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Preview Riftrunner Peek of the Week #4 @ RPGVault

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Beyond Divinity; Larian Studios

<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</a> have posted <a href=http://rpgvault.ign.com/articles/436/436855p1.html>Peek of the Week #4</a> all about <A href=http://www.larian.com/riftrunner/index.php>Riftrunner</a>.
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<blockquote>Riftrunner, just like Divinity 1, has a world that is highly interactive. This means that most of the objects in the world can be used, moved around, picked up... In this Peek of the Week, we would like to offer a look behind the scenes at the interactivity in Riftrunner.
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Having such a large choice of things to do with objects translates itself into having a lot of data for every object, which needs to be filled in correctly. Currently, Riftrunner has over 10,000 different object types, and the number increases every day. For each of these objects, about 70 properties have to be set, and some objects such as weapons need even more data such as damage, requirements... For story-related objects, it is sometimes even necessary to assign different properties so a single object can have different object properties than its type.</blockquote>
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Ooh... lots of <i>ph4t l3wt</i>.
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Spotted at <a href="http://www.rpgdot.com">RPGDot</a>
 

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