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Preview Riftrunner peek o' the week part 13

Saint_Proverbius

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Tags: Beyond Divinity; Larian Studios

There's a <A href="http://rpgvault.ign.com/articles/458/458310p1.html">Peek of the Week</a> thing at <a href="http://rpgvault.ign.com/">RPGVault</A> about <A href="http://pc.ign.com/objects/568/568433.html">Riftrunner</A>'s <i>tactics</i> - which sound kind of like <i>scripts</i> per this paragraph:
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<blockquote>We've created a framework to simplify the creation of new tactics. Every character has a bunch of plans to execute, which contain a series of actions. We can add conditions to a plan to determine when a plan can be executed. For example, you can create a plan 'heal plan', which simply consists of an action, 'UseSkill("healing")'. This requires two conditions, 'EnoughMana' and 'VitalityCritical'. So, a character will heal himself if he has enough mana and if his vitality becomes critical.</blockquote>
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Hasn't this formula been done before? Real time with pause and scripting to make up for the lack of turn based? I think it has.
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Spotted this on <A href="http://www.bluesnews.com">Blue's News</a>.
 

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