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Game News Torment Kickstarter Update #56: Beta Released to All Backers, Game Delayed to Q1 2017

Infinitron

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Tags: Brian Fargo; InXile Entertainment; Torment: Tides of Numenera

Since the release of the Torment: Tides of Numenera beta in January, there's been a smattering of interviews and a couple of brief updates, but nothing really big - an unusual thing for a game meant to come out this year. Today's Kickstarter update by Brian Fargo has finally broken the silence. So there's good news and there's bad news. The good news is that the game's beta has been updated and made available to all backers. The bad news is that the game's final release has been delayed to next year. Plus, there's a mystery publisher involved! Here's the main part of the update, including a few screenshots of the beta's new areas:




When we last checked in, we were heading towards a content complete milestone, and we are pleased to say we have hit that mark. The game is playable from beginning to end, which marks a major step forward. This is one of the most content rich role playing games I have ever worked on.

Of course there is still plenty of work ahead and we won't be cooling our heels yet. Our artists, writers and designers are continuing work to bring the game towards a finished state by polishing systems, artwork, quests and more, and QA is an ongoing process. In the videogames business and especially with RPGs, time to iterate is the biggest luxury you can have.

Torment has also grown to around 1 million words – bigger than the Bible – and we feel that getting a good quality translation of such a deep narrative experience is very important for a large percentage of our players. Therefore, we will be turning to professional localization services to achieve the best experience possible. With the game content complete, we have already begun locking down our text and breaking it into batches for localization, so progress is already being made.

This localization is no small feat (not to mention costly!), but we have a secret weapon… we're partnering with a certain publisher to help out on this front. But who is this partner? We can't comment on that just yet… but you will learn more very soon.

All said and done, our combined iteration and localization efforts are looking to be a 6-month process. So, we have two paths open to us, a bit of choice and consequence, if you will. Those of you who have been following our updates know we have been hinting towards a late 2016 release, and we could crunch and rush to get the game out around November. But doing so would mean both sacrificing the quality of our localization and would lead to a less polished game for the nearly 100,000 people total who have backed the game. Therefore, in the interests of giving everyone the best experience, we will be releasing Torment in early Q1 2017.

We know it's frustrating to wait a little longer, but we've come this far. I remember the pain of moving the release of Baldur's Gate 1 effectively into January in much the same way, but that ended up being the right move and we all know how fondly it is remembered today. These types of trade-offs are never easy, but from day one it's been our goal to make Torment the masterpiece you deserve.
The full update has a list of the major changes in the new beta version. So, who's that publisher? I think if it was Deep Silver, it probably wouldn't be a secret, plus they didn't really do that great of a job last time. Have Paradox added another oldschool RPG developer to their catalogue, or is it somebody else entirely?
 
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D:OS II is probably going to be pushed into 2017 as well. I knew 2016 was going to be thin when it came to AA RPGs but this is getting absurd.

Probably Paradox. EA is an outlier, but I can't see them condescending to this type of "lowly" publishing work.
 

Roguey

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Must be some real trouble if Fargo failed to reach his coveted 2016 release date. :M
 

Infinitron

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Must be some real trouble if Fargo failed to reach his coveted 2016 release date. :M

I remember when ksaun left some folks thought it was because Fargo wanted to rush the game against his will. You were probably one of them. :P
 

throwaway

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A paragraph in and I thought the suspicions of a rush job were being confirmed. I'm totally fine with another delay unless Roguey is onto something. Problem is even if he is we won't get to know the details until a retrospective circa 2020.
 

Crescent Hawk

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I wonder if the game is enjoyable in this state. Fuck

Felt pretty interesting, if rough, already before this update.

I hope, I just hope the quests are interesting enough because I dont think the combat or maybe puzzle elements will be anything good.

Tyranny will have the year all to itself.

Mankind Divided has been totally written off at this point, eh?

More like the game seems as tame as the HR, I will still play it because well its cyberpunk, but I dont expect anything special. Its funny how you start missing the actually well done paranoia of Invisible War.
 

Fairfax

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Must be some real trouble if Fargo failed to reach his coveted 2016 release date. :M
Yeah, it's being delayed either because it was absolutely necessary or becau-

we're partnering with a certain publisher

Oh, ok.

Brian "I'll never work with publishers again" Fargo.

Funny how the 2 biggest Kickstarter RPGs were all about freedom from publishers, absolute freedom and whatnot, and both ended up "partnering" with a publisher.
 

randir14

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Must be some real trouble if Fargo failed to reach his coveted 2016 release date. :M
Yeah, it's being delayed either because it was absolutely necessary or becau-

we're partnering with a certain publisher

Oh, ok.

Brian "I'll never work with publishers again" Fargo.

Funny how the 2 biggest Kickstarter RPGs were all about freedom from publishers, absolute freedom and whatnot, and both ended up "partnering" with a publisher.

As long as a publisher doesn't influence development what's the problem? They partnered with Deep Silver in order to release boxed versions of Wasteland 2.
 

Jaesun

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As this is late in development, the Publisher thing is more than likely a Distribution deal, similar to what Obsidian did with PoE. People are really stupid.

:M
 
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Another reason why the ITS people are the most virtuous people in the business. Delays did not make them bend.
 
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Strap Yourselves In Codex+ Now Streaming!
Nice move to release the beta to all backers. I'l have to try it. Not bothered by the delay if that means more time for them to polish and improve the game, I just hope it doesn't turn out that the game is a total mess right now and that's the reason why they keep pushing back the release.
 

commie

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Must be some real trouble if Fargo failed to reach his coveted 2016 release date. :M
Yeah, it's being delayed either because it was absolutely necessary or becau-

we're partnering with a certain publisher

Oh, ok.

Brian "I'll never work with publishers again" Fargo.

Funny how the 2 biggest Kickstarter RPGs were all about freedom from publishers, absolute freedom and whatnot, and both ended up "partnering" with a publisher.

Yeah because Fargo really wants to fuck around with distribution of physical rewards. :retarded:


What's with all the retarded edgelords these days on the Codex? Oh to have the good old days where the closest to an edgelord was Skyway!

Oh...I get it now:

Joined: Jun 17, 2015
 

Slimu

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Not only Kickstarter backers receive the beta but also those who paid for The Tormented Bard (or higher) reward for Bard's Tale 4.
 

Israfael

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I wonder if it'll beat DNF record, and this beta offer is kinda really tempting, but ... :mrfussy:
 

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Downloaded today but probably won't have the chance to play it for a bit. Looking forward to giving it a crack tho
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Nice catch! That secret didn't last long. Nobody would ever have guessed it.
 

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