torment, Final Fantasy 7 and 8 (never finish the lot of them7-10), Might and Magic 8 (7 was for much later on)

"Rewinding the tape to the correct counter position to reload"
"Permadeath"

Shudder!
 
Joined
Apr 3, 2006
Messages
1,386
Nah, that's nothing; '80s games were dumbed down. In the '70s if one of your characters died the developers would come around to your house and kill a random family member. Playing Akalabeth made me an only child :-(
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
laclongquan said:
I thank Fates that I only made acquantaince with games, esp RPG through Fallout 2, Torment, Final Fantasy 7 and 8 (never finish the lot of them7-10), Might and Magic 8 (7 was for much later on)

Bards Tale is more a strategy game or a tactical combat game. I agree with you that permanent dead would not make sense with those games you mentioned but in the case of Bards Tale that isn't an issue, but a conscientious design decision that works for that type of game. Party members are unlimited resources and you can train a level 1 rookie to whatever level you are playing at the moment very quickly because of the way you level up in the game. This is what the guy in the article failed to see.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,104
Location
The Desert Wasteland
Love this game! I played through it a few months ago and still had a great time with it.

I think Bard's tale II is the best one, but I is there it got started.

Love the atmosphere and I actually got nervous when I was trying to get out of dungeons alive.

This series is probably in my top 5 of all time.
 

Trojan_generic

Magister
Joined
Jul 21, 2007
Messages
1,565
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
muds_animal_friend said:
Perma death wasn't a feature of the C64 version. Rewinding the tape to the correct counter position to reload... that was hardcore.

True. You had to load every dungeon/tower/town level separately and know where to position the tape according to where you went. Only BT1 was released on tape, the latter ones were disk only.

I actually never really finished the game, because I couldn't get out of the last tower alive due to random encounters that occurred even after defeating the big baddie. And resting in a dungeon was totally out of question (if it was even possible to attempt).

And it was published by EA. In the good old days.
 
Joined
Apr 3, 2006
Messages
1,386
Trojan_generic said:
it was published by EA
...and developed by Interplay! You got further into the game than me. Consulting this map I made it as far as Kylearan's Tower before losing interest. It's deeply sad I even remember that :shock:
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,337
Wow, I totally don't remember ever seeing BT1 on tape. I know that I had it on disk for my C64.

Mention of the 396 Berserkers brings back many fond memories. I recall grinding out many a level for my characters by fighting those guys.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,104
Location
The Desert Wasteland
muds_animal_friend said:
Trojan_generic said:
it was published by EA
...and developed by Interplay! You got further into the game than me. Consulting this map I made it as far as Kylearan's Tower before losing interest. It's deeply sad I even remember that :shock:

That exactly the same point I stopped playing on my recent playthrough, but this thread has inspired me to go back and finish.

Even though this game is huge fun for me, it is more work than some games being that I like making my own maps. Im irritated at myself for the amount of games I have started and not finished lately and I want to play BTII so I am gonna try and finish this one first.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I will play BT 1-3 in 2009 or this November; what is the best version? MS DOS? Are there Amiga-versions? Do they look much better? What about MAC?
 
Joined
Apr 3, 2006
Messages
1,386
Saxon1974 said:
Even though this game is huge fun for me, it is more work than some games being that I like making my own maps.
Those were the days; I got through a lot of graph paper back in the '80s. If you have a DS or are thinking of getting one you may want to check out Etrian Odyssey I & II. Mapping is the best thing in thoses games. There's an interactive Flash demo of the mapping tool at: http://www.atlus.com/etrian/

Jasede said:
I will play BT 1-3 in 2009 or this November; what is the best version? MS DOS? Are there Amiga-versions? Do they look much better? What about MAC?
All OS versions are available here: http://www.bardstaleonline.com/BT1/Downloads.asp. I've only played the C64 version but I imagine the Amiga version is the best of the available options.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Ah, I just googled it. The best versions are the Atari ST and the Amiga one. Amiga has mouse-support and looks best, but the Atari ST looks just as good as far as I am concerned, and that's pretty impressive.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,104
Location
The Desert Wasteland
Yea most people seem to like the Amiga versions best. I am partial to the C64 version just because I like the darker feel to the game and I grew up on the C64 so its alot of nostalgia.

