Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Lionheart Q&A at Gamer's Hell

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Lionheart: Legacy of the Crusader

<a href="http://www.gamershell.com">Gamer's Hell</a> has posted a quck Q&A with <b>Ion Hardie</b>, lead designer of <a href="http://www.reflexive.com">Reflexive</a>'s <a href="http://www.lionheart.blackisle.com">Lionheart</a>.
<br>
<br>
<blockquote>From the beginning we have been working towards an action-oriented RPG. Black Isle approached us as a developer because of the fun they had with Zax: The Alien Hunter, our previous game that was a solid action title. We worked hard throughout development in modifying their SPECIAL system for real time with the action elements in mind. Of the three gaming titles that you gave, I would have to say that the combat is more Diablo 2 than the others, but the dialog system is more like Fallout’s. The action is quick-paced, but there are tons of ways to complete quests, and many people have dialog solutions to their problems other than just hack-it-up. One of the game testers over at Black Isle also figured out a way to go through the entire game sneaking, talking and using non-combat spells without directly attacking anyone, which I took as a complement to how we had implemented our open style of gaming dynamics.</blockquote>
<br>
<br>
I do hope the game lives up to these promises.
<br>
<br>
Spotted at <a href="http://www.bluesnews.com">Blues News</a>
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
Re: Lionheart Q&A at Gamer's Hell

Lionheart said:
From the beginning we have been working towards an action-oriented RPG.
It's worrying that what's been designed as a 'hack 'n slash" seemingly has several problems with its combat systyem. It'd be funny if it was dialogue that saved the action RPG.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,668
Location
Behind you.
Well, play Star Trek: Away Team.. For a tactical game, the tactics and action in it was absurdly bad. For all the bitching I've done about how bad Fallout Tactics was as a tactical game, let me go on the record and say this: Star Trek: Away Team will make you pine to play Fallout Tactics again.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Heh. Even members of Reflexive have made statements about Away Team. Though they blame it on things they were forced to do (mostly by marketing people)
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
And what do you think they'll be saying about Lionheart in a few years' time?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom