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Game News Wasteland 3 Fig Update #19: The Stanley Hotel

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Brother None; Colin McComb; InXile Entertainment; Wasteland 3

Wasteland 3's Fig updates have settled into a familiar pattern. A production status report, followed by a look at one of the game's locations. This month's update introduces the Stanley Hotel, which is actually a real life Colorado hotel that inspired the Overlook Hotel from Stephen King's The Shining. It serves a similarly grisly purpose in the post-apocalypse:

As we go deeper into pre-production and the Colorado wasteland continues to take shape, we want to keep showing you some of the unique areas our writers and level designers are developing. Below, we have a few (spoiler-free!) details on the Stanley Hotel, a Colorado locale that inspired Stephen King's The Shining as well as our own writer, Colin McComb. He's been working with the rest of the team on the design of the zone, and we're ready to share how it fits into Wasteland 3. Additionally, we have a new concept render from the Bischoff brothers. We continue to use these pieces to flesh out our art direction, so we're excited to share them with you.

Speaking of art, let me briefly touch on some of the progress our team has been making in that department. We've mentioned in the previous updates that a huge focus for us during preproduction is prototyping our systems and engineering needs. Art has similarly been hard at work on figuring out Wasteland 3's aesthetics and pipelines, and our technical artist, Joey Betz, has also been developing tools and algorithms for snow.

For example, Joey has been working on slope based algorithms, which basically tells the engine to take our snow materials and only "paint" them on the top of objects (like cars, roofs, etc.), thin out based on the steepness of the slope they're on, and not appear at all on the bottom. He has also implemented a nice wetness algorithm, which works out melting snow on different surfaces. These subtle tech solutions are huge strides for us, as they allow our artists and level designers do a great deal more with the many snow-heavy areas we are creating.

Stanley Hotel

Hey, Rangers - Colin here to talk about the Stanley Hotel.

In the mountains northwest of Denver stands a grand but somewhat weathered hotel, a remnant from simpler, more peaceful times.

When the bombs fell in 1998, the hotel guests watched mushroom clouds rise over the mountains and listened to the world end over the radio. They talked long into the night about what the future held. Then, over the next few days, they had final, sumptuous meals before wandering into the surrounding forest to hang themselves. Only the caretakers remained - employees, at first, and then people seduced by the idea that they could bring back a certain elegance to the world.

As the world devolved into savagery, stories of this relatively peaceful end spread through Colorado. The Stanley became a popular destination for suicidal pilgrims who came to the hotel for a joyful final repast before joining the frozen corpses hanging in the forest.

Those corpses instill superstitious fear in the wild, inbred clans in the surrounding mountains, as well as a certain unease in neighboring settlements. Rumor has it that the Stanley is haunted - those who spend too much time here swear that they hear the whispering voices of the unquiet dead. The caretakers of the Stanley don’t mind. They are people of quiet faith and firm belief in doing the right thing by their guests, and they welcome anyone who comes to their doors.

The Suicide Forest beyond their walls is not as peaceful. Predatory cats of unusual size and intelligence roam the hills, as more than one corpse-robber has found to his chagrin. Caves twist into the hard rock of the mountain - a perfect place to den for the long winter, or for a thoughtful, morality-light “entrepreneur” to set up shop far from the prying eyes of what remains of Colorado’s law.

Above it all, the Stanley looms, promising an end to the misery of life in this world. Stop on by! Reservations are appreciated, but even if the hotel is full, hang around.

A room should be vacant soon...​

As Brian Fargo admits, Wasteland 3 is looking to be a bit darker than the previous two. Torment: Ruins of Colorado?
 

l3loodAngel

Proud INTJ
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Edgy
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For me it's combat & character systems or bust. Its a combat game where most of the time players spend killing things(like in almost all RPGs). If you guys won't get that right no flavor locations are gonna save your project.
 

Kem0sabe

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Stanley Hotel

Hey, Rangers - Colin here to talk about the Stanley Hotel.

In the mountains northwest of Denver stands a grand but somewhat weathered hotel, a remnant from simpler, more peaceful times.

When the bombs fell in 1998, the hotel guests watched mushroom clouds rise over the mountains and listened to the world end over the radio. They talked long into the night about what the future held. Then, over the next few days, they had final, sumptuous meals before wandering into the surrounding forest to hang themselves. Only the caretakers remained - employees, at first, and then people seduced by the idea that they could bring back a certain elegance to the world.

As the world devolved into savagery, stories of this relatively peaceful end spread through Colorado. The Stanley became a popular destination for suicidal pilgrims who came to the hotel for a joyful final repast before joining the frozen corpses hanging in the forest.

Those corpses instill superstitious fear in the wild, inbred clans in the surrounding mountains, as well as a certain unease in neighboring settlements. Rumor has it that the Stanley is haunted - those who spend too much time here swear that they hear the whispering voices of the unquiet dead. The caretakers of the Stanley don’t mind. They are people of quiet faith and firm belief in doing the right thing by their guests, and they welcome anyone who comes to their doors.

The Suicide Forest beyond their walls is not as peaceful. Predatory cats of unusual size and intelligence roam the hills, as more than one corpse-robber has found to his chagrin. Caves twist into the hard rock of the mountain - a perfect place to den for the long winter, or for a thoughtful, morality-light “entrepreneur” to set up shop far from the prying eyes of what remains of Colorado’s law.

Above it all, the Stanley looms, promising an end to the misery of life in this world. Stop on by! Reservations are appreciated, but even if the hotel is full, hang around.

