Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Bloodlines interview at Eye on Troika

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,670
Location
Behind you.
Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - Bloodlines

There's an <A href="http://www.eye-on-troika.net/modules.php?op=modload&name=News&file=article&sid=166&mode=thread&order=0&thold=0">interview</a> with <b>Leon "Chef" Boyarsky</b> of <a href="http://www.troikagames.com">Troika Games</a> over at <a href="http://www.eye-on-troika.net">Eye on Troika</a> covering that wacky, gothic, blood sucker game they're working on called, <i>Vampire: the Masquerade - Bloodlines</i>. Here's a clip:
<br>
<br>
<blockquote><b>Eye On Troika:</b> How did you end up working with the Vampire: The Masquerade license? What made it such an attractive license to work with?
<br>
<br>
<b>Leonard Boyarsky:</b> When Valve and Troika decided to work together, we brought the concept of doing an RPG with the Valve Source Engine to Activision. They then suggested the Vampire license, and we thought it was a great idea. With the facial animation system we felt we could really involve the player in the conflicts, political infighting, and in depth dialog/interactions that are so much a part of the Vampire:The Masquerade world. It was also great to work with the Vampire license because there is so much history ? they?ve created a very deep, intricate world in which to set the game. We didn?t have to create a world from scratch.</blockquote>
<br>
<br>
I happen to like <i>world from scratch</i>, though!
<br>
<br>
Thanks, <b>Jesse "Mac" Beall</b>!
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Saint_Proverbius said:
I happen to like <i>world from scratch</i>, though!
Is it not written that a world from scratch is a world of creative freedom without boundaries and restrictions?

Leonard said:
With the facial animation system we felt we could really involve the player in the conflicts, political infighting, and in depth dialog/interactions.
Why everybody is so crazy about the facial animation thingy? It's just a gimmick and affects players' involvement in conflicts and intrigues no more then customizable lightsabers do. Just my 2 cents.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom