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Codex Interview Anito Interview

Saint_Proverbius

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Tags: Anino Entertainment; Anito: Defend a Land Enraged

An interview with Anito Entertainment<a>'s Niel Dagondon about their upcoming and first CRPG, [url=http://www.aninoentertainment.com/anito.html]Anito!


4.) How is character creation handled? What types of options are given to the player upon creation?

Character creation in Anito is fairly simple - you simply allocate 7 available statistical points between the four primary attributes (strength, agility, health, energy). This will affect the player's statistics (increasing strength will increase damage, for example), and therefore the way he/she approaches the game. Choosing between the male and female characters in Anito will have a very big effect, unlike in other games where this is mostly a cosmetic decision - the male and female characters have different storylines, different interaction with the people they meet in Maroka, and will have different quests. In a way, you are getting two complete games in one package - Maya's story, and Agila's story.​

It's easier than falling off a log!
 

Rosh

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Kind of like Starr Ocean 2 as far as the story, I suppose. Kind of a shame it isn't more open-ended for playing styles, else it kind of feels like a near console game waiting to happen.

I dio wish them luck, and hope they can at least give a kick for the industry there. Despite my opinion of the country and some parts of the culture, I do have friends there and do wish it can become much better. Though I do have some reservations about the game as well, I do hope this could be the step in the right direction and can indeed be as the saying goes, a diamond in the rough.

I'd also suggest they clarify a few things in their FAQ, as "console-style combat" or whatever isn't too descriptive at all. There's literally dozens of console fighting styles.
 

Saint_Proverbius

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Rosh said:
I'd also suggest they clarify a few things in their FAQ, as "console-style combat" or whatever isn't too descriptive at all. There's literally dozens of console fighting styles.

Judging by the reply to my question about combat in the game, it sounds like it's going to be rather arcadish real time, with combos and things of that nature. If that's the case, it strikes me as rather peculiar that they'd say what they did about not having an Intelligence attribute since the game will rely on the player's intelligence, but they have a Dexterity attribute, even though the combat will rely on the player's dexterity.
 

Rosh

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Aye, that occured to me, too. I suppose it's just for something like ready time or how fast your swings are.
 

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