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Review Lionheart thoroughly blahed at Gamers With Jobs

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Lionheart: Legacy of the Crusader

<a href=http://www.gamerswithjobs.com>Gamers With Jobs have put up their <a href=http://www.gamerswithjobs.com/modules.php?op=modload&name=News&file=article&sid=596&mode=thread&order=0&thold=0>review </a> of <a href=http://www.reflexive.com</a>Reflexive</a>'s RPG wannabe, <a href=http://lionheart.blackisle.com>Lionheart</a>. There's no outright numerical score, but they didn't like it very much at all, which probably means these guys decided to finish the game before reviewing, so Gamers With Jobs gets a cookie.
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<blockquote>Fundamentally Lionheart, like many rpgs, lives and dies by its combat system. Dissimilar to both the strategic and methodical Fallout and the frenetic Diablo, but borrowing elements of both, Lionheart's combat is schizophrenic and usually frustrating. Often a matter of stepping slowly through the landscape until spotted and pursued by singular enemy, as the pace of the game does not make combat with multiple foes a viable option most of the time, this stutter step is standard fare for adventuring. And, it only grows more awkwardly pronounced as the plot throws your way greater and greater numbers of foes that would otherwise overwhelm you. Lionheart's tip-toe adventuring style is a distraction from the start that only grows more irritating. It feels as though Reflexive created the enemy layouts for a turn based party game, but forgot to leave the player the resources necessary to succeed. By the end of the game combat is a trial to deal with which is problematic because combat is virtually all you're doing.
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For as deep as Lionheart's skill tree is, one realizes eventually - and often after a dozen or more hours of character development - that certain types of characters can and will become completely ineffective. There's a very good chance that as you progress through Lionheart, unless you have a latent prescience, you will find that your character is not prepared for the trials he will face. Starting over from scratch after putting ten hours into what proves to be a 'gimped' character is not beyond the realm of possibility, or even unusual.</blockquote>
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However, it should be noted that after those ten hours, you'll probably have finished the game anyways.
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Spotted at <a href="http://www.rpgdot.com">RPGDot</a>
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,475
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Behind you.
I really like Gamers with Jobs. I think it's one of the better sites out there. They're usually really good about making points and what points need making.
 

triCritical

Erudite
Joined
Jan 8, 2003
Messages
1,329
Location
Colorado Springs
It seems as if the only way to play with their realistic real time combat is to take advantage of a very unrealistic tactic. Next time I hear someone say that RT combat is realistic I will lose my temper. And next time I hear someone say that they are going to make a good diablo clone I wil point out that the very idea is an oxymoron and anything not done by Blizzard is financially futile.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Yeah, I noticed how lots of the points raised in the interview are the same thing we at RPG Codex have been btiching about. Like I said, Gamers With Jobs gets a cookie.
 

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