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Game News Bard's Tale IV Kickstarter Update #10: RPG Superteam Stretch Goal + inXile Loyalty Rewards

Infinitron

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Tags: Bard's Tale IV; Chris Keenan; InXile Entertainment; Ultima Underworld II: Labyrinth of Worlds; Ultima Underworld: The Stygian Abyss

With E3 week definitely over, the funding rate for the Bard's Tale IV Kickstarter has kicked back into relatively high gear. The campaign has now gathered over $1.3M from almost 30,000 backers, unlocking its first stretch goal for enhanced NPCs. This recovery may have been aided by the announcement earlier today of an "inXile Loyalty Rewards" program offering free stuff to any backer of Wasteland 2 or Torment who backs the new campaign. You can read about that in the latest Kickstarter update, which also announces a new stretch goal at $1.5M - the RPG Superteam. I quote:

Our next stretch goal reveal is an exciting one! Monte Cook is just the first of an exciting team of RPG developers we like to call the RPG Superteam. We have three more big names to announce, and all of these guys will join our team designing one dungeon each at $1.5 million!

First up, we have Sean K Reynolds (the right head), a veteran tabletop game designer who many of you may have heard of. Sean was born in in southern California. A resident of Seattle off and on for the past 18 years, he has designed for TSR, Wizards of the Coast, Paizo, and other publishers, working on tabletop RPGs for D&D, Forgotten Realms, Greyhawk, Birthright, Ravenloft, and Pathfinder.

Next, we have Wolfgang Baur (the left head), who, among other things, is author of the award-winning Kobold Guides to Game Design, and has created dozens of tabletop adventures and sourcebooks including Hoard of the Dragon Queen (with Steve Winter), Dark*Matter (with Monte Cook), Kingdom of the Ghouls, Fortress of the Stone Giants, Herald of the Ivory Labyrinth, and Courts of the Shadow Fey. He also did foundational work on the Planescape and Al-Qadim settings for Dungeons & Dragons, and is the creator and keeper of the flame for the Midgard Campaign Setting and the upcoming Southlands Campaign Setting, and has contributed monsters to both D&D and Pathfinder.

Third, Bruce Cordell (the middle head), an award-winning game designer working at Monte Cook Games, writing for The Strange and Numenera RPGs, both launched via wildly successful Kickstarters. Prior to that, Bruce worked on Dungeons & Dragons over the course of 4 editions as a writer and developer, writing over 100 D&D products, including the Expanded Psionics Handbook, Gates of Firestorm Peak, Return to the Tomb of Horrors, Expedition to Castle Ravenloft, Gamma World, and the Forgotten Realms Campaign Guide. He is also a novelist, and has penned many books for the Forgotten Realms setting, including the Abolethic trilogy.

inXile Loyalty Rewards

We say it all the time, but we mean it: our games would not happen without your incredible support. And we want to reward the generosity of our returning backers with this special offer.

Today we are happy to roll out an inXile Loyalty Rewards promotion! Anyone who backed Wasteland 2 or Torment: Tides of Numenera previously (either through Kickstarter or PayPal), and is backing us again with The Bard's Tale IV at $20 or above, will get a FREE bonus reward containing items from either Torment, Wasteland 2 or The Bard's Tale IV (valued at up to $15)! These rewards include items such as digital soundtracks, novella compilations, concept art books and more.

Furthermore, any of our returning backers who back The Bard's Tale IV at the $33 tier or higher will receive FREE copies of Ultima Underworld 1 & 2, from this page.
Yeah, still no real meaty mechanics-focused update. It is kind of good though that they're bringing in all these veterans to design the game's dungeons, as I don't think inXile's employees really possess the requisite skill set.
 

i.Razor

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It's interesting how much they will get.
Recent Weisman's Shadowrun Hong-Kong company was able to acquire 1.2M, and they are proved trustworthy devs who delivered two times at least.

Of course Wasteland 2 and Torment gathered much more, and i think higher tier pledges might have something with it. Many backers desired so much for new planescape: torment class rpg and whole rpg renaissance and all that, so they're ready to pledge big sums to the ks. But Bards Tale seems really different from those nostalgia titles and many rpg-ers now have they need for classic rpgs and all satisfied. So, well, will see.
 

Crooked Bee

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I like the idea of having experienced PnP designers working on a dungeon each. I wonder what they'll come up with (and if it will be any good, of course).
 

Zed

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a bicycle can be in a relatively high gear in comparison to, say, a formula 1 race car.
edit: wait what. eeh.. a bicycle can be in high gear... but it's still slower than.. I mean, the gear relative to itself, uh...
BRAD TAILE SUX LOL!!!!
 
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Ismaul

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Damn!
I have no interest in The Bard's Tale, but I am impressed by the talent they're stretch goaling for. Some of the best and most prolific designers of D&D (and clones).

Fargo gonna fargo
 

Metro

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I own Hunted: The Demon's Forge -- where are my loyalty rewards?
 

Absinthe

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Monte Cook and Sean K. Reynolds? These men are infamous for fucking up the systems they worked on. Monte Cook and his ivory tower design, Sean K. Reynolds and his numerous forum posts and other assorted insanities on his website. Essentially we have two system design specialists who both scorn the notion of system balance, which leaves me at a loss to their accomplishments.
 

Absinthe

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That's putting it generously. What these men do leaves you closer to finding out what's completely useless and what's hideously overpowered.
 

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