A room should be vacant soon...

:nocountryforshitposters:

I see that the grand inxile tradition of having shit overthought writing is set to continue with wasteland 3.
 

CyberWhale

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Infinitron why do you guys hate pictures with such passionate hatred? Fuck you and fuck your giant walls of text that don't get supplemented with accompanying pictures.
For anyone interested in the (Stanley) hotel in question who wants to see what it looks like without having to open Figaro's webpage:

https%3A%2F%2Fd3pylr1apgoxnh.cloudfront.net%2Fcampaign_images%2Fimages%2F769254f20d71cc3fc44b35035e0a87538d0bbe00%2Foriginal.png%3F1493385931


P.S. I'm afraid people are going to get bored with this constant winter-like setting pretty fast. Why not have Nuclear winter, desert wasteland and overgrown forest locations all in one game?
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Some things I just don't feel like they're important enough to fill up space with an image. I generally try to keep updates within a certain size so they don't take up multiple pages on smaller monitors.
 

Kem0sabe

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Infinitron why do you guys hate pictures with such passionate hatred? Fuck you and fuck your giant walls of text that don't get supplemented with accompanying pictures.
For anyone interested in the (Stanley) hotel in question who wants to see what it looks like without having to open Figaro's webpage:

https%3A%2F%2Fd3pylr1apgoxnh.cloudfront.net%2Fcampaign_images%2Fimages%2F769254f20d71cc3fc44b35035e0a87538d0bbe00%2Foriginal.png%3F1493385931


P.S. I'm afraid people are going to get bored with this constant winter-like setting pretty fast. Why not have Nuclear winter, desert wasteland and overgrown forest locations all in one game?

That pic has absolutely no adherence to reality.

The entire concept behind this hotel is retarded... people survive nuclear Apocalipse, eat dinner, hang themselves in surrounding forest, the staff of the hotel find this so cool that they start to cater to every fucker in the wasteland that decides they need to off themselves (because depressed wastelanders really want to travel miles to eat dinner and kill themselves by hanging instead of eating a bullet where they are).

Inxile tried to be clever and funny with their factions and locations in wasteland 2, only for them ending up neither being funny, clever or interesting due to their ridiculousness and bad writing.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It kind of reminds of Sierra Madre from Dead Money, only inverse. Living staff, people come to die (instead of "begin again")
 
Self-Ejected

Excidium II

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Infinitron why do you guys hate pictures with such passionate hatred? Fuck you and fuck your giant walls of text that don't get supplemented with accompanying pictures.
For anyone interested in the (Stanley) hotel in question who wants to see what it looks like without having to open Figaro's webpage:

https%3A%2F%2Fd3pylr1apgoxnh.cloudfront.net%2Fcampaign_images%2Fimages%2F769254f20d71cc3fc44b35035e0a87538d0bbe00%2Foriginal.png%3F1493385931


P.S. I'm afraid people are going to get bored with this constant winter-like setting pretty fast. Why not have Nuclear winter, desert wasteland and overgrown forest locations all in one game?

That pic has absolutely no adherence to reality.

The entire concept behind this hotel is retarded... people survive nuclear Apocalipse, eat dinner, hang themselves in surrounding forest, the staff of the hotel find this so cool that they start to cater to every fucker in the wasteland that decides they need to off themselves (because depressed wastelanders really want to travel miles to eat dinner and kill themselves by hanging instead of eating a bullet where they are).

Inxile tried to be clever and funny with their factions and locations in wasteland 2, only for them ending up neither being funny, clever or interesting due to their ridiculousness and bad writing.
Yeah it's p. dumb. They should have added in some sort of religious pilgrimage element to be more plausible.
 

Iznaliu

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the staff of the hotel find this so cool that they start to cater to every fucker in the wasteland that decides they need to off themselves (because depressed wastelanders really want to travel miles to eat dinner and kill themselves by hanging instead of eating a bullet where they are).

It's the same concept as the last meal. You want your last days to be good.
 

Kem0sabe

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the staff of the hotel find this so cool that they start to cater to every fucker in the wasteland that decides they need to off themselves (because depressed wastelanders really want to travel miles to eat dinner and kill themselves by hanging instead of eating a bullet where they are).

It's the same concept as the last meal. You want your last days to be good.

Last meal is a concept associated with executions. If someone is desperate enough to commit suicide, he will be in such a level of depression that he wont travel to eat dinner at an hotel before choosing to hang himself. The religious pilgrimage that Excidium mentioned, would make more sense, although it would just be another death cult.

The cure for wellness movie, had an interesting angle on the strange "hotel" with mysterious deaths concept.
 

Iznaliu

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If someone is desperate enough to commit suicide, he will be in such a level of depression that he wont travel to eat dinner at an hotel before choosing to hang himself.

In the post-apocalypse, where everything is shit, the bar is quite a bit lower.
 

Bester

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Maybe if they make 10 RPGs, one will come out fine just through random luck? Maybe it'll be W3? You never know how the dice will roll...
 

Aenra

Guest
Kem0sabe has a good point.. think Wild West and multiply it by 20 (nukes, radiation, post..post modernity, lack of that 'conservative' ethos that still meant something back then, etc).
And then try and fucking picture a hotel where people dine and got napkins and shit like lying next to them :D

Nope. And good point, am so used to "games" reports, sometimes i forget to take a moment and think about what i'm reading.
 
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It's an ancient pre-war evil, can't you read? It's obviously using their deaths as fuel for something sinister .Sigh. This is why they don't write complex plots anymore.
 

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