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Development Info JADE for ToEE tech preview

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,476
Location
Behind you.
Tags: Temple of Elemental Evil

There's a technology preview of <a href="http://www.onarom.com/Jade/">JADE</a> available for grabbing for those interested in modding <a href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>. What is it? Well, here's a bit about the thing:
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<blockquote>This latest incarnation is the direction I have taken that original idea. It still works on the principle of extraction, however, one should never need to extract and "hand" edit the files. The files are now loaded from the DAT into memory, just like the game would do, and you can manipulate whatever data needs it (at least in so far as what editors are available). The edits will then be saved to a "module" directory.
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Typically, the module directory is the ToEE Install Directory\data\ . This is where the Co8 patch goes, and anything that Troika needed to override in the DAT's.
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The ultimate goal of JADE is to present a full environment for editing and creating modules for use with the ToEE game engine. To that end, any and all help is appreciated, and I will hope to do right by the community.</blockquote>
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Creating new modules for <a href="http://www.greyhawk.com">Temple of Elemental Evil</a> would garner a huge <i>yippiee</i> from me. Pity making maps will be difficult, though.
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Spotted this on <a href="http://www.ataricommunity.com/forums/">the Atari forums</a>.
 

Deathy

Liturgist
Joined
Jun 15, 2002
Messages
793
Wouldn't it be possible for somebody to program up a tile based map editing system that simply converts itself to one of those pre-rendered backgrounds when it is saved?

It'd require drawing some tiles, but I don't see how it couldn't work.
 

Flink

Liturgist
Joined
Dec 17, 2002
Messages
220
Location
Tarant
Rendering new maps would be pretty hard, yes. But copying and pasting parts of exsisting maps in say Photoshop might be possible. I remember a BG1 mod a while back did this pretty well.
 

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