What Im not sure about is how varied the monster animations are and how varied the environments on the Amiga are. Most of the monsters are animated on the C64 version and I don't think they are on all other versions. I thought I heard somewhere that the C64 version has the largest variety of monster images as well, but Im not sure if that is true or not.

Gonna play Bards tale II next so I might try out the Amiga version. From the screen shots it appears that all the environments look the same as far as dungeons, towers, castles etc......they all have the green dungeon looking walls.

Granted that isnt much variety on the C64 either, but at least the catacombs and the castle look different.

Once I play the Amiga BTII I will know more though.

I really am amazed at how entertaining Bards Tale I is for me as a play through it. Im not sure things like C&C, large involved quests really mean that much after playing this game. Sure i love those things but this game doesn't have those and I still love it.

What this game does well is great atmosphere, reasonably strategic combat for a game this old, and the dungeon\spells required are great. You have to levitate to avoid traps, pass though walls, use location spells, cast spells of protection etc....

I think magic in this game might be my favorite of all time. There are so many different kinds of spells, not all just combat.

There are spells that move you through walls, spells that will allow you to sense if you are near something special, spells that tell your location in the dungeon, spells that protect you from traps etc.......

Good stuff.

Sadly game now seem to have 99% combat spells. Eye Candy I guess.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,104
Location
The Desert Wasteland
Finally made it through Kylearans tower, that was a tough area. It took me forever to find that secret door, but Im on to Mangar's realm now. I might actually finish this game yet.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Hey, if you finish, make a thread and keep posting your experiences, preferably with screenshots. Doesn't have to be some Let's Play, just impressions. I never played BT 1-3 so I am very curious.

And you better play BT 2 and 3 too! Or else!
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,104
Location
The Desert Wasteland
Ok, I might do that although I am already through more than half the game but I can start taking some screenies now.

Kylearans tower was the spot that almost got me to quit, and I think alot of other people feel the same, that level is a bit difficult to get through and you need patience.

Cheers.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,104
Location
The Desert Wasteland
I see that I cannot upload images to this board.

Is there some recommended URL to use for uploading images to post here? (I haven't dont that before).

Im sure I can do a google search and find some, but was just wondering if there is a prefered one to use on here.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Not safe for work - goatse, tubgirl and other sweet images that Codex misses.

Also you can try setting up an account at photobucket. At least in this way links to images will remain static for sure.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,104
Location
The Desert Wasteland
crufty said:
Just a side note, Dragon Wars is the pinnacle of the Bards Tale gameplay...

I have a copy of Dragon Wars.

When you say pinnacle I assume you say its the best of the group based on the Bard's Tale engine? There seem to be more people who remember the Bard's Tale games more fondly then Dragon Wars.

I am aware that the guy who did Bard's Tale III also did Dragon Wars and I think it used the same or similar engine.

Saying all of this, I only played Dragon Wars a little bit, but for some reason everytime I start it I abandon it, something about the setting turns me off..

It is in my play list for sometime in the future though.

I thought I read somewhere that the guy who did Bard's Tale III tried to get the rights to make Bard's Tale IV in the early 90's but whatever company owned the rights said no to it.
 

crufty

Arcane
Joined
Jun 29, 2004
Messages
6,383
Location
Glassworks
Yes. Dragon Wars was really pretty nifty. I recall that it had moments of true C&C, many different environments, a sinking city, a pornographic statue yard and a great starting level. It was Bards Tale, but consistent, with a paragraph book to move the story along -- remember those? Looking at the screenies at Mobies, lol. '1 omnious fellow appears'. good stuff.

One reason why many people look back so fondly on BT's is that, other then wizardry, that was basically it. Bt2 an Bt3 were a power-gamers fantasy. They were hard though. Dragon Wars was more fun. BT3 had a lot of mindless wilderness wandering. I can't remember the setting really. I just remember wandering around a lot killing everything.

Bards Tale also holds the distinction of being one of the first mouse driven games that I can remember.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom